Raw materials
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Raw materials are materials that are used to manufacture products. The following items are raw materials:
File:Food Raw Material.png Food raw materials: | File:Weapon Raw Material.png Weapon raw materials: |
Raw materials and regions
Raw materials are placed in some specific regions through the world.
Resource bonuses
Products
Raw material regions give bonuses to the companies in the country. Only regions that have a transport route to capital will be taken into consideration. Isolated regions will no longer provide any bonus. Every different food resource (see the table above) country owns gives +20% bonus to all food and Food raw material companies located in that country. Same goes for weapons: every different weapon resource country owns gives +20% bonus to all weapon and Weapon raw material companies located in that country.
Example: Country has 2 grain, deer, fruits, oil and rubber. Food companies will get +60% bonus (grain, deer, fruits) and weapon companies +40% bonus (oil, rubber).
Transport routes
In order the bonus to be effective there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be effective, the region where the resource is found needs to be connected through regions of your country to your capital.
Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they won't show in the resources section of the economy page.
Producing raw materials
Raw materials are produced in 10 different buildings in my places. Each industry needs a specific raw material:
- Food companies use Food raw material;
- Weapon companies use Weapon raw material
Raw material usage
- For food: Q / food unit
- For weapons: 10*Q / weapon
From this table you can see the required amount of raw materials when you work in different quality companies with different kinds of resource bonuses.
Raw materials required per worker in different quality food and weapon companies with different bonuses | |||||||
---|---|---|---|---|---|---|---|
Building type | Quality | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
90px Food |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
90px Weapon |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 |
- Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
Amount of products produced
See productivity page.
See Also
- Customization level
- List of regions with...