Difference between revisions of "Weapon"

From eRepublik Official Wiki
Jump to: navigation, search
(update)
Line 20: Line 20:
 
== Producing weapons ==
 
== Producing weapons ==
 
* [[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.
 
* [[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.
* If the country owns a region that's connected to capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get +20% production bonus per resource.
+
* If the country owns a region that's connected to capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.
If the region does not have comercial route with the capital, the production bonus is +10%. If the country has two or more regions of each resource it can be 20%.
+
If the region does not have commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives 30% bonus, not 60%).
 +
 
 
== Weapon qualities ==
 
== Weapon qualities ==
 
[[File:Icon - Weapon Q7.png|left|frame|Q7 weapon]]
 
[[File:Icon - Weapon Q7.png|left|frame|Q7 weapon]]

Revision as of 08:41, 30 June 2016

Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БългарскиIcon-Bulgaria.png
中文(繁體)Icon-Republic of China (Taiwan).png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
FrançaisIcon-France.png
ქართულიIcon-Georgia.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
Bahasa IndonesiaIcon-Indonesia.png
עבריתIcon-Israel.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
LietuviųIcon-Lithuania.png
МакедонскиIcon-North Macedonia.png
NederlandsIcon-Netherlands.png
NorskIcon-Norway.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png
УкраїнськаIcon-Ukraine.png


Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png

Weapons are used by citizens in the battles. Weapons can more than double the amount of damage made in battles.

Producing weapons

  • Icon - Weapon Raw Materials.png Weapon raw material is used to produce weapons.
  • If the country owns a region that's connected to capital with aluminum, iron, saltpeter, oil or rubber, every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.

If the region does not have commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives 30% bonus, not 60%).

Weapon qualities

Q7 weapon

The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.

A weapon's quality level determines two characteristics: durability and firepower:

  • Q1: 1 Durability, 20% Firepower
  • Q2: 2 Durability, 40% Firepower
  • Q3: 3 Durability, 60% Firepower
  • Q4: 4 Durability, 80% Firepower
  • Q5: 5 Durability, 100% Firepower
  • Q6: 6 Durability, 120% Firepower
  • Q7: 10 Durability, 200% Firepower

A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.

Special weapons

Icon - Bazooka.png Bazooka: 3 Durability, defeat any enemies with 1 hit, and take 10,000 damage per hit
Rocket missile.png Rockets (formerly GTG Missiles). Can be produced in your rocket factory. The Rocket damage varies according to the level of your rocket factory:
  • 1 lvl: 50,000 damage
  • 2 lvl: 250,000 damage
  • 3 lvl: 500,000 damage
  • 4 lvl: 1,750,000 damage
  • 5 lvl: 2,500,000 damage
Big bomb.png Big bomb (formerly Nuclear bomb). Big bombs are 1 hit promo weapons, that could be obtained when purchasing Assault pack, Blitzkrieg pack, Infantry kit or Power pack. Big bomb can be used in battle to deal 5,000,000 instant damage.
Small bomb.png Small bomb (formerly ASM Missile). Small bombs are 1 hit promo weapons, that could be obtained during weekly challenge or by purchasing some of the supply packs: Assault pack, Blitzkrieg pack, Combat stash, Infantry kit, Power pack or War stash. Small bomb damage varies according to the division you are in:
  • Div 1 : 75,000 damage
  • Div 2 : 375,000 damage
  • Div 3 : 750,000 damage
  • Div 4 : 1,500,000 damage

Please note: When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first.

See also