Productivity

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L'ammontare di ciò che è prodotto nella strutture varia in base all'azienda e al tipo di Materie prime oppure in base ai bonus risorse della nazione.

Prodotti Creati

Produzione delle diverse Materie prime con bonus differenti. Production per one worker.
Tipo di struttura 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Cibo 100 120 140 160 180 200
Armi 10 12 14 16 18 20
Aircraft 5 6 7 8 9 10
Grano, Acciaio, Sand e Magnesium 0.35 0.42 0.49 0.56 0.63 0.70
Frutta, Petrolio, Clay e Titanium 0.70 0.84 0.98 1.12 1.26 1.40
Pesce, Alluminio, Wood e Wolfram 1.25 1.50 1.75 2.00 2.25 2.50
Bestiame, Salnitro, Limestone e Cobalt 1.75 2.10 2.45 2.80 3.15 3.50
Cervo, Gomma, Granite e Neodymium 2.50 3.00 3.50 4.00 4.50 5.00
Houses
Q Raw per house Work per house Production per employee
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 10 5 20% 24% 28% 32% 36% 40%
1 Q2 20 10 10% 12% 14% 16% 18% 20%
1 Q3 40 20 5% 6% 7% 8% 9% 10%
1 Q4 80 40 2.5% 3% 3.5% 4% 4.5% 5%
1 Q5 120 60 1.666% 1.992% 2.324% 2.656% 2.988% 3.333%
Q Hireable employees Days needed per house
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 1 5 4.16 3.57 3.13 2.77 2.5
1 Q2 2
1 Q3 3 6.6 5.55 4.76 4.16 3.7 3.33
1 Q4 5 8 6.666 5.714 5 4.444 4
1 Q5 10 6 5.02 4.3 3.76 3.34 3
  • Lavorando nelle aziende di: Grano, Frutta, Pesce, Bestiame o Cervo, verranno prodotte le Materie prime di cibo.
  • Lavorando nelle aziende di: Acciaio, Petrolio, Alluminio, Salnitro o Gomma, verranno prodotte le Materie prime di armi.
  • Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
  • Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce Aircraft raw materials.
  • You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of raw materials differs for each factory quality. More information: Raw material usage

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