Difference between revisions of "Mutual protection pact"

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A '''Mutual Protection Pact (MPP)''', formerly known as an ''"alliance"'', is an offensive and defensive agreement between two countries. If one country in the pact attacks another non-pact country, or is attacked by another non-pact country, the other pact country automatically becomes an ally in the war. If a country is an ally in the war, its citizens can fight for their ally from their homeland. This agreement is favourable because you can count on your partners to come to your defence if you are attacked. On the other hand, you will be forced to fight against any attacker of the countries linked to this agreement - even if that attacker is a partner of your country in another [[Alliance]].
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{|
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| [[File:Icon law mutual protection pact.png|left|top]]  
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| A '''Mutual protection pact (MPP)''' (formerly known as an ''"alliance"'') is an offensive and defensive agreement between two countries. If a country in the pact attacks another non-pact country, or is attacked by another non-pact country, the other pact country automatically becomes an ally in the war.  
  
==How Mutual Protection Pacts are Made==
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If a country is an ally in the war, its citizens can fight for their ally from their homeland, as long as their country is [[#Deploying allied forces|deployed]] for the specific battle.
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|}{{-}}
  
Accessible from [[Homepage#Header|Main menu]] - [[Community]] - [[Country administration]]
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== How mutual protection pacts are made ==
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[[File:Law proposal - Mutual Protection Pact.png|550px|thumb|right|Law proposal page]]
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[[File:Mutual protection pacts.png|550px|thumb|right|List of active mutual protection pacts]]
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Accessible from [[Main menu]] –> [[Community]] –> [[My country]] –> [[Country administration|Administration]].
  
''Note: Signing a MPP will cost 10,000 [[Currency|local currency]] from both country treasuries. It expires in 30 days.''
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''Note: Signing an MPP will cost 10,000 [[Currency|local currency]] from both country [[Treasury|treasuries]]. MPP expires after 30 days.''
  
Mutual Protection Pacts be proposed as laws by the [[President|president]] of any given country. When a President proposes a MPP to Congress, 10,000 country currency is removed from the treasuries of each country. The Congress Members have to vote for or against the law in the two countries. If accepted by both Congresses, it is valid starting on the day it was marked as ''accepted'' for 30 days. If not accepted by at least one of the two Congresses, the money will return to the both country treasuries. Voting in both congresses is simultaneous.
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Mutual protection pacts are proposed as laws by the [[president]] of any given country. When a President proposes an MPP to Congress, 10,000 country currency is removed from the treasury of each country. The [[Congress member]]s have to vote for or against the law in the two countries. If accepted by both Congresses, it is valid starting the day it was marked as ''accepted'' for 30 days. If not accepted by at least one of the two Congresses, the money will be returned to both country treasuries. Voting in both congresses is simultaneous.
  
'''Example:''' Hungary wants to sign a mutual protection pact with Serbia. In this case 10,000 HUF is used from Hungarian treasury and 10,000 RSD from Serbian treasury.
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'''Example:''' Hungary wants to sign a mutual protection pact with Serbia. In this case, {{Currency|HUF|10,000}} is used from Hungarian treasury and {{Currency|RSD|10,000}} from Serbian treasury.
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'''Note:''' You cannot propose a mutual protection pact to a country that doesn't have any regions at that time. However, a country that does not have any regions can propose mutual protection pacts to other countries.
  
 
'''MPPs can be proposed and voted for at any point before they expire.'''
 
'''MPPs can be proposed and voted for at any point before they expire.'''
  
After 30 days the MPP is disabled automatically. Before being disabled, the president can propose another '''''Mutual Protection Pact''''' with the same country and, if approved by Congress, the end date is extended by another 30 days.
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After 30 days the MPP is disabled automatically. Before being disabled, the president can propose another '''''mutual protection pact''''' with the same country and, if approved by Congress, the end date is extended by another 30 days.
 
 
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== Friend of a friend cancellation ==
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Although MPPs have given expiration times, they are automatically cancelled if a country attacks a country that shares a common MPP with it (known as the ''friend of a friend cancellation'').
  
==Friend of a Friend Cancellation==
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''Example:'' If Sweden and Germany both have an MPP with Poland, and Sweden attacks Germany, the MPP between Sweden and Poland is cancelled.
  
'''Although Alliances have given expiration times, they are automatically cancelled if a country attacks a country that shares a common MPP with it (known as the ''friend of a friend cancellation'')'''
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=== When are the mutual protection pacts checked for common countries? ===
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'''MPP cancellation''' is checked:
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* at the beginning of the war (through either "[[declare war]]" law, "[[natural enemy]]" law or [[airstrike]] law);
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* at the beginning of each campaign (through either an automatic attack or when the president clicks on the button).
  
''Example:'' If Sweden and Germany both have a MPP with Poland, and Sweden attacks Germany, the ''MPP between Sweden and Poland is cancelled.''
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You can sign MPPs any time you wish – before or during a war AND before or during a campaign. Their cancellation kicks in only when an event occurs (War or NE declaration, start of campaign, etc.).
  
=== When the alliances are checked for common countries? ===
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== Triggering mutual protection pacts ==
'''MPP cancellation''' is checked:
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'''In any [[war]], both the country that is being attacked and the country that declared the war may have allies through mutual protection pacts.'''
* at the beginning of the war (either through "Declare War" law or "Natural Enemy" law);
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* at the beginning of each campaign (either through automatic attack or when the president clicks on the button).
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You can sign MPPs any time you wish - before or during a war AND before or during a campaign. Their cancellation kicks in only when an event occurs (War or NE declaration, Start of campaign, etc.).
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* MPPs are triggered on both sides when a country attacks any region of another country.
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* Once triggered, they are by default active only as long as there is an active MPP between the countries or the war is closed.
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* Triggered MPPs will support all future offensive actions in any region.
  
==Triggering Mutual Protection Pacts==
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== Deploying allied forces ==
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Since Day 3579 (September 7, 2017), military leaders of a country are able to choose the allies they wish to deploy in battles. Only by deploying an army are its soldiers able to fight from their homeland, without the need to [[travel]] to the theater of war (as previously all the soldiers located in a country with a valid MPP were able to).
  
'''In any [[War|war]], both the country that is being attacked and the country that declared the war may have allies through Mutual Protection Pacts.'''
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People who are able to set and update the deployed allies' list are: [[Country President]], [[Dictator]], [[Prime Minister]], [[Minister of Defence]] and [[Minister of Foreign Affairs]]
  
*MPPs are triggered on both sides when a country attacks any region of another country.
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As financing a military campaign is an expensive undertaking, only forces amounting up to 15% of the total military power of the world can be deployed for a battle and benefit from the fight from homeland advantage (the power of the country directly involved in the battle included). The military power of each country is based on its citizens’ performance during the previous [[weekly challenge]].
*Once triggered, they are by default active only as long as there is an active MPP between the countries or the war is closed.
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*Triggered MPPs will support all future offensive actions in any region.
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==See Also==
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Allied armies are deployed in the order decided by the military leaders. A deployment is valid for future battles (rounds) and will not affect the ongoing battles.
*[[NAP|Non-Aggression Pact]]
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== External Links ==
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The deployment order can be changed at any time from the wars page, the battle console or the country’s military page and is valid for future battles (rounds).
* [http://www.eRepublik.com/en/list/alliance/0/1 List of Alliances]
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[[File:Deploying allied forces.png|700px|center|thumbnail|For instance, assuming Russia has a military power of 1.84% and its president picks the deployment order A, Poland’s army will not be able to benefit of the fight from home perk. But by moving Poland up in the list of deployments, soldiers from Poland can fight from Polish territories.]]
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== See also ==
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* [[Alliances]]
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* [[Non aggression pact]] ('''NAP''')
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* [[Peace treaty]]
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* [[Trade embargo]]
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* [[Country administration]]
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== External links ==
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* [https://www.erepublik.com/en/list/mpp/0/1 List of all mutual protection pacts]
  
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Icon law mutual protection pact.png
A Mutual protection pact (MPP) (formerly known as an "alliance") is an offensive and defensive agreement between two countries. If a country in the pact attacks another non-pact country, or is attacked by another non-pact country, the other pact country automatically becomes an ally in the war.

If a country is an ally in the war, its citizens can fight for their ally from their homeland, as long as their country is deployed for the specific battle.


How mutual protection pacts are made

Law proposal page
List of active mutual protection pacts

Accessible from Main menu –> Community –> My country –> Administration.

Note: Signing an MPP will cost 10,000 local currency from both country treasuries. MPP expires after 30 days.

Mutual protection pacts are proposed as laws by the president of any given country. When a President proposes an MPP to Congress, 10,000 country currency is removed from the treasury of each country. The Congress members have to vote for or against the law in the two countries. If accepted by both Congresses, it is valid starting the day it was marked as accepted for 30 days. If not accepted by at least one of the two Congresses, the money will be returned to both country treasuries. Voting in both congresses is simultaneous.

Example: Hungary wants to sign a mutual protection pact with Serbia. In this case, Flag-Hungary.jpg 10,000 HUF is used from Hungarian treasury and Flag-Serbia.jpg 10,000 RSD from Serbian treasury.

Note: You cannot propose a mutual protection pact to a country that doesn't have any regions at that time. However, a country that does not have any regions can propose mutual protection pacts to other countries.

MPPs can be proposed and voted for at any point before they expire.

After 30 days the MPP is disabled automatically. Before being disabled, the president can propose another mutual protection pact with the same country and, if approved by Congress, the end date is extended by another 30 days.

Friend of a friend cancellation

Although MPPs have given expiration times, they are automatically cancelled if a country attacks a country that shares a common MPP with it (known as the friend of a friend cancellation).

Example: If Sweden and Germany both have an MPP with Poland, and Sweden attacks Germany, the MPP between Sweden and Poland is cancelled.

When are the mutual protection pacts checked for common countries?

MPP cancellation is checked:

  • at the beginning of the war (through either "declare war" law, "natural enemy" law or airstrike law);
  • at the beginning of each campaign (through either an automatic attack or when the president clicks on the button).

You can sign MPPs any time you wish – before or during a war AND before or during a campaign. Their cancellation kicks in only when an event occurs (War or NE declaration, start of campaign, etc.).

Triggering mutual protection pacts

In any war, both the country that is being attacked and the country that declared the war may have allies through mutual protection pacts.

  • MPPs are triggered on both sides when a country attacks any region of another country.
  • Once triggered, they are by default active only as long as there is an active MPP between the countries or the war is closed.
  • Triggered MPPs will support all future offensive actions in any region.

Deploying allied forces

Since Day 3579 (September 7, 2017), military leaders of a country are able to choose the allies they wish to deploy in battles. Only by deploying an army are its soldiers able to fight from their homeland, without the need to travel to the theater of war (as previously all the soldiers located in a country with a valid MPP were able to).

People who are able to set and update the deployed allies' list are: Country President, Dictator, Prime Minister, Minister of Defence and Minister of Foreign Affairs

As financing a military campaign is an expensive undertaking, only forces amounting up to 15% of the total military power of the world can be deployed for a battle and benefit from the fight from homeland advantage (the power of the country directly involved in the battle included). The military power of each country is based on its citizens’ performance during the previous weekly challenge.

Allied armies are deployed in the order decided by the military leaders. A deployment is valid for future battles (rounds) and will not affect the ongoing battles.

The deployment order can be changed at any time from the wars page, the battle console or the country’s military page and is valid for future battles (rounds).

For instance, assuming Russia has a military power of 1.84% and its president picks the deployment order A, Poland’s army will not be able to benefit of the fight from home perk. But by moving Poland up in the list of deployments, soldiers from Poland can fight from Polish territories.

See also

External links


Back.gif Back to Country administration page

Back.gif Back to Military page


Wars

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Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts