Booster

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Boosters are tools provided to citizens to improve their performances on the battlefield.

There are essentially five types of boosters:

Bazooka Booster

Main article: Bazooka
Icon - Bazooka Booster.png

Bazooka booster allows citizens to inflict more damage depending on their ground division.

Division Damage dealt
Icon division 1 blue.png 20000
Icon division 2 blue.png 30000
Icon division 3 blue.png 40000
Icon division 4 blue.png 50000

Note: If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will NOT be upgraded.

Damage Booster

Damage boosters.png

Damage booster provides a 50% or 100% additional damage for a limited time.
It works like bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).

Damage boosters can be built in Quality 4 and 5 rocket factories or earned as a reward through missions, Weekly challenges or Power spins.

Note
Damage boosters built in rocket factories activate at the moment they are built.

ShadowFighterBoosters.png In special occasions the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement, but it count for the protector point. It is only valid for one side of a round in a specific campaign.

Ghost Booster

Main article: Ghost booster
Dark ghost booster.png

Ghost booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.

Examples:
a) If in Round 1 of a Battle, 10 Citizens fight and the Citizen with the biggest damage/hit is a Citizen A who makes 1,000 damage/hit, when Ghost Booster is activated, you will make 300 damage/hit + the regular damage/hit you have.

b) Citizen A hits 18,000 damage/hit with Q6 Weapon and 100% damage booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 (regular damage) + 2,700 (booster damage) = 20,700, and Citizen B will hit for 2,000 (regular damage) + 2,700 (booster damage) = 4,700.

Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and they have no expiry date.

In Halloween activities, you can acquire the Dark Ghost Booster, its damage boost is 100% and its duration is 5 minutes, it has an expiration time.

Global notes

  • When activated, a visual effect will be shown around citizen's weapon.
  • After each use, the certain quality of the booster requires a cooldown. During this time the booster of same or lower quality cannot be activated. For example, if a quality 2 booster is in cooldown, a citizen can activate a quality 3 one.
  • Activating a higher quality booster will replace the lower quality one, if one is already activated.
  • Guerrilla fights, bombs or rockets will not be affected by this booster, but Bazookas will get the damage bonus
  • Rank points are gained according to the damage done, so using the booster will also give citizens more rank points.

Damage Accelerator (DAB)

There are two versions of damage accelerators:

  • Acquired from the Gold_store:
    • Cost: Icon-gold.gif 1 GOLD
    • Damage acceleration: 2x
    • Duration: 3 minutes
  • Acquired from Power spin
    • Damage acceleration: 5x
    • Duration: 10 minutes

Caracteristics:

  • Prestige points are gained accordingly, so double hits also mean double Prestige Points.
  • DABs can be used together with Damage Boosters and Bazookas.
  • DABs don’t affect Bombs, Rockets or Guerrilla fights.
  • DABs don’t have an expiration date and they can be bought for an unlimited time.
  • They happear in the storage

Prestige points booster

The booster increases the prestige points awarded when fighting by 1 for each 10 energy.