War

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This page is about the in-game War module. For a historical list of wars that have occurred in eRepublik, see Category:Wars

Wars

Basics: Military tutorialWarDeclare warNatural enemyAirstrikeBattlefieldBattleBattle prioritiesDeterminationEmpire
Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts


Starting a war

A war can be started in three ways:

Please note: countries having an active mutual protection pact can't declare war to or airstrike each other, but they can set each other as natural enemy.

Starting fee

When declaring a war, the initiator must pay gold depending on its population.
Airstrike has a certain variable cost in Energy and currency.
If country is set as a natural enemy, neither gold or currency will be charged to start a war.

Attacking

When a new war is being started, the initiator of the war will hold initiative, which means they can decide which enemy region to attack. While holding initiative, they cannot be attacked by the opposing country in this war. They will keep the initiative as long as they keeps winning battles and thus conquering enemy regions. In the moment the first battle is lost, the initiative will change: now the enemy will be able to counter attack.

But the initiative cannot be held forever: presidents will have 24 hours to decide which region to attack. Once they do, the battle will be started immediately, else, at the end of the 24 hours time, a battle will be automatically started in one of the attackable regions. Also, there will be just one battle at a time, so no other regions can be attacked while a battle is still in progress.

No gold is needed for attacking.

There will be a notice on the war page informing which country is going to attack next. You will also see if the attacker has put a battle to queue.

Restrictions

A region that already has an active battle can't be attacked. However that attack can be put to an invader queue.

  • A battle will start after the battles in the region are over AND the region don't change ownership during battles before the attack;
  • If after the battle has started the attacker loses its border with the attacked region, the campaign will not be stopped.

War mechanics

Wars have campaigns in which two countries and possibly their allies fight for a region: one defends it and others try to conquer it. Campaigns have many battles. In each battle there are 4 divisions, decided by experience level. Each division fights their own "miniature" battle, separate from each other.

Division Type Experience Level Required Experience Points
I National Guard 1 - 34 0
II Soldiers 35 - 49 5,000
III Special Forces 50 - 69 25,000
IV Tanks 70+ 60,000

Example: A citizen of level 51 experience enters a battle. That citizen will be fighting in Division 3, because of his experience level.

Campaigns

Campaigns are fights over region. Campaigns last from 12 hours to 30 hours depending on how many battles are needed to get enough points to win the campaign. The winner of a campaign is the side which first wins 94 points in total and will get to attack next in the war. Each division is worth a different amount of points, it is scored as follows:

Division Campaign Points
I - National Guard 1
II - Soldier 2
III - Special Forces 3
IV - Tanks 5

Campaign hero medals are awarded for the whole campaign to 2 soldiers: one for the attacker's best soldier and one for defender's best soldier, regardless of division.

Please note: There are no divisions in Aircraft battles. Winning an Air battle will give one side 22 points.

Battles

Every campaign has 5-17 battles which last from 1.5 hours to 2 hours depending on how dominant one combatant is.

Notes: - the battle is automatically closed after 2 hours, even if the sides don't reach 1800 points.
- the battle is automatically closed when a peace law is approved between 2 countries involved in a direct war.
- if a division ends his battle and its points are added to the total points of campaign and reach 94p, then the rest active battles from the other divisions will close instantly.

The winner of each divisional battle is the side that first reaches over 1800 points, or the one who has more points after 2 hours of battle. Every minute one side has over 50% control will award the side with X number of points where X is:

  • 0-30 minutes into the battle, 10 points at every minute;
  • 31-60 minutes into the battle, 20 points at every minute;
  • 61-90 minutes into the battle; 30 points at every minute;
  • 91-120 minutes into the battle, 60 points at every minute.

In order for a battle to end, every division needs a side to reach 1800 points. If one division finishes before the rest they must wait until all divisional battles are finished before the next one can begin. This way all divisions start at the same time each battle.

Notes:

If both countries have 1800 points at the end (division is tied), defender will be declared as winner.
When the dominance of both sides is exactly 50-50, the relative points are credited to the defender.

Battle hero achievements are awarded in every battle to 8 soldiers: One to each citizen with the highest influence in their separate division, on both sides. If 2 citizens deal the same influence, citizen with the higher XP will receive the Battle Hero medal.

The amount of gold received through the Battle Hero medal varies by division.

Division Gold for Battle Hero
I - National Guard Icon - Gold.gif 2 GOLD
II - Soldiers Icon - Gold.gif 3 GOLD
III - Special Forces Icon - Gold.gif 4 GOLD
IV - Tanks Icon - Gold.gif 5 GOLD

*If the battle becomes epic, reward for Battle Hero medal is doubled.

Determination in battles

Since eRepublik's 6th Anniversary, on Day 2192, when a region is kept under foreign occupation, the people’s determination to overthrow the oppressors increases over time. This leads to a Determination Bonus that multiplies the influence in battles against the oppressor. see empire and determination

Ending a war

There is also 2 ways to end a war:

  • signing a peace treaty
  • having no more common borders, when no campaign (resistance campaigns excluded) in that war is active.

If the two countries no longer share a common border, the Natural Enemy is cancelled.

War list

The war list is a list of all conquest and resistance wars. It can be viewed via the Info menu or when you click on Military Campaigns below the the Campaign of the day on the homepage.

Here you can see the name and flag of the attacking and defending country.

The order in which the campaigns are shown is:

  1. My contributions
  2. Campaign of the Day
  3. Country's campaigns
  4. Allies' campaigns
  5. All campaigns

War details

War details.png

You can see the details of war by clicking "Details" button in the war list at the military page of the country administration. The results will tell you:

  • The names of the attacker, the defender and their allies
  • How long the war has been active
  • Currently active battles
  • Results of ended battles
  • Locations of each battle

The number of allies are shown under each country, and by hovering over the number, you can view the names of the allies.

If you see "no active battles" then no battles are currently being fought in that war.

What happens when a region is conquered?

Battle won.png
  • the region will belong to the victorious country;
  • if it's the last region of the defending country
    • all citizens will become residents of the occupying country (citizenship won't be changed);
    • all the wars that the defending country have are over;
    • companies in that country will not move to the conqueror;
    • if it's election day and the voting or vote checking is still going:
      • for congressional elections: new congress won't be chosen (no congress at all);
  • if it's not the last region then:
    • if it was the capital, the new capital will be the most populated region belonging to the defending country.
    • if the region is conquered during congressional elections, the total amount of elected congressmen will change according to the amount of remaining regions;
  • citizens who are born to the conquered region will receive citizenship of the original owner

See also


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