Difference between revisions of "Productivity"

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m (small corrections)
m (Updated with latest resources for House.)
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| 18
 
| 18
 
| 20
 
| 20
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|-
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| [[House]]s
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|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|colspan=6|
 
|colspan=6|
 
|-
 
|-
| [[Grain]] and [[Iron]]
+
| [[Grain]], [[Iron]] and [[Sand (resource)|Sand]]
 
| 35
 
| 35
 
| 42
 
| 42
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| 70
 
| 70
 
|-
 
|-
| [[Fruits]] and [[Oil]]
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| [[Fruits]], [[Oil]] and [[Clay]]
 
| 70
 
| 70
 
| 84
 
| 84
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| 140
 
| 140
 
|-
 
|-
| [[Fish]] and [[Aluminum]]
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| [[Fish]], [[Aluminum]] and [[Wood]]
 
| 125
 
| 125
 
| 150
 
| 150
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| 250
 
| 250
 
|-
 
|-
| [[Cattle]] and [[Saltpeter]]
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| [[Cattle]], [[Saltpeter]] and [[Limestone]]
 
| 175
 
| 175
 
| 210
 
| 210
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| 350
 
| 350
 
|-
 
|-
| [[Deer]] and [[Rubber]]
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| [[Deer]], [[Rubber]] and [[Granite]]
 
| 250
 
| 250
 
| 300
 
| 300
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|-
 
|-
 
|}
 
|}
* Working in Grain, Fruits, Fish, Cattle or Deer company will produce [[Food raw material]]s
+
*Working in Grain, Fruits, Fish, Cattle or Deer company will produce [[Food raw material]]s.
* Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce [[Weapon raw material]]s
+
*Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce [[Weapon raw material]]s.
* You will produce the same amount of products in different quality food or weapon companies.
+
*Working in Sand, Clay, Wood, Limestone and Granite company will produce [[House raw material]]s.
 +
*You will produce the same amount of products in different quality food or weapon companies.
  
== Raw material usage ==
+
==Raw material usage==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
!colspan=8|Raw materials required per worker in different quality [[food]] and [[weapon]] companies with different [[Raw materials|bonuses]]
 
!colspan=8|Raw materials required per worker in different quality [[food]] and [[weapon]] companies with different [[Raw materials|bonuses]]
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| 4000
 
| 4000
 
|-
 
|-
 +
|colspan=8|
 +
|-
 +
!rowspan=7|[[File:Icon_House_Q7.png|90px]]<br /><big>[[House]]</big>
 +
!Q1
 +
|1000
 +
|1200
 +
|1400
 +
|1600
 +
|1800
 +
|2000
 +
|-
 +
!Q2
 +
|2000
 +
|2400
 +
|2800
 +
|3200
 +
|3600
 +
|4000
 +
|-
 +
!Q3
 +
|4000
 +
|4800
 +
|5600
 +
|6400
 +
|7200
 +
|8000
 +
|-
 +
!Q4
 +
|8000
 +
|9600
 +
|11200
 +
|12800
 +
|14400
 +
|16000
 +
|-
 +
!Q5
 +
|12000
 +
|14400
 +
|16800
 +
|19200
 +
|21600
 +
|24000
 +
|-
 +
!Q6
 +
|14000
 +
|16800
 +
|19600
 +
|22400
 +
|25200
 +
|28000
 +
|-
 +
!Q7
 +
|24000
 +
|28800
 +
|33600
 +
|38400
 +
|43200
 +
|48000
 
|}
 
|}
  
* [[Weapon]]s require [[weapon raw material]]s
+
* [[Weapon]]s require [[weapon raw material]]s.
* [[Food]]s require [[food raw material]]s
+
* [[Food]]s require [[food raw material]]s.
* ''Example:'' You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of [[weapon raw material]] to create the 16 weapons.
+
* [[House]]s require [[house raw material]]s.
 +
;Example: ''You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of [[weapon raw material]] to create the 16 weapons.''
  
== See also ==
+
==See also==
 
* [[Raw materials]]
 
* [[Raw materials]]
 
* [[Formulas]]
 
* [[Formulas]]

Revision as of 10:21, 23 July 2014

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The amount of products you create when you work is depending from the company type and resource bonuses of your country citizenship.

Products created

Products produced in different type of companies with different bonuses
Building type 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Food 100 120 140 160 180 200
Weapons 10 12 14 16 18 20
Houses
Grain, Iron and Sand 35 42 49 56 63 70
Fruits, Oil and Clay 70 84 98 112 126 140
Fish, Aluminum and Wood 125 150 175 200 225 250
Cattle, Saltpeter and Limestone 175 210 245 280 315 350
Deer, Rubber and Granite 250 300 350 400 450 500
  • Working in Grain, Fruits, Fish, Cattle or Deer company will produce Food raw materials.
  • Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Weapon raw materials.
  • Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
  • You will produce the same amount of products in different quality food or weapon companies.

Raw material usage

Raw materials required per worker in different quality food and weapon companies with different bonuses
Building type Quality 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
File:Icon Food Q7.png
Food
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
90px
Weapon
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
90px
House
Q1 1000 1200 1400 1600 1800 2000
Q2 2000 2400 2800 3200 3600 4000
Q3 4000 4800 5600 6400 7200 8000
Q4 8000 9600 11200 12800 14400 16000
Q5 12000 14400 16800 19200 21600 24000
Q6 14000 16800 19600 22400 25200 28000
Q7 24000 28800 33600 38400 43200 48000
Example
You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.

See also