Travel
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Travel changes the region in which the citizen is located.
By travelling, citizens are allowed to:
- buy foreign goods and sell them at local marketplace;
- if they have the citizenship, to take part in foreign battles, to help liberate a region in a resistance war, to move to a different region if the region they currently live in is conquered by a foreign country;
- vote and run in elections in a foreign country if they choose to change citizenship.
Requirements
When moving:
- you will use the first moving ticket in your inventory that covers the required distance or you will pay the necessary amount of citizenship currency;
- if you use a ticket, your energy will change depending on the quality of the ticket. if you pay your move by currency, no energy will be lost.
Currently there are no level or strength requirements needed in order to change residence, but previously (before June 2014) citizens needed a minimum of 60 Experience points (Experience level 7) to travel.
Changing residence
When you click the "Travel" link from the game menu, a pop-up will appear, displaying your current location, new location, moving distance and travelling cost.
To choose a new location:
- select a country;
- select a region;
- click Move to location.
You are still able to move (even to other countries) if you own a company/newspaper (the company will remain in your holding region).
You can use moving ticket with Itinerary component to travel to your destination. If you don't have one, you will be asked to pay 20 * move length
- Note
- Once you select a country, the region with the less expensive moving fee will be auto-selected.
Zones
The New World is divided into zones: they affect the moving process by determining its cost according to the distance from the the start point to the end one.
- If you want to move between regions or countries inside the same zone, you can use a moving ticket for 1 moving distance or 20 .
- You'll need 1 moving distance point for each zone you go across, according to the following grid:
D5 | D2 | D3 | D5 | |||
A5 | A1 | A2 | A3 | A4 | A5 | A1 |
B5 | B1 | B3 | B4 | B5 | B1 | |
C5 | C1 | C2 | C3 | C4 | C5 | C1 |
D5 | D2 | D3 | D5 | |||
A5 | A1 | A2 | A3 | A4 | A5 | A1 |
- Note
- You count the grid you are in as 1 zone moved.
- West (1) and East (5) are adjacent, and North (A) and South (D) are adjacent. The eRepublik map is a sphere for moving and a cylinder for region adjacency.
- Example
- For France > USA : you'll go across A3 > A2 > A1 > B1, so you'll need a Moving Ticket with a Itinerary component at 4 or 80
- For South Australia > Alaska : you'll go across D5 > A5 > A1, so you'll need a Moving Ticket with a Itinerary component at 3 or 60
- For Ireland > West Russia : you'll go across A3, so you'll need a Moving Ticket with a Itinerary component at 1 or 20
- For Brazil > Middle Russia : you'll go across C2 > C3 > C4 > B4 > A4, so you'll need a Moving Ticket with a Itinerary component at 5 or 100
- For South Africa > Germany : you'll go across D3 > A3, so you'll need a Moving Ticket with a Itinerary component at 2 or 40
See also
- Region - find out more about regions
- One:Change residence - how it looked in older version of the game
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