Difference between revisions of "Productivity/Italiano"

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(Created page with "{{LangMenu}} L'ammonatre di ciò he è prodotto nella strutture varia in base all'azienda e al tipo di '''Raw Material''' oppure in base ai '''Bonus Risorse''' ...")
 
(productivity data updated; added aircraft related info; styling corrections; still a lot of info in English - incomplete translation stays)
 
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{{LangMenu}}
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{{DISPLAYTITLE: Productivity}}
L'ammonatre di ciò he è prodotto nella strutture varia in base all'azienda e al tipo di '''Raw Material''' oppure in base ai '''[[raw materials|Bonus Risorse]]''' della nazione.
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{{LangMenu}}{{TOCright}}
  
== Prodotti Creati ==
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{{Translation incomplete}}
 +
L'ammontare di ciò che è prodotto nella strutture varia in base all'azienda e al tipo di '''Materie prime''' oppure in base ai '''[[raw materials/Italiano|bonus risorse]]''' della nazione.
  
 +
== Prodotti Creati ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
!colspan=7|Products produced in different type of companies with different [[raw materials|bonuses]]
+
!colspan=7|Produzione delle diverse '''Materie prime''' con [[Raw materials/Italiano|bonus]] differenti. Production per one worker.
 
|-
 
|-
!Building type
+
!Tipo di struttura
 
!0% bonus
 
!0% bonus
 
!20% bonus
 
!20% bonus
Line 15: Line 17:
 
!100% bonus
 
!100% bonus
 
|-
 
|-
| [[Food|Cibo]]
+
| [[Food/Italiano|Cibo]]
 
| 100
 
| 100
 
| 120
 
| 120
Line 23: Line 25:
 
| 200
 
| 200
 
|-
 
|-
| [[Weapon|Armi]]
+
| [[Weapon/Italiano|Armi]]
 
| 10
 
| 10
 
| 12
 
| 12
Line 31: Line 33:
 
| 20
 
| 20
 
|-
 
|-
|colspan=6|
+
| {{L|Aircraft}}
 +
| 5
 +
| 6
 +
| 7
 +
| 8
 +
| 9
 +
| 10
 
|-
 
|-
| [[Grain]] & [[Iron]]
+
|colspan=7|
| 35
+
| 42
+
| 49
+
| 56
+
| 63
+
| 70
+
 
|-
 
|-
| [[Fruits]] & [[Oil]]
+
| {{L|Grain|Grano}}, {{L|Iron|Acciaio}}, {{L|Sand (resource)|Sand}} e {{L|Magnesium|Magnesium}}
| 70
+
| 0.35
| 84
+
| 0.42
| 98
+
| 0.49
| 112
+
| 0.56
| 126
+
| 0.63
| 140
+
| 0.70
 
|-
 
|-
| [[Fish]] & [[Aluminum]]
+
| {{L|Fruits|Frutta}}, {{L|Oil|Petrolio}}, {{L|Clay|Clay}} e {{L|Titanium|Titanium}}
| 125
+
| 0.70
| 150
+
| 0.84
| 175
+
| 0.98
| 200
+
| 1.12
| 225
+
| 1.26
| 250
+
| 1.40
 
|-
 
|-
| [[Cattle]] & [[Saltpeter]]
+
| {{L|Fish|Pesce}}, {{L|Aluminum|Alluminio}}, {{L|Wood|Wood}} e {{L|Wolfram|Wolfram}}
| 175
+
| 1.25
| 210
+
| 1.50
| 245
+
| 1.75
| 280
+
| 2.00
| 315
+
| 2.25
| 350
+
| 2.50
 
|-
 
|-
| [[Deer]] & [[Rubber]]
+
| {{L|Cattle|Bestiame}}, {{L|Saltpeter|Salnitro}}, {{L|Limestone|Limestone}} e {{L|Cobalt|Cobalt}}
| 250
+
| 1.75
| 300
+
| 2.10
| 350
+
| 2.45
| 400
+
| 2.80
| 450
+
| 3.15
| 500
+
| 3.50
 
|-
 
|-
 +
| {{L|Deer|Cervo}}, {{L|Rubber|Gomma}}, {{L|Granite|Granite}} e {{L|Neodymium|Neodymium}}
 +
| 2.50
 +
| 3.00
 +
| 3.50
 +
| 4.00
 +
| 4.50
 +
| 5.00
 
|}
 
|}
* Lavorare nelle '''Grain''', '''Fruits''', '''Fish''', '''Cattle''' o '''Deer''' per produrre le '''[[Food raw material|Food Raw Materials]]'''
 
* Lavorare nell '''Iron''', '''Oil''', '''Aluminum''', '''Saltpeter''' or '''Rubber''' per produrre '''[[Weapon raw material|Weapon Raw Material]]'''
 
  
== Raw material usage ==
+
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center"
+
|+[[House]]s
!colspan=8|'''Raw Materials''' richiesti per lavorare le diverse qualità di '''[[food|Cibo]]''' e '''[[weapon|Armi]]''' con i '''Bonus''' e senza.
+
!rowspan=2 | Q
 +
!rowspan=2 | Raw per house
 +
!rowspan=2 | Work per house
 +
!colspan=6 | Production per employee
 
|-
 
|-
! Tipo Struttura
+
!Bonus 0%
! Qualità
+
!Bonus 20%
! 0% Bonus
+
!Bonus 40%
! 20% Bonus
+
!Bonus 60%
! 40% Bonus
+
!Bonus 80%
! 60% Bonus
+
!Bonus 100%
! 80% Bonus
+
! 100% Bonus
+
 
|-
 
|-
!rowspan=6|[[File:Icon_Food_Q6.png]]<br /> <big>[[Food]]</big>
+
|1 Q1
!Q1
+
|10
| 100
+
|5
| 120
+
|20%
| 140
+
|24%
| 160
+
|28%
| 180
+
|32%
| 200
+
|36%
 +
|40%
 
|-
 
|-
!Q2
+
|1 Q2
| 200
+
|20
| 240
+
|10
| 280
+
|10%
| 320
+
|12%
| 360
+
|14%
| 400
+
|16%
 +
|18%
 +
|20%
 
|-
 
|-
!Q3
+
|1 Q3
| 300
+
|40
| 360
+
|20
| 420
+
|5%
| 480
+
|6%
| 540
+
|7%
| 600
+
|8%
 +
|9%
 +
|10%
 
|-
 
|-
!Q4
+
|1 Q4
| 400
+
|80
| 480
+
|40
| 560
+
|2.5%
| 640
+
|3%
| 720
+
|3.5%
| 800
+
|4%
 +
|4.5%
 +
|5%
 
|-
 
|-
!Q5
+
|1 Q5
| 500
+
|120
| 600
+
|60
| 700
+
|1.666%
| 800
+
|1.992%
| 900
+
|2.324%
| 1000
+
|2.656%
 +
|2.988%
 +
|3.333%
 
|-
 
|-
!Q6
 
| 600
 
| 720
 
| 840
 
| 960
 
| 1080
 
| 1200
 
 
|-
 
|-
|colspan=6|
+
|colspan=9|
 
|-
 
|-
!rowspan=6|[[File:Icon_Weapon_Q6.png|90px]]<br /> <big>[[Weapon|Armi]]</big>
+
!rowspan=2 | Q
! Q1
+
!rowspan=2 colspan=2| Hireable employees
| 100
+
!colspan=6 | Days needed per house
| 120
+
| 140
+
| 160
+
| 180
+
| 200
+
 
|-
 
|-
! Q2
+
!Bonus 0%
| 200
+
!Bonus 20%
| 240
+
!Bonus 40%
| 280
+
!Bonus 60%
| 320
+
!Bonus 80%
| 360
+
!Bonus 100%
| 400
+
 
|-
 
|-
! Q3
+
|1 Q1
| 300
+
|colspan=2|1
| 360
+
|rowspan=2|5
| 420
+
|rowspan=2|4.16
| 480
+
|rowspan=2|3.57
| 540
+
|rowspan=2|3.13
| 600
+
|rowspan=2|2.77
 +
|rowspan=2|2.5
 
|-
 
|-
! Q4
+
|1 Q2
| 400
+
|colspan=2|2
| 480
+
| 560
+
| 640
+
| 720
+
| 800
+
 
|-
 
|-
! Q5
+
|1 Q3
| 500
+
|colspan=2|3
| 600
+
|6.6
| 700
+
|5.55
| 800
+
|4.76
| 900
+
|4.16
| 1000
+
|3.7
 +
|3.33
 
|-
 
|-
!Q6
+
|1 Q4
| 600
+
|colspan=2|5
| 720
+
|8
| 840
+
|6.666
| 960
+
|5.714
| 1080
+
|5
| 1200
+
|4.444
 +
|4
 
|-
 
|-
 +
|1 Q5
 +
|colspan=2|10
 +
|6
 +
|5.02
 +
|4.3
 +
|3.76
 +
|3.34
 +
|3
 
|}
 
|}
  
* [[Weapon|Le Armi]] richiedono le '''[[weapon raw material|Weapon Raw Material]]'''
+
* Lavorando nelle aziende di: '''Grano''', '''Frutta''', '''Pesce''', '''Bestiame''' o '''Cervo''', verranno prodotte le '''[[Food raw material/Italiano|Materie prime di cibo]]'''.
* [[Food|Il Cibo]] richiede le '''[[food raw material|Food Raw Materials]]'''
+
* Lavorando nelle aziende di: '''Acciaio''', '''Petrolio''', '''Alluminio''', '''Salnitro''' o '''Gomma''', verranno prodotte le '''[[Weapon raw material/Italiano|Materie prime di armi]]'''.
 
+
* Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}.
 +
* Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce {{L|Aircraft raw material|Aircraft raw materials}}.
 +
* You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of [[raw materials]] differs for each factory quality. More information: [[Raw_materials#Raw_material_usage|Raw material usage]]''
  
 
== Vedi Anche ==
 
== Vedi Anche ==
* [[Raw materials]] - Dettagli sulle '''Raw Materials'''
+
* {{L|Raw_materials|Materie prime}}
 +
* {{L|Formulas|Formulas}}
 +
* {{L|One:Productivity formula|One:Productivity formula}}
 +
* {{L|Rising:Productivity formula|Rising:Productivity formula}}
 +
 
 +
{{MenuEconomy}}
 +
[[Category:Italiano]]

Latest revision as of 11:55, 11 November 2020

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Babelfish.jpg This page's translation is incomplete!

This page is incomplete. An editor began to translate the page from English but didn't finish.
You can help by completing the translation. For more information, see Help:Translating Pages.

L'ammontare di ciò che è prodotto nella strutture varia in base all'azienda e al tipo di Materie prime oppure in base ai bonus risorse della nazione.

Prodotti Creati

Produzione delle diverse Materie prime con bonus differenti. Production per one worker.
Tipo di struttura 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Cibo 100 120 140 160 180 200
Armi 10 12 14 16 18 20
Aircraft 5 6 7 8 9 10
Grano, Acciaio, Sand e Magnesium 0.35 0.42 0.49 0.56 0.63 0.70
Frutta, Petrolio, Clay e Titanium 0.70 0.84 0.98 1.12 1.26 1.40
Pesce, Alluminio, Wood e Wolfram 1.25 1.50 1.75 2.00 2.25 2.50
Bestiame, Salnitro, Limestone e Cobalt 1.75 2.10 2.45 2.80 3.15 3.50
Cervo, Gomma, Granite e Neodymium 2.50 3.00 3.50 4.00 4.50 5.00
Houses
Q Raw per house Work per house Production per employee
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 10 5 20% 24% 28% 32% 36% 40%
1 Q2 20 10 10% 12% 14% 16% 18% 20%
1 Q3 40 20 5% 6% 7% 8% 9% 10%
1 Q4 80 40 2.5% 3% 3.5% 4% 4.5% 5%
1 Q5 120 60 1.666% 1.992% 2.324% 2.656% 2.988% 3.333%
Q Hireable employees Days needed per house
Bonus 0% Bonus 20% Bonus 40% Bonus 60% Bonus 80% Bonus 100%
1 Q1 1 5 4.16 3.57 3.13 2.77 2.5
1 Q2 2
1 Q3 3 6.6 5.55 4.76 4.16 3.7 3.33
1 Q4 5 8 6.666 5.714 5 4.444 4
1 Q5 10 6 5.02 4.3 3.76 3.34 3
  • Lavorando nelle aziende di: Grano, Frutta, Pesce, Bestiame o Cervo, verranno prodotte le Materie prime di cibo.
  • Lavorando nelle aziende di: Acciaio, Petrolio, Alluminio, Salnitro o Gomma, verranno prodotte le Materie prime di armi.
  • Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
  • Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce Aircraft raw materials.
  • You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of raw materials differs for each factory quality. More information: Raw material usage

Vedi Anche