Difference between revisions of "Weapon"

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<gallery style="float:right;" perrow=1 widths=70px heights=70px>
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File:Icon Weapon Q1.png
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File:Icon Weapon Q2.png
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<gallery style="float:right;" perrow=1 widths=50px heights=50px>
File:Icon Weapon Q3.png
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File:Icon - Weapon Q1.png
File:Icon Weapon Q4.png
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File:Icon - Weapon Q2.png
File:Icon Weapon Q5.png
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File:Icon - Weapon Q3.png
File:Icon Weapon Q6.png
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File:Icon - Weapon Q4.png
File:Icon Weapon Q10.png
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File:Icon - Weapon Q5.png
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File:Icon - Weapon Q6.png
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File:Icon - Weapon Q7.png
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File:Icon - Bazooka.png
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File:Icon - Bazooka with a booster.png
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File:Rocket missile.png
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File:Big bomb.png
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File:Small bomb.png
 
</gallery>
 
</gallery>
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'''Weapons''' are used by citizens in the [[Battlefield|battles]]. Weapons can more than double the amount of damage made in battles.
 
'''Weapons''' are used by citizens in the [[Battlefield|battles]]. Weapons can more than double the amount of damage made in battles.
  
== Producing weapons ==
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There are two main types of weapons: '''normal''' and '''special'''.
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== Normal weapons==
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Normal weapons are weapons that can be produced in weapon factories and sold/bought on [[marketplace]].
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=== Production ===
 
* [[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.
 
* [[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.
* If the country owns a region that's connected to capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get +20% production bonus per resource.
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* If the country owns a region that's connected to capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.
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If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives a 30% bonus, not 60%).
  
== Weapon Qualities ==
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=== Weapon qualities ===
[[File:Icon_Weapon_Q4.png|left|frame|A Q4 attack helicopter]]
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The effectiveness of weapons in combat depends on their quality. The higher quality weapons will most often perform much better than lower quality ones.
 
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The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.
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[[File:Icon - Weapon Q7.png|left|frame|Q7 weapon]]
 
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''':
 
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''':
*Q1: 1 Durability, 20 Firepower
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*Q1: 1 Durability, 20% Firepower
*Q2: 2 Durability, 40 Firepower
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*Q2: 2 Durability, 40% Firepower
*Q3: 3 Durability, 60 Firepower
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*Q3: 3 Durability, 60% Firepower
*Q4: 4 Durability, 80 Firepower
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*Q4: 4 Durability, 80% Firepower
*Q5: 5 Durability, 100 Firepower
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*Q5: 5 Durability, 100% Firepower
*Q6: 6 Durability, 120 Firepower
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*Q6: 6 Durability, 120% Firepower
 
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*Q7: 10 Durability, 200% Firepower
 
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{{-|left}}
 
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A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the [[battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
 
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A weapon's durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q6 super-tank can be used to attack six times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the [[Battlefield|battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
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==Special Weapon's==
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{{Main|Bazooka}}
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*Bazooka: 3 Durability,  Defeat the enemy with 1 hit, and take 10,000 damage per hit
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Nukes [[File:Nuke.png|50px]]
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*Nukes are 1 hit weapons that can be used in battle to deal '''5,000,000''' instant damage!
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*They are obtained after winning a Campaign Hero medal
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Rockets [[File:Rocket.png|50px]]
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*Rockets are 1 hit weapons that can be used in battle to deal '''1,000,000''' instant damage!
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*They are obtained after winning a  Battle hero medal
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'''Rockets and Nukes will NOT be available to use after day 1689'''
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==Special weapons==
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{{Main|Special weapon}}
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There are several special weapons that can be used by [[soldier]]s in the [[Division battle|ground battles]] that are acquired in a different way besides normal production in the weapon factories. Most common special weapons are as follow:
  
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{|align=left border=0
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|width=50 |[[File:Icon - Bazooka.png|50px]]
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|'''[[Bazooka]]''': 3 Durability, defeats any enemy with 1 hit, and does '''10,000''' [[File:Icon Damage.png|16px|damage]] per hit
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|-
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|width=50 |[[File:Rocket missile.png|50px]]
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|'''Rockets''' (formerly ''GTG Missiles'') have a damage that varies according to the level of the rocket factory:
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* ''1 lvl: '''50,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''2 lvl: '''250,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''3 lvl: '''500,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''4 lvl: '''1,750,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''5 lvl: '''2,500,000''' [[File:Icon Damage.png|16px|damage]]''
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|-
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|width=50 align=center|[[File:Big bomb.png|50px]]
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|'''Big bomb''' (formerly ''Nuclear bomb''). Big bombs are 1 hit promo weapons, that could be used in battle to deal '''5,000,000''' instant damage.
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|-
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|width=50 align=center|[[File:Small bomb.png|50px]]
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|'''Small bomb''' (formerly ''ASM Missile''). Small bombs are 1 hit promo weapons, whose damage varies according to the [[division]] you are in:
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*''Div 1 : '''75,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 2 : '''375,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 3 : '''750,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 4 : '''1,500,000''' [[File:Icon Damage.png|16px|damage]]''
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'''''Please note:''' When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first.''
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|}
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{{-}}
 
== See also ==
 
== See also ==
 
* [[Battlefield]]
 
* [[Battlefield]]
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* [[Rising:Weapon]]
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* [[One:Weapon]]
  
{{MenuEconomy}}[[Category:Military]]
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{{MenuEconomy}}[[Category:Military]][[Category:Products]]

Revision as of 16:58, 25 February 2019

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png

Weapons are used by citizens in the battles. Weapons can more than double the amount of damage made in battles.

There are two main types of weapons: normal and special.

Normal weapons

Normal weapons are weapons that can be produced in weapon factories and sold/bought on marketplace.

Production

  • Icon - Weapon Raw Materials.png Weapon raw material is used to produce weapons.
  • If the country owns a region that's connected to capital with aluminum, iron, saltpeter, oil or rubber, every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.

If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives a 30% bonus, not 60%).

Weapon qualities

The effectiveness of weapons in combat depends on their quality. The higher quality weapons will most often perform much better than lower quality ones.

Q7 weapon

A weapon's quality level determines two characteristics: durability and firepower:

  • Q1: 1 Durability, 20% Firepower
  • Q2: 2 Durability, 40% Firepower
  • Q3: 3 Durability, 60% Firepower
  • Q4: 4 Durability, 80% Firepower
  • Q5: 5 Durability, 100% Firepower
  • Q6: 6 Durability, 120% Firepower
  • Q7: 10 Durability, 200% Firepower


A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.

Special weapons

Main article: Special weapon

There are several special weapons that can be used by soldiers in the ground battles that are acquired in a different way besides normal production in the weapon factories. Most common special weapons are as follow:

Icon - Bazooka.png Bazooka: 3 Durability, defeats any enemy with 1 hit, and does 10,000 damage per hit
Rocket missile.png Rockets (formerly GTG Missiles) have a damage that varies according to the level of the rocket factory:
  • 1 lvl: 50,000 damage
  • 2 lvl: 250,000 damage
  • 3 lvl: 500,000 damage
  • 4 lvl: 1,750,000 damage
  • 5 lvl: 2,500,000 damage
Big bomb.png Big bomb (formerly Nuclear bomb). Big bombs are 1 hit promo weapons, that could be used in battle to deal 5,000,000 instant damage.
Small bomb.png Small bomb (formerly ASM Missile). Small bombs are 1 hit promo weapons, whose damage varies according to the division you are in:
  • Div 1 : 75,000 damage
  • Div 2 : 375,000 damage
  • Div 3 : 750,000 damage
  • Div 4 : 1,500,000 damage

Please note: When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first.


See also