Difference between revisions of "Food"

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{{LangMenu}}<br>__NOTOC__
 
{{LangMenu}}<br>__NOTOC__
{{MenuProducts}}
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{{MenuProducts}}{{-}}{{Energy}}{{-}}
{{Energy}}
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<gallery widths=70px heights=70px perrow=1 style="float:right">
 
<gallery widths=70px heights=70px perrow=1 style="float:right">
 
Icon - Food Q1.png
 
Icon - Food Q1.png
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</gallery>
 
</gallery>
  
'''Food''' increases the citizen's [[energy]]. Like all [[products]], it can be purchased in the [[Marketplace]] and is consumed by clicking the '''Recover Energy''' button.
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'''Food''' increases citizen's [[energy]]. Like all [[products]], it can be purchased in the [[Marketplace]] and is consumed by clicking the '''Recover Energy''' button.
  
 
If you do not have any food in your inventory, the '''Recover Energy''' button will change into a '''Buy Food''' button which links you to the marketplace.
 
If you do not have any food in your inventory, the '''Recover Energy''' button will change into a '''Buy Food''' button which links you to the marketplace.
  
Note: ''If you have [[energy bar]]s in your inventory, '''Buy Food''' button won't appear - instead '''Energy Bar''' button will appear!''
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Note: ''If you have some other energy recovery options (e.g. [[energy bar]]s, [[carrot]]s, [[winter treat]]s...) in your inventory, '''Buy Food''' button won't appear - instead a button to consume that option will appear!''
  
 
== Types of Food ==
 
== Types of Food ==
There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored by intervals of two. Thus, quality one (represented by one star) food restores two energy while a quality six food restores twelve energy.
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There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored.
  
 
== How to Consume Food ==
 
== How to Consume Food ==
You can only consume food by clicking the '''Recover Energy''' button, which can be found in the sidebar of any eRepublik page, underneath [[energy]]. After clicking this link, your energy will be restored as close to maximum energy as possible. First your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over the maximum possible, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself.
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You can only consume food by clicking the '''Recover Energy''' button, which can be found in the sidebar of any eRepublik page, underneath [[energy]]. After clicking this link, your energy will be restored as close to maximum energy as possible.  
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First, your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over the maximum possible, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself.
  
 
The amount of remaining energy which can be consumed will be displayed in the tooltip button.
 
The amount of remaining energy which can be consumed will be displayed in the tooltip button.
  
'''Note:''' If you have [[energy bar]]s in your [[storage]], they can be consumed after you restored all the remaining energy that can be recovered with food.
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:'''Note:''' If you have any other item for recovering energy in your [[storage]], they can be consumed after you restored all energy that could be recovered with food.
'''Note2:''' There's also an '''Recover Energy''' button on the battlefield which is completely the same way working as the one on the sidebar.
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:'''Note2:''' There's also a '''Recover Energy''' button on the battlefield which is completely the same way working as the one on the sidebar.
  
 
==Manufacturing==
 
==Manufacturing==
[[File:Icon - Food Raw Materials.png|left|frame|[[Food raw material]] is used in the manufacture of food]]
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[[File:Icon - Food Raw Materials.png|left|frame|[[Food raw material]] is used to manufacture food]]
There are a few quick notes to be mentioned about food manufacturing:
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{{Main|Food raw material}}
* [[Food raw material]] is used to manufacture food.
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A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material to manufacture.
* Regions that are connected to capital and have either [[grain]], [[deer]], [[cattle]], [[fish]] or [[fruits]] give food companies a +20% production bonus per resource.
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** Production bonuses, however, do increase the amount of raw materials needed to get the job done.
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* Higher quality food requires more food raw material to manufacture.
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===Further Information on Food Manufacturing===
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* [[Raw_materials#Raw_material_usage|Raw Material Usage]]
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==Food Qualities==
 
==Food Qualities==
 
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The effectiveness of food depends on their quality. The higher quality of food the more energy it will restore and it will take less storage place:
The effectiveness of food depend on their quality. The higher quality of food the more wellness it will restore and it will take less storage place:
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[[File:Icon - Food_Q5.png|left|frame|Q5 Food]]
 
[[File:Icon - Food_Q5.png|left|frame|Q5 Food]]
*Q1: [[File:Icon - Health.png|20px]] 2/use
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*Q1: [[File:Icon energy.png|20px]] 2/use
*Q2: [[File:Icon - Health.png|20px]] 4/use
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*Q2: [[File:Icon energy.png|20px]] 4/use
*Q3: [[File:Icon - Health.png|20px]] 6/use
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*Q3: [[File:Icon energy.png|20px]] 6/use
*Q4: [[File:Icon - Health.png|20px]] 8/use
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*Q4: [[File:Icon energy.png|20px]] 8/use
*Q5: [[File:Icon - Health.png|20px]] 10/use
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*Q5: [[File:Icon energy.png|20px]] 10/use
*Q6: [[File:Icon - Health.png|20px]] 12/use
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*Q6: [[File:Icon energy.png|20px]] 12/use
*Q7: [[File:Icon - Health.png|20px]] 20/use
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*Q7: [[File:Icon energy.png|20px]] 20/use
 
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{{-|left}}
 
==Read also==
 
==Read also==
 
* [[Daily tasks]]
 
* [[Daily tasks]]
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* [[Raw_materials#Raw_material_usage]]
 
* [[Rising:Food]]
 
* [[Rising:Food]]
 
* [[One:Food]]
 
* [[One:Food]]

Revision as of 09:19, 25 February 2019

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs


Food increases citizen's energy. Like all products, it can be purchased in the Marketplace and is consumed by clicking the Recover Energy button.

If you do not have any food in your inventory, the Recover Energy button will change into a Buy Food button which links you to the marketplace.

Note: If you have some other energy recovery options (e.g. energy bars, carrots, winter treats...) in your inventory, Buy Food button won't appear - instead a button to consume that option will appear!

Types of Food

There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored.

How to Consume Food

You can only consume food by clicking the Recover Energy button, which can be found in the sidebar of any eRepublik page, underneath energy. After clicking this link, your energy will be restored as close to maximum energy as possible.

First, your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over the maximum possible, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself.

The amount of remaining energy which can be consumed will be displayed in the tooltip button.

Note: If you have any other item for recovering energy in your storage, they can be consumed after you restored all energy that could be recovered with food.
Note2: There's also a Recover Energy button on the battlefield which is completely the same way working as the one on the sidebar.

Manufacturing

Food raw material is used to manufacture food
Main article: Food raw material

A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material to manufacture.

Food Qualities

The effectiveness of food depends on their quality. The higher quality of food the more energy it will restore and it will take less storage place:

Q5 Food
  • Q1: Icon energy.png 2/use
  • Q2: Icon energy.png 4/use
  • Q3: Icon energy.png 6/use
  • Q4: Icon energy.png 8/use
  • Q5: Icon energy.png 10/use
  • Q6: Icon energy.png 12/use
  • Q7: Icon energy.png 20/use


Read also