Difference between revisions of "Deploy"
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There are some constraints which should be kept in mind when using fight deployments: | There are some constraints which should be kept in mind when using fight deployments: | ||
* You can only deploy in one battle at a given time; | * You can only deploy in one battle at a given time; | ||
− | * Kills from deployments | + | * Kills from deployments may not count towards some [[Missions]]; |
* No [[bazooka]] parts are awarded when using deployments. | * No [[bazooka]] parts are awarded when using deployments. | ||
{{-}}{{Energy}} | {{-}}{{Energy}} | ||
+ | |||
[[Category:Military]] | [[Category:Military]] |
Revision as of 14:43, 25 July 2020
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Soldier related terms |
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Basic concepts: Military rank • Aircraft rank • Strength • Damage • Influence • Weapon • Booster • Battlefield • Ground battle • Aircraft battle |
Starting day 4,354 (22 October 2019), deployments have been implemented to the web-interface of eRepublik. The interface could be previously seen on the eRepublik Mobile Application.
The deploy allows you to choose the number of resources (weapon and energy) to spend on the battlefield with a single click.
How to deploy?
In the deployment preparation phase, you need to select your weapons (1) and the energy to fight with (either by using the slider (2), typing in the energy amount or using the shortcuts Food & Max).
Starting a Deployment (3) will commit the selected resources (Food, Weapons, Energy bars etc) and they will no longer appear in your inventory.
During the deployment
Your resources will be gradually consumed to deal damage over time. As the deploy is in progress, your Citizen will fight either until the deploy is finished or the Citizen cancels the deploy (even if the Citizen leaves the battle page or closes the browser). In case the deployment has been cancelled earlier (either by the Citizen or because of an external factor, like a battle ending), any unused resources will be returned back to the storage.
While you are Deployed you can activate boosters but you cannot travel, eat, fight or use any bombs. The duration of a Deployment depends on the total amount of energy committed.
Any energy gained from level-ups will automatically be added and consumed (before other energy items committed, such as energy bars) in the Deployment.
At the end of the Deployment, you will receive a Deployment Report and all unspent resources will be added back in your inventory.
Deployment Reports
Each deployment will generate a deployment report which can be found under the Reports tab of the alerts section. The deployments will highlight:
- Experience points gained
- Influence made
- Military rank points
- Prestige points
- Combat orders
- Deployment usage
Constraints
There are some constraints which should be kept in mind when using fight deployments:
- You can only deploy in one battle at a given time;
- Kills from deployments may not count towards some Missions;
- No bazooka parts are awarded when using deployments.
Energy and what influences it |
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Recovering energy: Food • House • Weekly challenge • Power pack • Power Pack Booster
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