Difference between revisions of "Quality"
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|[[Moving ticket]]s | |[[Moving ticket]]s | ||
− | | colspan= | + | | colspan=4 | Influences the distance citizen can [[travel]] and the [[energy]] loss of the [[citizen]] |
+ | | Allows travel to any region | ||
| colspan=2 | Does not exist | | colspan=2 | Does not exist | ||
|- | |- | ||
|[[House]]s | |[[House]]s | ||
− | | colspan=5 | Influences the [[energy]] recovery of the [[citizen]] | + | | colspan=5 | Influences the [[energy]] recovery of the [[citizen]] and the size of the energy pool |
| colspan=2 | To be implemented | | colspan=2 | To be implemented | ||
|- | |- |
Revision as of 11:48, 15 January 2020
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Quality (Q for short) is used to clasify the products in eRepublik. There are seven levels of Quality, named Q1 to Q7.
The quality of a product determines how its use will affect the player. Lower quality products are cheaper to purchase but have a lower effect.
The following table shows the effects of using various products.
Product | Quality 1 |
Quality 2 |
Quality 3 |
Quality 4 |
Quality 5 |
Quality 6 |
Quality 7 |
---|---|---|---|---|---|---|---|
Food | Influences energy recovery of the citizen | ||||||
Weapons | Increases damage on the battlefield done by the citizen | ||||||
Moving tickets | Influences the distance citizen can travel and the energy loss of the citizen | Allows travel to any region | Does not exist | ||||
Houses | Influences the energy recovery of the citizen and the size of the energy pool | To be implemented | |||||
Aircraft weapons | Increases damage in the air battles |
To be implemented |
More detailed information can be seen in the Customization level article.
History
- When eRepublik Beta was released, Q3 was the highest quality level.
- In April 2009, Q4 was released.
- Q5 was introduced in V1
- Q6 and Q7 were introduced after Rising (in V3 version of the game)
See also
- Customization level
- Customization level upgrade
- One:Quality - Quality during V1 version of the game