Difference between revisions of "Weapon"

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(Special Weapons)
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<gallery style="float:right;" perrow=1 widths=70px heights=70px>
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<gallery style="float:right;" perrow=1 widths=50px heights=50px>
 
File:Icon Weapon Q1.png
 
File:Icon Weapon Q1.png
 
File:Icon Weapon Q2.png
 
File:Icon Weapon Q2.png
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File:Icon Weapon Q7.png
 
File:Icon Weapon Q7.png
 
File:Icon Weapon Q10.png
 
File:Icon Weapon Q10.png
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File:Weapon q10 special.png
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File:Missle.png
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File:Nuke.png
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File:Rocket.png
 
</gallery>
 
</gallery>
 
{{LangMenu}}<br />
 
{{LangMenu}}<br />
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== Weapon Qualities ==
 
== Weapon Qualities ==
[[File:Icon_Weapon_Q4.png|left|frame|A Q4 attack helicopter]]
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[[File:Icon_Weapon_Q7.png|left|frame|Q7 weapon]]
  
 
The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.
 
The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.
  
 
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''':
 
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''':
*Q1: 1 Durability, 20 Firepower
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*Q1: 1 Durability, 20% Firepower
*Q2: 2 Durability, 40 Firepower
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*Q2: 2 Durability, 40% Firepower
*Q3: 3 Durability, 60 Firepower
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*Q3: 3 Durability, 60% Firepower
*Q4: 4 Durability, 80 Firepower
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*Q4: 4 Durability, 80% Firepower
*Q5: 5 Durability, 100 Firepower
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*Q5: 5 Durability, 100% Firepower
*Q6: 6 Durability, 120 Firepower
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*Q6: 6 Durability, 120% Firepower
*Q7: 10 Durability, 200 Firepower
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*Q7: 10 Durability, 200% Firepower
  
 
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A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the [[Battlefield|battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
 
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A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q6 super-tank can be used to attack six times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the [[Battlefield|battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
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==Special Weapons==
 
==Special Weapons==
{{Main|Bazooka}}
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{|align=center border=0
*Bazooka: 3 Durability, Defeat the enemy with 1 hit, and take 10,000 damage per hit
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|width=50 align=center|[[File:Icon Weapon Q10.png|50px]]
 
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|'''[[Bazooka]]''': 3 Durability, defeat any enemies with 1 hit, and take '''10,000''' [[File:Icon Damage.png|16px|damage]] per hit
Nukes [[File:Nuke.png|50px]]
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|-
*Nukes are 1 hit weapons that can be used in battle to deal '''5,000,000''' instant damage!
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|width=50 align=center|[[File:Missle.png|50px]]
*They could be obtained after winning a Campaign Hero medal before day 1756
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|'''Rockets (''GTG Missles'')'''. Can be produced in your [[Rocket Factory]]. The Rocket damage varies according to the level of your [[Rocket Factory]]:
 
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* ''1 lvl: '''50,000''' [[File:Icon Damage.png|16px|damage]]''
Rockets [[File:Rocket.png|50px]]
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* ''2 lvl: '''250,000''' [[File:Icon Damage.png|16px|damage]]''
*Rockets are 1 hit weapons that can be used in battle to deal big amount of damage!
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* ''3 lvl: '''500,000''' [[File:Icon Damage.png|16px|damage]]''
*They could be obtained after winning a Battle hero medal before day 1756
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* ''4 lvl: '''1,000,000''' [[File:Icon Damage.png|16px|damage]]''
*The Rockets damage varies according to the division you are in:
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|-
 
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|width=50 align=center|[[File:Nuke.png|50px]]
Div 1 : 75.000 damage
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|'''Nuclear bomb'''. Nukes are 1 hit promo weapons, that could be obtained after winning a [[Achievements|Campaign Hero]] medal in promo. Nuclear Bomb can be used in battle to deal '''5,000,000''' instant damage!
 
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|-
Div 2 : 375.000 damage  
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|width=50 align=center|[[File:Rocket.png|50px]]
 
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|'''ASM Missle'''. Missles are 1 hit promo weapons, that could be obtained after winning a [[Achievements|Battle Hero]] medal in promo. The ASM Missles damage varies according to the [[Division Battles|division]] you are in:
Div 3 : 750.000 damage  
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*''Div 1 : '''75,000''' [[File:Icon Damage.png|16px|damage]]''
 
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*''Div 2 : '''375,000''' [[File:Icon Damage.png|16px|damage]]''
Div 4 : 1.500.000 damage
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*''Div 3 : '''750,000''' [[File:Icon Damage.png|16px|damage]]''
 
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*''Div 4 : '''1,500,000''' [[File:Icon Damage.png|16px|damage]]''  
'''Rockets and Nukes will NOT be available to use after day 1786'''
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|}
  
 
== See also ==
 
== See also ==

Revision as of 05:56, 14 September 2012

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Weapons are used by citizens in the battles. Weapons can more than double the amount of damage made in battles.

Producing weapons

Weapon Qualities

The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.

A weapon's quality level determines two characteristics: durability and firepower:

  • Q1: 1 Durability, 20% Firepower
  • Q2: 2 Durability, 40% Firepower
  • Q3: 3 Durability, 60% Firepower
  • Q4: 4 Durability, 80% Firepower
  • Q5: 5 Durability, 100% Firepower
  • Q6: 6 Durability, 120% Firepower
  • Q7: 10 Durability, 200% Firepower

A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.

Special Weapons

Icon - Bazooka.png Bazooka: 3 Durability, defeat any enemies with 1 hit, and take 10,000 damage per hit
50px Rockets (GTG Missles). Can be produced in your Rocket Factory. The Rocket damage varies according to the level of your Rocket Factory:
  • 1 lvl: 50,000 damage
  • 2 lvl: 250,000 damage
  • 3 lvl: 500,000 damage
  • 4 lvl: 1,000,000 damage
50px Nuclear bomb. Nukes are 1 hit promo weapons, that could be obtained after winning a Campaign Hero medal in promo. Nuclear Bomb can be used in battle to deal 5,000,000 instant damage!
50px ASM Missle. Missles are 1 hit promo weapons, that could be obtained after winning a Battle Hero medal in promo. The ASM Missles damage varies according to the division you are in:
  • Div 1 : 75,000 damage
  • Div 2 : 375,000 damage
  • Div 3 : 750,000 damage
  • Div 4 : 1,500,000 damage

See also