Hospital

From eRepublik Official Wiki
Revision as of 04:35, 24 March 2014 by Andycro (Talk | contribs) (linking)

Jump to: navigation, search
Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БеларускаяIcon-Belarus.png
БългарскиIcon-Bulgaria.png
中文(简体)Icon-China.png
中文(繁體)Icon-Republic of China (Taiwan).png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
FrançaisIcon-France.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
ItalianoIcon-Italy.png
МакедонскиIcon-North Macedonia.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png
УкраїнськаIcon-Ukraine.png


Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs

Icon - Hospital.jpg A hospital is used to increase the energy of soldiers that fight in battles. Hospitals are not for those that are not currently fighting.

They can only be purchased with a proposal of the country president with congressional approval. They are then placed in a region to the specific battle the president specified.

Components

A hospital is made from two components: roofs and walls. A hospital's roof determines how many times soldiers can use the hospital when fighting in a battle, while its walls determine the maximum amount of energy a hospital can give before destruction.

Component attributes

  • Q1 hospital can be used 1 time per citizen in battle and will give total of 5,000 energy to soldiers before disappearing.
  • Q2 hospital can be used 2 time per citizen in battle and will give total of 10,000 energy to soldiers before disappearing.
  • Q3 hospital can be used 3 time per citizen in battle and will give total of 15,000 energy to soldiers before disappearing.
  • Q4 hospital can be used 4 time per citizen in battle and will give total of 20,000 energy to soldiers before disappearing.
  • Q5 hospital can be used 5 time per citizen in battle and will give total of 25,000 energy to soldiers before disappearing.

How to use a hospital?

When you fight in battle, you can use a hospital if:

  • You're the defender in the battle
  • There is a hospital deployed in the region of fighting, in the specific battle that is currently happening

The most amount of energy you can receive depends from the quality of hospital. If it's Q5 hospital you can get 50 energy from it.

Notice: if your energy is between 91 and 99, a click on the hospital icon will only raise your energy to 100 (i.e. give you less than 10 energy), but still count as 1 time of use.

Durability

A hospital's durability is measured by its Energy Budget. The Energy Budget is the maximum amount of energy that one hospital can give to all its soldiers in total before it disappears from the map. If the hospital is Q5, it'll give 25,000 points of energy in total.

Constructions

Hospitals cannot be constructed anymore.

See also