Easy Company

From eRepublik Official Wiki
Revision as of 08:49, 21 November 2011 by Darian Dracona (Talk | contribs) (Operation: Rules, Policy, and Procedures)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

AK47.jpg This page is about a paramilitary group or organisation.

Paramilitary groups are any organization that participates in military actions exclusive of national armies.

Easy Company

Non Sibi Sed Patriae

General Information
Country Flag-USA.png USA
Colors Red & Blue
Type Infantry
Structure
Total Soldiers Classified


Easy Company is the official militia of the Federalist Party. It is responsible for organizing military minded party members. It is the preeminent party militia force in the country. However, we accept members from all United States liberty oriented parties.

Mission

Easy Company is an airborne militia that is organized and funded through the Federalist Party as well as the Office of Militia Support and your hard work. Easy Company uses their skills as well as interparty relations to further American interests around the globe through military and economic warfare tactics. Easy Company is open to any American, from any party, regardless of strength or prior experience. Easy Company’s primary objective is to facilitate the education of new players, to utilize their strengths to promote eAmerican interests, and to kick ass.

Requirements

Strength Rank Activity IRC
Any Any Average Recommended

Organization

The EZC's unique duty is to represent the Federalist Party as the only military body that is governed and funded by a political party. However, the command structure is such that EZC retains some form of autonomy by only reporting to one governing body.

Federalist Party President: Gnilraps

The Commander-in-Chief of EZC is the elected Federalist Party President. He/she oversees all military operations and ranks. The only position that directly reports to the Party President is the Military Director.

Easy Company Commander: Gnilraps

It is the duty of the Commander to promote the increase of damage done in battles by EZC through advancements in strength and rank. The Commander keeps the militia running smoothly by managing personnel and having the final say in all logistical decisions. The Commander will set the direction of the militia including determining: Policy, deployment and battle priorities, establishing goals for the organization and to establish and maintain relations with the OMS and other government and political party contacts as required. The Position of EZC Commander will ALWAYS be held by a Federalist.

Executive Officer: MollyEmma & Sozo

The Executive Officer shadows the Commander, learns the ropes of all the goings on in the Militia, and helps with the coordination of activities. It is the XO's duty to fill in for the Commander when he/she is away.

Role Members
Commanding Officer General Gnilraps
Executive Officer General MollyEmma & Sozo
General Manager
Quarter Master General
Quarter Masters WintersFury1
Sozo
Journalist
Recruiting Specialist Lieutenant Molly Emma
Training Specialist
Uniform Specialist Talio Extremist
Squad Leaders Talio Extremist & Heero Blaze

Divisions

All enlisted soldiers are assigned to a specific Squad, lead by a Squad Leader. The Squad Leader in turn answers reports to the Executive Officer and then the Commanding Officer. This chain, from squad to XO, and from XO to CO, comprises the Chain of Command.

At its lowest level, the Chain of Command is put in place to assist with the delegation of duties. The Squad Leader, for example, gives orders to the enlisted soldiers under their command; the same Squad Leader, however, answers to the Company Commander. This chain runs, unbroken, from the newest enlisted soldier to the Party President.

Operation: Rules, Policy, and Procedures

   1. Members
       a. One need not be a Federalist to participate in EZC, but only a Federalist may command EZC.
       b. Players interested in becoming a member of EZC must:
           - Submit an application with all pertinent information.
           - Request and receive a uniform, to be worn both in-game and on the forums.
           - Work for the EZC commune at minimum wage, or self-supply.
           - Request membership to the in-game Military Unit.
       c. Members may not be actively serving in any other militia or military while in EZC.
       d. Members must be American citizens. Exceptions will be made for deployments, and other instances of a temporary nature.
       e. Members may not, under any circumstances, take this too seriously.
   2. Orders
       a. Orders are to be posted daily on the EZC forum, by the CO, XO, or PP.
           - Orders shall include directions and links to battles.
           - Links to any relevant EZC supply for
       b. Members shall read and respond to orders daily.
           - Members may be excused from daily order confirmation by posting in the “Leaves of Absence” thread, or by notifying the CO in advance.
           - Unexcused absences (regarding confirmation of orders) is grounds for dismissal, at the sole discretion of the CO or PP.
       c. Orders shall not direct members to do the following:
           - Vote for or support a specified person or party, unless to prevent a PTO
           - Spend or use personal wealth or items (items that were bought or produced by the member in question)
       d. Deploying, though uncommon, happens and will be handled as such:
           - Deploying is not mandatory, though it’s recommended.
           - Anyone in Congress is exempt from deployments.
           - Moving tickets will be supplied.
   3. Supplies
       a. All members wishing to be supplied by EZC must work in the EZC commune.
       b. Working in the commune will include, but not be limited to the following:
           - Workers will be paid minimum wage
           - No commune worker shall be given more supplies than any other, including the CO.
           - Distribution of supplies will be carried out by a Quarter Master General (QMG), the QMG’s assistant, and the CO or XO, at their discretion.
           - Goods supplied by EZC shall NOT, under any circumstances, be sold or redistributed for monetary gain.
               - The QM, CO, XO, or PP may sell EZC goods to raise money for EZC.
               - The PP may request goods for party use, with the  permission of the current CO.
       c. Members need not work in the commune to participate in EZC - only those wishing to be supplied. Those not working in the commune will be “self-supplied”
   4. Discipline and Dismissal
       a. Members may be dismissed at any time by the PP, CO, or the XO (in the formers’ absence).
           - The CO may be removed by none other than the current PP of the Federalist Party.
           - The XO may be removed by the CO or the current PP only.
       b. Reasons for dismissal or discipline include, but are not limited to the following:
           - Poor job performance (inadequate quality of work, etc)
           - Theft or misuse of EZC goods
           - Disrespect to any members, including those lower in rank
           - Inactivity
           - Violation of eRepublik Laws
           - Any violation of the previously stated rules and policies of EZC
       c. Discipline shall be administered in the following ways:
           - Reduced or no supplies for a period of time
           - Demotion
           - Letter of apology
   5. Positions
       a. EZC shall at all times have a Commanding Officer (CO), to be appointed by the PP. The CO will be responsible for all day-day activities, including:
           - Management of supplies and the distribution thereof.
           - Promotion, demotion, and discipline of members.
           - Posting of orders, or the delegation thereof
           - Being familiar with all aspects of EZC’s operation
           - Moderation of EZC forums and IRC channel
       b. The CO shall at all times have an Executive Officer (XO). This XO will be second in command, and will act in the CO’s place when he or she is absent.
       c. At the CO’s discretion, EZC shall have the following officers:
           Quarter Master General
               - Responsible for the distribution of supplies.
           Platoon Leader
               - Responsible for taking attendance, and ensuring orders are received and confirmed.
           Squad Leader
               - Provides assistance to the Platoon Leader for attendance and troop management.
           Seargent-at-Arms
               - Charged with ensuring the laws, rules, and policies in this charter are upheld and followed.
           Uniform Specialist
               - Creates and distributes uniforms, and ensures than all members wear them.
           Training Specialist
               - Assists new members in obtaining access to the forum, IRC, and obtaining a uniform.
           Recruitment Specialist
               - Ensures that potential applicants have all the information they need, and have access to the application.

History

One dark day in the midst of a losing campaign against eHungary and the tragically-named PEACE, ePoland and EDEN knew despair. But despair did not intimidate the likes of citizenslave, MitchRapp, MourningStar, Qubert18, Eotrick a dozen others. A plan was hatched; a plan known as Operation Polish Sausage.

The original Polish Sausage

Polish Sausage was built on the idea that some dedicated eUS citizens would be willing to temporarily relocate; to fight abroad in defense of eUSA allies. In it’s first ever action, EZCompany quite literally proved to be the decisive blow as the battle clock expired.

A sizzling success, Polish Sausage remained linked together. But the vision was larger than merely one battle in Central Slovakia. Polish Sausage would one day become EZCompany, the Federalist Party militia that continues to operate all over the eGlobe, oftentimes in clandestine affairs, always tightly bound to the interests of eUSA.

Polish Sausage was not exclusively Federalist. It was inspired by Federalists, Federalist ideals, and Federalist Party action. But Polish Sausage was (like EZCo has been) populated by eUSA citizens from many political parties. The concept of the party militia, as it was conceived in Polish Sausage and EZCo, is a true extension of the Federalist ideology that what is good for the country is good for the party and vice-versa.

While Polish Sausage was the operational code name during eRep days 722 and following, by day 740 the vision had expanded and there was talk of “Easy Company”. These were the hard core soldiers forging a militia that still, on day 834, continues to go airborne in defense (or offense!) of the interests of eUSA.

There has been the Polish Deployment, the original Spanish Campaign, the fight against France, a second Spanish Campaign, the Croatian Campaign, the battle for London, a stint in Brazil, and numerous home-based fights. Each time, EZCompany has supplied its soldiers with weapons and food to maximize damage and effectiveness.

To even further maximize effectiveness, EZCompany developed a commune system of membership and employment. Members work for approved, contracted companies for minimum wage (regardless of experience) in exchange for their food and munitions (and moving tickets). This results in companies who stand at the ready to supply EZC with whatever it needs. Given the mechanics of eRepublik, it is a system that works quite well. For EZC members, the sacrifice in income is minimal, and far outweighed by the mission, the camaraderie, and the experience. No few USD can ever purchase what a tour with EZC offers.

There is no strength requirement for membership in EZC, just an understood commitment to be at the ready for deployment anywhere. Hard worker medals, political aspirations, even personal wealth are often sacrificed to some extent by this brave band.