Difference between revisions of "Rising:House"

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{{LangMenu|Rising:House}}{{-}}{{Rising}}{{-}}{{TOCleft}}
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{{LangMenu|Rising:House}}{{-}}{{Rising}}{{-}}
  
 
<gallery style="float:right;" perrow=1 widths=70px heights=70px>
 
<gallery style="float:right;" perrow=1 widths=70px heights=70px>
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Icon - House Q5 (Rising).png
 
Icon - House Q5 (Rising).png
 
</gallery>
 
</gallery>
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{{TOCright}}
|[[File:Icon_-_House.jpg]]
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A '''House''' was being able to be owned by a citizen to provide additional health and [[Rising:Happiness|happiness]]. A house was purchased on the Marketplace. After Day [[History/14_March_2012|1576]] houses were removed from the game and the houses of the citizens were converted to [[Health building|temporary health buildings]].
|A '''House''' was being able to be owned by a citizen to provide additional health and [[Rising:Happiness]]. A house was purchased on the Marketplace. After Day 1578 houses were removed from the game and the houses of the citizens were converted to temporary [[Rising:Health building|health buildings]].
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During Rising era there were two versions of the Houses, one providing both health and happiness (older version) and one providing only health (never version as happiness were removed).
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During the Rising era, there were two versions of the Houses, one providing both health and happiness (older version) and one providing only health (never version as happiness were removed).
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==Newer version==
 
==Newer version==
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===Attributes===
 
===Attributes===
*Q1 house will give you maximum of 10 health / day and will last for 10 days.
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*Q1 house will give a maximum of 10 health / day and will last for 10 days.
*Q2 house will give you maximum of 20 health / day and will last for 20 days.
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*Q2 house will give a maximum of 20 health / day and will last for 20 days.
*Q3 house will give you maximum of 30 health / day and will last for 30 days.
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*Q3 house will give a maximum of 30 health / day and will last for 30 days.
*Q4 house will give you maximum of 40 health / day and will last for 40 days.
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*Q4 house will give a maximum of 40 health / day and will last for 40 days.
*Q5 house will give you maximum of 50 health / day and will last for 50 days.
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*Q5 house will give a maximum of 50 health / day and will last for 50 days.
  
 
===Last day===
 
===Last day===
Last house was built on day 1269.
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The last house was built on [[History/12 May 2011|day 1269]].
  
 
==Older version==
 
==Older version==
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[[File:House components.jpg|left]]
 
A house consists of a ''roof'', the ''layout'' and the ''walls''.  
 
A house consists of a ''roof'', the ''layout'' and the ''walls''.  
 
* [[File:Icon - Roof.png]] The roof is made by [[Rising:Carpenter|carpenters]] and influences health;
 
* [[File:Icon - Roof.png]] The roof is made by [[Rising:Carpenter|carpenters]] and influences health;
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=== Attributes ===
 
=== Attributes ===
 
 
Health and happiness can be increased by houses as follows:  
 
Health and happiness can be increased by houses as follows:  
 
 
# If the citizen has <=10 health: X = H-1
 
# If the citizen has <=10 health: X = H-1
 
# If the citizen has 10<health<=50: X = H-2
 
# If the citizen has 10<health<=50: X = H-2
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==See also==
 
==See also==
* [[Rising:Happiness]]
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* [[Rising:Happiness|Happiness]]
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* [[Rising:Health|Health]]
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* [[Health building]]

Latest revision as of 13:46, 22 August 2019

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Erepublik-rising-logo.jpg

This page has been saved as historical information from Rising.
This information is out of date and should not be used for current game play.


A House was being able to be owned by a citizen to provide additional health and happiness. A house was purchased on the Marketplace. After Day 1576 houses were removed from the game and the houses of the citizens were converted to temporary health buildings.

During the Rising era, there were two versions of the Houses, one providing both health and happiness (older version) and one providing only health (never version as happiness were removed).

Newer version

A house consists of a roof and the walls. The roof influences health, while the walls influence durability (days of usage).

Attributes

  • Q1 house will give a maximum of 10 health / day and will last for 10 days.
  • Q2 house will give a maximum of 20 health / day and will last for 20 days.
  • Q3 house will give a maximum of 30 health / day and will last for 30 days.
  • Q4 house will give a maximum of 40 health / day and will last for 40 days.
  • Q5 house will give a maximum of 50 health / day and will last for 50 days.

Last day

The last house was built on day 1269.

Older version

House components.jpg

A house consists of a roof, the layout and the walls.

  • Icon - Roof.png The roof is made by carpenters and influences health;
  • Icon - Layout.png The layout influences happiness and is made by architects;
  • Icon - Walls.pngThe walls influence durability (days of usage) and is made by builders.

A General manager can customize up to 100 points on any single aspect of a house.

Attributes

Health and happiness can be increased by houses as follows:

  1. If the citizen has <=10 health: X = H-1
  2. If the citizen has 10<health<=50: X = H-2
  3. If the citizen has 50<health<=80: X = H-3
  4. If the citizen has 80<health<=100: X = H-4

where H is the health/happiness label on the first house in your inventory and X is the value that is added to your health/happiness at day change.

Construction

Icon - Stone.pngStone is required to construct houses.

See also