Productivity

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Revision as of 23:33, 5 January 2015 by Elbandido (Talk | contribs) (Products created)

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The amount of products you create when you work is depending from the company type and resource bonuses of your country citizenship.

Products created

Products produced in different type of companies with different bonuses
Building type 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Food 100 120 140 160 180 200
Weapons 10 12 14 16 18 20
Grain, Iron and Sand 35 42 49 56 63 70
Fruits, Oil and Clay 70 84 98 112 126 140
Fish, Aluminum and Wood 125 150 175 200 225 250
Cattle, Saltpeter and Limestone 175 210 245 280 315 350
Deer, Rubber and Granite 250 300 350 400 450 500
Houses
Production per employee
Raw per house Work per house Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 1000 5 20% 24% 28% 32% 36% 40%
1 Q2 2000 10 10% 12% 14% 16% 18% 20%
1 Q3 4000 20 5% 6% 7% 8% 9% 10%
1 Q4 8000 40 2.5% 3% 3.5% 4% 4.5% 5%
1 Q5 12000 60 1.666% 1.992% 2.324% 2.656% 2.988% 3.333%
Days needed per house
Hireable employees Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 1 5 4.16 3.57 3.13 2.77 2.5
1 Q2 2
1 Q3 3 6.6 5.55 4.76 4.16 3.7 3.33
1 Q4 5 8 6.666 5.714 5 4.444 4
1 Q5 10 6 5.02 4.3 3.76 3.34 3
  • Working in Grain, Fruits, Fish, Cattle or Deer company will produce Food raw materials.
  • Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Weapon raw materials.
  • Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
  • You will produce the same amount of products in different quality food or weapon companies.

Raw material usage

Main article: Raw materials
Example
You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.

See also