Battlefield

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How does a region become a battle zone?

A region becomes a battle zone if the President decides to attack as it's explained in the War page.
When the battle starts the region has an amount of defensive points (DefP):

DefP = 40 * POP * (1 + DefS/10)
POP = population of the attacked region 
DefS = the quality of the defense system.

The attackers deletes points from the defensive, while the defenders adds points.

You can have more battles in the same time in the same region but in different wars, if that region is bordered by different enemies.
The country that is the first to conquer the region is the one who keeps the region.

Header zone

  • Countries - The left side will show the attacker country with its allies and the right side the defending country with its allies (if any) (the allies are shown under each country).
  • Heroes - Heroes are the top fighters (by the total number of damage done in that battle) from that battle for on each side (avatar + citizen name).
  • The count-down clock will be shown in the center. Before the 24 hours have passed will show the time until the region can be secured or conquered (hour/minute/seconds) - with color gray usually, red in the last 15 minutes.
  • In this graphic, the battle has ended. The text appears “(Region) has been conquered by (attacker country)” or “(Region) has been secured by (defender country)”.

How much time does a battle last?

A battle can end:


  • When the defending soldiers rises the defensive points above DefP (and 24 hours have passed since the battle has started)
  • When the attacking soldiers lowers the attacking points to 0 or bellow (and 24 hours have passed since the battle has started)
  • When Retreat button is pressed
  • When a peace treaty is signed
  • When a Resistance War is completed in that region

How can a region be secured?

All these conditions must be met in order to secure a region:

  • The 24 hours since the region became a battle zone have passed
  • The region reaches the defensive points above DefP

How can a region be conquered?

All these conditions must be met in order to conquer a region:

  • The 24 hours since the region became a battle zone have passed
  • The region drops below 0 defense points

What happens when a region is conquered?

Conquering a region the following actions will happen:

  • the region and the city will belong to your country;
  • if the region has a hospital or a defense system, they will be destroyed;
  • from the accounts of the country that lost the region will be taken X of the gold and local currency and transferred to the occupying country (where X= 100/number of regions of the attacked country) (the Treasury does not include the Gold and local currency that are in a Donate money proposal).
    • if is the last region of the defending country than all the companies (including newspapers), parties and citizens will belong to the occupying country and all the wars that the defending country has are over;
    • if is not the last region than:
      • if it was the capital city, the new capital will be the biggest region (in terms of population) belonging to the defending country.
      • all the citizens that lived in that region and are members of Congress, country President or party president and during election days the candidates for country presidency (5th of the month), party presidency (15th of the month) and congress candidates (25th of the month) are automatically moved to the (new) capital of their country (run from the occupied region). If they have companies, their companies remain in the old region and they are still managers.
      • the rest of the citizens are automatically taken out from the parties they belong.
      • companies in that region will belong now to the new country and will NOT receive a license to sell in the new country (the license has to be bought for 5 Gold). Also all the employees will remain hired at that company even those who are in a different region so that will be in a different country from the company that they work for. They will continue to work being payed with the old currency as in the contract they agreed when they we're hired. Also, the companies offers on the human resources are deleted.

If a citizen is in the trivia while secured or conquered than the results of his fights won't be valid anymore.

Battle history

The Battle history area will be closed when entering an active battle page and will not load unless the citizen doesn't click the “Battle history” link. Clicking that link will open the list of the fights that happened in that battle.

Information: citizen name, avatar and level, damage done in that fight, when he fought (days, hours, minutes - the newest fight will appear in the first page).
For attackers the damage will look like: “-x” (x is the damage done in that fight) and it will be marked with red.
For defenders the damage will look like: “+x” and it will be marked with green.

If the Battle is over and the region was secured or conquered than the history tab will be opened every time someone accesses the page.


The fight

Short description: constantly showing fights. In the left the attacking fights appear, in the right the defending ones. Each fight will come from up to down. If it becomes the fifth, at the bottom, it will be taken out from the column when a new fight appears. The minimum time that a fight can be visible is 3 seconds. The fights will be shown by avatar, username and "+/- damage" (+ with green, - with red).

In the middle it is the defending value of the city (visual and as a value).

You will be able to access the "Fight" button only if

  1. you are a citizen of the country that owns the region OR you are a citizen of an ally (see Declare war to see what an allied country is) of the country who owns the region OR you are a citizen of the country which attacks the region
  2. your strength is bigger than 0
  3. your wellness is bigger or equal to 40
  4. you, as an attacker, don't have in your country regions under attack by other countries
  5. you have at least 25 EP or if you had bought a Unlock features pack

If all 5 conditions apply you will start the fight. Otherwise will appear a message telling what the problem is.

Joining a battle will make the next things to happen

  • the citizen loses 10 wellness for joining, and 5 wellness for every wrong answer from the trivia questions. If you choose to skip trivia you will have -20 wellness less by default.
  • the citizen receives 2 Experience Points
  • on each fight that he takes, if a Soldier has a weapon in his inventory than he will use it in that fight ( the weapon with bigger quality will be used first). That weapon will be erased from the Soldiers inventory after that fight.
  • it is calculated it's basic force. The force will be calculated this way:
Force = Strength value * Wellness influence  * Rank influence  * Weapon * Trivia

Where:

Wellness influence =  100% + (wellness – 25)%
Rank influence = 100% + (20*Rank level)% 

if you have a weapon => Weapon =  100% + (20*Quality weapon)%
if you have no weapon => Weapon =  -50%
Trivia = 1 + Trivia points/10
  • the trivia starts: 5 questions (3 concerning the enemy country, 2 general questions). Each question responded correctly gives you 1 point. If the question is answered in less or equal to 5 seconds than is considered a super-shot and gives you 2 points.

After a battle the log is recorded in the history and will appear in the “Battle history” area. If you advance to a better grade than automatically a notification message will appear.

Main article: Military Rank

If your wellness after the battle is bellow 40, you will receive the message: “Your wellness is at a very low level. Find out how to recover your wellness and fight again.” The link “How to recover your wellness” will go to the Buy wellness page. If less than 40 level of wellness after the fight than, only once per day the hospital will give you the health bonus (10 * hospital quality).

Under each of the columns showing the latest fights it will appear in the 2 sides the heroes (the citizens that made the biggest number of points in that battle from each side) - citizen name, avatar and number of points.

After a Citizen fights for the first time in a day, on this page should appear a button named "Hospital" that should direct to the region page where is the hospital. There (on the region page) under the hospital should appear a button named "Heal" that should give you:

Wellness = Quality hospital * 10.  

Those buttons only appear with this condition applied:
1. After a citizen fought in a battle in that day.
2. If the citizen did not went to the hospital in that day.
3. If the citizen has under 100 wellness.
4. If the region has a hospital.



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