Difference between revisions of "Productivity"
From eRepublik Official Wiki
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| 18 | | 18 | ||
| 20 | | 20 | ||
+ | |- | ||
+ | | [[House]]s | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|colspan=6| | |colspan=6| | ||
|- | |- | ||
− | | [[Grain]] | + | | [[Grain]], [[Iron]] and [[Sand (resource)|Sand]] |
| 35 | | 35 | ||
| 42 | | 42 | ||
Line 41: | Line 49: | ||
| 70 | | 70 | ||
|- | |- | ||
− | | [[Fruits]] | + | | [[Fruits]], [[Oil]] and [[Clay]] |
| 70 | | 70 | ||
| 84 | | 84 | ||
Line 49: | Line 57: | ||
| 140 | | 140 | ||
|- | |- | ||
− | | [[Fish]] | + | | [[Fish]], [[Aluminum]] and [[Wood]] |
| 125 | | 125 | ||
| 150 | | 150 | ||
Line 57: | Line 65: | ||
| 250 | | 250 | ||
|- | |- | ||
− | | [[Cattle]] | + | | [[Cattle]], [[Saltpeter]] and [[Limestone]] |
| 175 | | 175 | ||
| 210 | | 210 | ||
Line 65: | Line 73: | ||
| 350 | | 350 | ||
|- | |- | ||
− | | [[Deer]] | + | | [[Deer]], [[Rubber]] and [[Granite]] |
| 250 | | 250 | ||
| 300 | | 300 | ||
Line 74: | Line 82: | ||
|- | |- | ||
|} | |} | ||
− | * Working in Grain, Fruits, Fish, Cattle or Deer company will produce [[Food raw material]]s | + | *Working in Grain, Fruits, Fish, Cattle or Deer company will produce [[Food raw material]]s. |
− | * Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce [[Weapon raw material]]s | + | *Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce [[Weapon raw material]]s. |
− | * You will produce the same amount of products in different quality food or weapon companies. | + | *Working in Sand, Clay, Wood, Limestone and Granite company will produce [[House raw material]]s. |
+ | *You will produce the same amount of products in different quality food or weapon companies. | ||
− | == Raw material usage == | + | ==Raw material usage== |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!colspan=8|Raw materials required per worker in different quality [[food]] and [[weapon]] companies with different [[Raw materials|bonuses]] | !colspan=8|Raw materials required per worker in different quality [[food]] and [[weapon]] companies with different [[Raw materials|bonuses]] | ||
Line 207: | Line 216: | ||
| 4000 | | 4000 | ||
|- | |- | ||
+ | |colspan=8| | ||
+ | |- | ||
+ | !rowspan=7|[[File:Icon_House_Q7.png|90px]]<br /><big>[[House]]</big> | ||
+ | !Q1 | ||
+ | |1000 | ||
+ | |1200 | ||
+ | |1400 | ||
+ | |1600 | ||
+ | |1800 | ||
+ | |2000 | ||
+ | |- | ||
+ | !Q2 | ||
+ | |2000 | ||
+ | |2400 | ||
+ | |2800 | ||
+ | |3200 | ||
+ | |3600 | ||
+ | |4000 | ||
+ | |- | ||
+ | !Q3 | ||
+ | |4000 | ||
+ | |4800 | ||
+ | |5600 | ||
+ | |6400 | ||
+ | |7200 | ||
+ | |8000 | ||
+ | |- | ||
+ | !Q4 | ||
+ | |8000 | ||
+ | |9600 | ||
+ | |11200 | ||
+ | |12800 | ||
+ | |14400 | ||
+ | |16000 | ||
+ | |- | ||
+ | !Q5 | ||
+ | |12000 | ||
+ | |14400 | ||
+ | |16800 | ||
+ | |19200 | ||
+ | |21600 | ||
+ | |24000 | ||
+ | |- | ||
+ | !Q6 | ||
+ | |14000 | ||
+ | |16800 | ||
+ | |19600 | ||
+ | |22400 | ||
+ | |25200 | ||
+ | |28000 | ||
+ | |- | ||
+ | !Q7 | ||
+ | |24000 | ||
+ | |28800 | ||
+ | |33600 | ||
+ | |38400 | ||
+ | |43200 | ||
+ | |48000 | ||
|} | |} | ||
− | * [[Weapon]]s require [[weapon raw material]]s | + | * [[Weapon]]s require [[weapon raw material]]s. |
− | * [[Food]]s require [[food raw material]]s | + | * [[Food]]s require [[food raw material]]s. |
− | * | + | * [[House]]s require [[house raw material]]s. |
+ | ;Example: ''You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of [[weapon raw material]] to create the 16 weapons.'' | ||
− | == See also == | + | ==See also== |
* [[Raw materials]] | * [[Raw materials]] | ||
* [[Formulas]] | * [[Formulas]] |
Revision as of 10:21, 23 July 2014
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The amount of products you create when you work is depending from the company type and resource bonuses of your country citizenship.
Products created
Products produced in different type of companies with different bonuses | ||||||
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Building type | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Food | 100 | 120 | 140 | 160 | 180 | 200 |
Weapons | 10 | 12 | 14 | 16 | 18 | 20 |
Houses | ||||||
Grain, Iron and Sand | 35 | 42 | 49 | 56 | 63 | 70 |
Fruits, Oil and Clay | 70 | 84 | 98 | 112 | 126 | 140 |
Fish, Aluminum and Wood | 125 | 150 | 175 | 200 | 225 | 250 |
Cattle, Saltpeter and Limestone | 175 | 210 | 245 | 280 | 315 | 350 |
Deer, Rubber and Granite | 250 | 300 | 350 | 400 | 450 | 500 |
- Working in Grain, Fruits, Fish, Cattle or Deer company will produce Food raw materials.
- Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Weapon raw materials.
- Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
- You will produce the same amount of products in different quality food or weapon companies.
Raw material usage
Raw materials required per worker in different quality food and weapon companies with different bonuses | |||||||
---|---|---|---|---|---|---|---|
Building type | Quality | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
File:Icon Food Q7.png Food |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
90px Weapon |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
90px House |
Q1 | 1000 | 1200 | 1400 | 1600 | 1800 | 2000 |
Q2 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
Q3 | 4000 | 4800 | 5600 | 6400 | 7200 | 8000 | |
Q4 | 8000 | 9600 | 11200 | 12800 | 14400 | 16000 | |
Q5 | 12000 | 14400 | 16800 | 19200 | 21600 | 24000 | |
Q6 | 14000 | 16800 | 19600 | 22400 | 25200 | 28000 | |
Q7 | 24000 | 28800 | 33600 | 38400 | 43200 | 48000 |
- Weapons require weapon raw materials.
- Foods require food raw materials.
- Houses require house raw materials.
- Example
- You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
See also