Difference between revisions of "Raw materials"

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m (Producing raw materials)
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Raw materials are produced in 15 different buildings in [[my places]]. Each industry needs a specific raw material:  
 
Raw materials are produced in 15 different buildings in [[my places]]. Each industry needs a specific raw material:  
*[[Food]] companies use [[Food raw material]];
+
*[[Food]] companies use [[File:Icon_-_Food_Raw_Materials.png|55px]] [[Food raw material]];
*[[House]] companies use [[House raw material]];
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*[[House]] companies use [[File:Icon_-_House_Raw_Materials.png|65px]] [[House raw material]];
*[[Weapon]] companies use [[Weapon raw material]].
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*[[Weapon]] companies use [[File:Icon_-_Weapon_Raw_Materials.png|55px]] [[Weapon raw material]].
  
 
==Raw material usage==
 
==Raw material usage==

Revision as of 15:49, 15 October 2014

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Raw materials are the items needed to manufacture products.
The following items are raw materials:

Icon - Food Raw Materials.png Food raw materials: Icon - Weapon Raw Materials.png Weapon raw materials: Icon - House Raw Materials.png House raw materials:


Raw materials and regions

Main article: Region productivities

Raw materials are placed in some specific regions through the world.

Resource bonuses

Products

Raw material regions give bonuses to the companies in the country.
Every different food resource (see the table above) country owns gives to all food and Food raw material companies located in that country:

  • +20% bonus if connected to country capital;
  • +10% bonus if not connected to country capital.

Same goes for weapons and houses.

Example: Country has 2 grain, deer, fruits, oil, rubber and a sand region not connected to the capital. Food companies will get +60% bonus (grain, deer, fruits), weapon companies will get +40% bonus (oil, rubber), house companies will get +10% bonus (sand).

Transport routes

In order for the bonus to be fully effective, there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be fully effective, the region where the resource is found needs to be connected through regions of your country to your capital.

Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they will only provide half of the bonus they hold (+10%).

Producing raw materials

Main article: Buildings

Raw materials are produced in 15 different buildings in my places. Each industry needs a specific raw material:

Raw material usage

  • For food: Q / food unit
  • For houses:
  • For weapons: 10*Q / weapon

From this table you can see the required amount of raw materials when you work in different quality companies with different kinds of resource bonuses.

Raw materials required per worker in different quality food and weapon companies with different bonuses
Building type Quality 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
90px
Food
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
90px
Weapon
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
90px
House
Q1 1000 1200 1400 1600 1800 2000
Q2 2000 2400 2800 3200 3600 4000
Q3 4000 4800 5600 6400 7200 8000
Q4 \ \ \ \ \ \
Q5 \ \ \ \ \ \
Q6 \ \ \ \ \ \
Q7 \ \ \ \ \ \
  • Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.

Amount of products produced

See productivity page.

See also