Difference between revisions of "Weapon"
m (→Weapon Qualities) |
m |
||
Line 11: | Line 11: | ||
{{MenuProducts}} | {{MenuProducts}} | ||
− | '''Weapons''' are used by citizens in the [[Battlefield|battles]]. Weapons can double the amount of damage made in battles. | + | '''Weapons''' are used by citizens in the [[Battlefield|battles]]. Weapons can more than double the amount of damage made in battles. |
== Producing weapons == | == Producing weapons == |
Revision as of 04:54, 24 April 2012
- Icon Weapon Q1.png
- Icon Weapon Q2.png
- Icon Weapon Q3.png
- Icon Weapon Q4.png
- Icon Weapon Q5.png
- Icon Weapon Q6.png
Languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Products and Raw materials: |
Weapons are used by citizens in the battles. Weapons can more than double the amount of damage made in battles.
Producing weapons
- Weapon raw material is used to produce weapons.
- If the country owns a region that's connected to capital with aluminum, iron, saltpeter, oil or rubber, every company in that country will get +20% production bonus per resource.
Weapon Qualities
The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.
A weapon's quality level determines two characteristics: durability and firepower:
- Q1: 1 Durability, 20 Firepower
- Q2: 2 Durability, 40 Firepower
- Q3: 3 Durability, 60 Firepower
- Q4: 4 Durability, 80 Firepower
- Q5: 5 Durability, 100 Firepower
- Q6: 6 Durability, 120 Firepower
A weapon's durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q6 super-tank can be used to attack six times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
Special Weapon
- Bazooka: 3 Durability, Defeat the enemy with 1 hit, and take 10,000 damage per hit
See also