One:Tutorial (long version)
This page has been saved as historical information from V1.
- 1 The Basics.
- 2 The First Week
- 2.1 Day 1
- 2.2 LEVEL 2 ACHIEVED! Ability to TRAIN unlocked!
- 2.3 You Are Now: Level 1; 8 XP; 49 Wellness Points; 0.5 Job Skill
- 2.4 LEVEL 3 ACHIEVED! Ability to MOVE unlocked!
- 2.5 Day 2
- 2.6 Day 3
- 2.7 Day 4
- 2.8 Day 5
- 2.9 Day 6
- 2.9.1 Qualities
- 2.9.2 Video Tutorials
- 2.9.3 The Features.
- 2.9.4 Achievements
- 2.9.5 Gold
- 2.9.6 Donations
- 2.9.7 Wellness Packs
- 2.9.8 Ads
- 2.9.9 Monetary Market
- 2.9.10 Houses
- 2.9.11 Newspapers
- 2.9.12 Hospitals
- 2.9.13 Defense Systems
- 2.9.14 Organizations
- 2.9.15 Companies
- 2.9.16 In-Game Forums
- 2.9.17 Contracts
- 2.9.18 Invitations
- 2.9.19 Wellness
- 2.9.20 Citizenship
- 2.9.21 World Map
- 2.9.22 Friends
- 2.9.23 Chatrooms
- 2.9.24 The Extras.
- 2.9.25 Outside Forums
- 2.9.26 IRC
- 2.9.27 Tools
- 2.9.28 Wiki
- 2.9.29 Terminology.
- 2.9.30 Gameplay Philosophy.
- 2.9.31 War Game
- 2.9.32 Role Play
- 2.9.33 Buy It
- 2.9.34 Game Mechanics
- 2.9.35 Game Mechanics Plus
- 2.9.36 Other
- 2.9.37 Politics.
- 2.9.38 Current Government
- 2.9.39 President
- 2.9.40 Congress
- 2.9.41 Political Parties
- 2.9.42 Political Ideology
- 2.9.43 Voting
- 2.9.44 National Goals
- 2.9.45 Military.
- 2.9.46 Super Soldier
- 2.9.47 Battle Hero
- 2.9.48 Resistance Hero
- 2.9.49 Strength & Rank
- 2.9.50 Lana
- 2.9.51 Fighting Smart
- 2.9.52 Organized Military
- 2.9.53 Media
- 2.9.54 Current Events
- 2.9.55 Media Mogul
- 2.9.56 Votes & Subscriptions
- 2.9.57 Economics
- 2.9.58 Hard Worker
- 2.9.59 Skill
- 2.9.60 General Manager
- 2.9.61 Helpful Links
- 2.9.62 Conclusion
ERepublik is an online game where you can follow your political, economic or military aspirations and change the course of history. In order to unlock features within eRepublik, you will need a certain number of experience points. That’s to say, in order to fight, vote, or join a party, you will need to gain experience points. Everyday you work, train, and/or fight, you will gain Experience points. An easy way to gain some experience points is to upload an avatar. Additionally, once you get your first job, you will gain experience points.
The First Week
The first several days that you begin to play, many features are locked away and there are only so many things that you can actually do within the game. The following is a straightforward instruction to speed this process of unlocking these features up. In addition to following these directions, I recommend that you read the media and wiki as well ask questions in order to try to catch up in what’s going on.
Upload An Avatar
Find any .jpg picture and upload it on your profile.
If you have no pictures available, save the current avatar picture and upload that. It may be cheap but it works. The avatar is really the only way to personalize your citizen currently.
You Are Now: Level 1; 2 XP; 50 [[Wellness Points
Get your first job. Under the Market Tab, select the Job Market link and search for a company that hires skill levels 0-0.99 or click here.
Make sure to choose a job at a Q1 company, which is one with only 1 star, or your wellness will drain quickly. Additionally, when you join a job, you have to stay there for at least 72 hours before you can resign (There is an exception when the company doesn’t have resources or money to pay wages, you may resign). With each day of work, you will earn money and increase your skill. Often higher skill is paid more. Every once in a while, you should check back on the Job Market to see what people with your skill level are earning.
You Are Now: Level 1; 7 XP; 50 Wellness Points
LEVEL 2 ACHIEVED! Ability to TRAIN unlocked!
Under the My Places Tab, select the Company link. On that screen, click on the work button in the middle of the page.
Work every day, as you gain 1 XP each day and 5 gold for a Hard Worker medal every 30 days straight. You will lose wellness points for working. For example, if you work at a one star company, you will lose one wellness point; if you work at a three star company, you will lose three wellness points, etc
You Are Now: Level 1; 8 XP; 49 Wellness Points; 0.5 Job Skill
Under the My Places Tab, select the Army link or click here. On that screen, you will be giving the option to a variety of training techniques. I will assume that you do not have gold and proceed with free option. However, when you have gold, you can put it towards advanced training.
You gain 2 XP from training daily, while only losing 1 wellness point. For every level of 5 strength you will earn the Super Soldier achievement and 5 gold. You will lose one wellness point for training. You will be able to fight once you earn 25 experience points.
You Are Now: Level 2; 10 XP; 48 Wellness Points; 1.5 Strength Private; 0.5 Job Skill
LEVEL 3 ACHIEVED! Ability to MOVE unlocked!
At level 3 you can change your residence. It is important to move to region that has a Q5 hospital as early as possible.
Under the Market Tab, select the Marketplace link and search for food or click here. On that screen, purchase 5 Q1 food.
Just like in real life, your citizen in eRepublik must eat daily in order to survive. Everyday, the highest quality piece of food will be removed from your inventory and 'eaten.' So it is important to make sure that you have at least one piece of food in your inventory at the end of every day. You will eat automatically when the next day starts. The United States offers a program called Meals on Wheels that provides free food to players.
You Are Now: Level 3; 10 XP; 48 Wellness Points; 1.5 Strength Private; 0.5 Job Skill; 5 Q1 food
DAY 1 COMPLETE. You can do nothing else on your first day.
Not much you can do on your second day. Don't forget to work and train.
You Are Now: Level 3; 13 XP; 47 Wellness Points; 1 Job Skill; 4 Q1 food
Work and Train. You can invite friends to join you and also receive money for doing so.
You Are Now: Level 4; 16 XP; 46 Wellness Points; 1.25 Job Skill; 3 Q1 food
LEVEL 4 ACHIEVED! Ability to INVITE unlocked!
Work and Train.
You Are Now: Level 4; 19 XP; 45 Wellness Points; 1.5 Job Skill; 2 Q1 food
Again, not much you can do but don't forget to work and train. Additionally, you may need to buy more food. You Are Now: Level 4; 22 XP; 44.1 Wellness Points; 1.75 Job Skill; 1 Q1 food
Work and train. You can now fight in a war, which gives you 2XP per fight. Afterwards, visit hospital to get free wellness but remember that you can only visit the hospital once every day.
LEVEL 5 ACHIEVED! Ability to FIGHT unlocked!
You Are Now: Level 5; 25 XP; 43.2 Wellness Points; 2 Job Skill; Well on your way to become an experienced player
In the previous section, I mentioned quality several times. Quality is denoted by stars in game. It ranges from Q1 (one star, cheapest) to Q5 (five stars, most expensive). All items act the same way but like real life, higher qualities are considered better. For example, all food is 'eaten' but Q5 food yields a greater gain in wellness than Q1 food. Initially, you might not be able to afford anything besides Q1 but as you progress, you will be to utilize the better versions.
There are several official video tutorials that cover a range of issues such as the interface of the game. It's recommended that you view these if you're in your first or second day.
The game has several components and to understand the game, one must understand the features. A lot of little intricacies will become apparent just from the experience of being here or encountering these features. This section seeks to shorten the learning curve of the game’s features by explaining many of them.
Achievements are recognition and reward for an extraordinary accomplishment. Each achievement will earn you 5 gold. You earn achievements by working 30 straight days, for every multiple of 5 in strength, being elected to Congress or the presidency, successfully becoming a war hero or freeing an occupied territory, for every 1000 subscribers, or for every successful set of 10 players recruited to the game. The number of times an achievement is earned is denoted by the number at the base of the trophy graphic.
Gold is the universal currency of eRepublik. Every citizen can possess gold and exchange it. Gold helps to purchase newspapers, organizations, and companies. Additionally, it can be converted into currencies to help pay for expenses and often houses.
There are a couple things you can do with that gold. You can purchase a house (5 gold is normally more than enough to purchase a Q1 house). Or you can try to save that money for a better house. You can acquire a newspaper for 2 gold. It gives you a voice and can help you meet people. Or perhaps the best option is to purchase an organization.
There is the ability to donate money and items to other citizens, organizations, and parties. It is strongly advised not to donate money to parties. If you would like to help your political party, it is best if you ask your party president how to utilize your skills and money. Be careful when you are donating to other people and organizations if you don't know them personally. You can view a history of donations by clicking on the donations list link.
Simply, don't buy wellness packs with gold as a new player. They are a rip-off. There are cheaper and more efficient ways to gain wellness such as fighting then using the hospital or gifting.
It is recommended to not buy advertisements in your first several days. As with wellness packs, it is in your best interests to hold off and save your money. Ads can raise exposure to whatever issue that is being advertised to a certain extent. However, the cost is prohibitive for a new player. Remember it is important to manage your money carefully.
This is the place where you can exchange currencies. You can buy or sell currencies. As a new player, you probably should just buy currencies unless you have experience in trading. For most of you, you’re simply concerned with exchanging gold for USD and vice versa. When you have gold or dollars and want the other, you can go to the monetary market and buy the currency you want. The best offer will be at the top of page. If you become an experienced player, you can trade on margins and profit in the monetary markets across the world.
This may be the first major investment you’ll may make as a new player. Houses help to maintain wellness and can reduce the quality of food that you need to buy. Houses work in tandem with the food in your inventory to determine the wellness you gain on a given date based on the wellness formula. Thus, a house may end up saving you money long term.
Newspapers cost 2 gold to found. When you write articles, try to use proper grammar and spelling. Spend some time writing and don’t pass around a two sentence thought. Develop your arguments and thoughts. Read articles and subscribe to the relevant ones. In regards to publishing etiquette, don’t write more than one or two articles per day because you’ll probably bump other people’s well-intentioned articles.
Hospitals allow for recovery of wellness after fighting. They range in quality from Q1 to Q5. Q5 hospitals are the best because they provide the highest recovery. For example, Q1 recovers 10 wellness, Q2 recovers 20 wellness, […], Q5 recovers 50 wellness. It is best to live in a region with a Q5 hospital in order to fight more often and also recover the most possible wellness.
Defense systems play a role in calculating the size of the wall. They range in quality from Q1 to Q5. Q5 systems are the best and are deployed in strategically important regions.
Organizations cost 5 gold to found. An organization is a separate entity from your citizen and doesn’t have any additional costs to maintain after purchase. Organizations can own companies and they provide additional storage if you ever have extra food, gifts, moving tickets, or guns. You can gift yourself from your organization if you need a wellness boost. Additionally, they are often the first step towards owning your own company.
Many workers dream of owning a company. Companies cost 20 gold to found. I would recommend that you have an organization own your company. That’s an additional 5 gold. Plus, you’ll need initial capital to pay for salaries and such. That’s at least another 5 gold. If you want your company to succeed, you’ll probably need about 30 gold to start successfully. So consider that when you’re ready to start your own business.
The in-game forums allow for discussions on various topics on the game's website. They also allow for interactions between citizens of all stripes, regardless of rank or nationality. The forums also serve official purposes as well. They are where open letters, contests, and contracts can be place.
A contract is an official agreement between two entities that is enforceable by the admins. For larger transactions like houses, contracts can be employed to negate the possibility of theft. It is important to adhere to all stipulations of contracts as outlined by the admins, otherwise the contracts are not considered official or enforceable.
You can invite friends to play the game. They can be your base of political support, a core of workers for your company, or just friends sharing a cool experience in this world. Your invitations also can be a way to earn gold. Every person that you invite that reaches level 6 earns you 5 gold. Additionally, 10 successful invites will earn you the society builder achievement.
New players are born into this world with 50 wellness. Yet, as the graphic shows, this is half a person. At 50 wellness, a new player is making half the contribution that they can otherwise. Half wellness immediately reduces the ability to produce in a factory or in war once they can fight. With the recent military events, we have seen the efficient means of increasing wellness. In order to increase your wellness as new player (once you reach 25 experience points), move to a region with a Q5 hospital and fight in a battle once, click on the hospital and then the heal button. You’ll gain 50 wellness points instantly. High wellness means you produce more and can earn more money. Additionally, it is a matter of national preparedness that our soldiers maintain high wellness. The same logic can be applied to the economic interests of the nation.
Citizenship is a module that recognizes and makes known which country a citizen associates with. It limits the citizen from voting in other countries and was developed, in part, to stem political takeovers. When born into this New World, citizens become members of the countries possessing the regions they are born into. Often these regions reflect their real life homes. However, one can choose to associate with any eCountry that they choose. If they wish to change allegiances, they can request citizenship in the new country and a Congressman from that country will have to approve them.
The world map shows an assortment of data that can be helpful to you. It is a fairly recent addition to the game and has multiple filters that show various information in an up-to-date format.
You can add real life friends or virtual ones to your profile. Your friends show who you associate with in the game. There are not many things for friends to do right now in the game. However, they are able to see your shouts.
The chat function was introduced in November 2009. It allows for instant conversations within the game. For a long time, IRC and AIM were the only means of instant communication. Players can own their own customizable chat rooms or participate in national chatrooms.
The game is rather simple in my opinion. However, at the same time, it is also complex. The complexity of the game is mainly user-created. User creations such as outside forums add layers of depth to politics and the military. In addition to the depth are tools that often clarify economics. Sometimes these tools can make it easier or more profitable.
Almost all countries, most political parties, and some extraneous groups have forums outside the game that they maintain. It provides an opportunity for a richer community experience. In depth discussions can occur, military strategizing, and countless other things.
For example, the eUS Forums allow for further discussions on American issues if you so desire. The forums of other countries can be found here.
IRC is an instant response chat system that allows for immediate communications between players. Topicality is varied and often unrelated to the game. International channels can be found here.
Here are an assortment of tools that can help you in various regards of the game:
eRep Tools lets you know the best deals for all products from Q1 to Q5. Reliant Market is a black market that sells products cheaper than in the game’s marketplace. CCCP Group hosts various calculators that can determine what your productivity, training, fighting, or wellness will be. True Blue Creations offers many economic features that are like the other sites. eGovernment lists everything from the top one thousand soldiers to the number of new players in a country. eRepublik.ws, a well-developed and user-friendly site that features many of the aforementioned tools.
As a new player, you’re jumping midway into a narrative of an alternative history of the world. This history is taking place as we go but has also featured significant events. It is important to appreciate the events and individuals that preceded us. For example, the United States and Canada fought in the first interstate war in eRepublik history. Some of this has been recorded in the eRepublik wiki, which I strongly recommend you read. You can read up on all kinds of stuff on the wiki. For example, you can read about individuals like myself. Just like real life, we are a part of something greater when we talk about ourselves as citizens.
One of the many barriers you will face in the game is attempting to understand the sometimes confusing language and acronyms that experienced players will use. In addition to typical internet slang, you may see some of the following terms:
ATLANTIS - Early superglobal alliance in the game; has since disintegrated; opposed PEACE Banhammer – Term to refer to banning of players by admins Beta - First era of the game Beta Giants - Those players remaining from beta era that are highly ranked and have accumulated wealth Bezerking – Fighting tactic to fight as much as possible until your wellness prevents you from fighting anymore. Broalliance - U.S. and Canada Dioist - Follower of one of the major eReligions DOD - Department of Defense DoFA - Department of Foreign Affairs DS – Defense system Eden - Alliances of ex-ATLANTIS countries; opposes Phoenix Fortress region – A region with a Q5 DS and high population, creating a large wall to deter attack Gifting -The act of giving gifts to increase wellness; often it is reciprocal with a partner IRC - Internet relay chat IRL - In real life Mechanicrat - Player that emphasizes playing game within structure of game mechanics ML – Michael Lewis MoW - Meals on Wheels MPP - Mutual protection pact NAU - North American University NAP – Non-aggression pact O7 - Saluting emoticon PEACE – Early global superalliance that was formed in response to ATLANTIS; has since disintegrated Permabanned - Permanently banned for violating the rules PERTAMAXXX - Signifies 'first' in comments Phoenix - Alliances of ex-PEACE countries; opposes Eden PP - Party president PvP - Player versus player; former war module pitted individuals against each other PTO - Political takeover RL - Real life RW - Resistance war SOS - Secretary of State Tanking - Military tactic of supplying the units that can do the most damage with gold and weapons V1 - Second era of the game and the one we are currently in ’The Wall’ - Current war module; battles are determined by building up total defense points or tearing down defense points into the negatives USA Welcoming Committee - The official organization of US to help new players XP - Experience points
There are many ways to play this game. You can play it as a war game, role play, or do your own thing. How you choose to play doesn’t affect the sections that are above but can affect the sections below in this guide. Political, military, and economic goals and paths will be determined by your gameplay philosophy, or what you choose to focus on. The sections below are not mutually exclusive but represent major philosophies.
The war game philosophy focuses on the national and military aspects as the purpose to the game and uses the other features as auxiliary tools to aid in this purpose. To those that adhere to such a strategy, the game is about countries: fighting, calculating movement, and planning strategy are of paramount interest in collective national unity. There is often subtle introduction of real life beliefs into decision rationales and other features.
Role play focuses on the individual, generally. They take on a set of beliefs or goals and proceed in the game in accordance. This strategy seems more prevalent in the political sphere. There are strict role players that don’t deviate from their persona to the loose role players that kind of do their own thing.
The quickest way to advance in this game is to purchase gold with real money. Buying the gold allows you to use that gold towards advancing. This allows you to unlock the features right away and proceed as you want. The buy it philosophy helps to gain influence by essentially purchasing political and media influence, purchasing your advances in the military module, and everything else. It can be a personally expensive strategy. However, if you want to invest your money in the game, it is the quickest way to advance.
Games mechanics is a philosophy advocated by those that argue that actions should be only governed by what is and what is not possible within the functions of the game. They focus heavily on the things that you can do within the game. They also advocate leaving real life values and beliefs at the keyboard when you join the game.
Game Mechanics Plus
Games mechanics plus is a philosophy that I advocate. It looks at the game as something more than a zero sum experience that allows some mechnicrats to argue for amoral actions, simply because it is possible within the structure of the game. The philosophy expands upon what is possible or not in the game by also looking at factors that may affect gameplay and choices. These factors may include outside influences.
There are many other philosophies to gameplay that I haven’t covered here. Philosophies tend to change over time. For example, the game and its players were heavily focused on economics in the beta period. That focus has seemed to be replaced with a military one. If you don’t play the game with any particular philosophy, that’s fine and welcome.
Introduce yourself, then involve yourself. In general, it's the fastest way for people to get to know you, and for you to make friends. Don’t be afraid to communicate with high ranking officials in the government, the military, or the party. When you become active in the game, you can learn from older members. Additionally, activity can make the game more interesting for you.
The current administration for your country can be found under the country administration link of the My Places tab. Power can be delegated as chosen by the president. The setup is separate from game mechanics as all delegated positions are user-created positions.
The president is the elected leader of a country. It is seen as the paramount position in politics. The president can set an agenda of action but only has limited mechanisms within their power. The president can propose war or peace, ally or embargo, open battles or retreat, change the welcome message, and purchase infrastructure.
Congress is the body of individuals elected from regions or as wildcards that represent the country. They vote on taxes and the proposals put forth by the president. They can also impeach the president. You must have at least 100 experience points to run.
Joining a political party is pretty much essential if you want to have political success in this game. The parties attempt to distinguish themselves through various platforms that can often found on their own party forums. For example, check out all the different American parties and pick the right party for you. Most likely, there will be like-minded individuals there that you can bond with. Activity will often determine your success in politics. If you take the bull by the horns, there’s a decent chance that you will do well.
The game mechanics limit the amount that a real life ideology can alter our nation. Additionally, your situation in real life will probably not reflect your situation in the game. Unless you’re willing to pour lots of money in right away, you’ll start off relatively poor and have to become a self-made person—that's part of the appeal of this game. Politics in America has suffered greatly because many have failed to appreciate this concept. As a new player, don’t let that be the case.
As a new player, you have to reach 35 experience points to vote. Three elections take place each month. On the 5th of the month, citizens can vote for President. On the 15th of the month, party elections occur. On the 25th of the month, citizens can vote for Congress.
National goals lay out a clear list of objectives that candidate’s for the country’s presidency can run on. They can lay out social, economic, and military goals. These goals are meant to create or reinforce strong national unity. National goals that are achieved will be rewarded with monuments.
Fighting allows you to gain wellness, increase your military rank, gain experience points, and attack or defend for your country.
The Super Soldier achievement is one of the easiest to achieve. Every soldier can complete it by doing one thing: training. All you have to do is train every day and you will reach your first one in a little over a month. At every interval of 5 strength, you receive an achievement medal and the accompanying five gold.
The battle hero is the achievement for the citizen that has inflicted the highest total damage in a battle. Often it is an experienced player with high strength, rank, and financial support.
The player that starts a resistance war that turns out to be successful is rewarded the resistance hero achievement. Again, it is often an experienced player that can either afford to start the resistance war on their own or who has earned the trust of nation to receive the required funds to start a rebellion.
Strength & Rank
Along with wellness and weapons, strength and rank help to determine battle damage. Citizens can train once every day to increase their strength. Training will increase your strength but it decreases your wellness by 1 point. Your rank is determined by the total amount of damage that you’ve done in battle. As you rank up, you will receive bonus damage.
The admins have introduced a more advanced means of training featuring Lana. Lana was introduced in December 2009 in the hopes of offering new players the ability to eventually catch older, stronger players rather than always being stuck behind in the linear advancement model of strength. The advanced training grounds allow for you to gain strength more quickly by purchasing advanced techniques that increase your strength more quickly. These advanced techniques cost various amounts of gold based upon the percentage increase.
You should move to a region with a Q5 hospital as soon as you can get your hands on a moving ticket because 50 wellness points can be recovered after you fight a battle. You can use this to your advantage and boost your wellness without paying for it. You should really only fight when living in a region with a Q5 hospital. Additionally, you must be above 40 wellness to fight. For every fight, you will gain 2 experience points. You will lose 10 wellness per fight. If you are barely above 40 wellness, fight just once and heal. You can only use the hospital one time per day. Once you have high wellness, you can fight five times each day. Try to never allow your wellness to drop below 50 when fighting. Don’t worry about fighting with weapons to start.
Joining the organized military is a quick means to advance in this game. In the United States, the Marines are among the country’s best fighters and they can be what you aspire to be. It will take lots of training to become a Marine so as a new player, you will start in the Training Guard if you apply to join the military. From there, you will be able to move up the ranks. For example, many of today’s important players started in the military and gained experience. If you don’t know where to fight you should look for the official battle orders of your country. For example, the official military orders of the United States can be found at the newspaper DoD Orders.
The media is the place you can find information from other players through their published articles and stories. The top ranked stories in the country come up on your homepage. You can also be sorted by the latest news. I would encourage you to click the more news link and read through the various articles. In order to be better informed about what is going on in the game, read newspapers on a daily basis. The president, local businessmen, critics, politicians, and the military will provide information through this public medium. Most information is readily available if you scan through the articles. If you find an article you like, you can vote it up. If you find a newspaper that you like or feel is providing important information, you can subscribe.
You've joined the New World at an interesting time. Countries just finished fighting in World War III. Fear not, the start of World War IV and challenges with new features maintain the focus of many older players.
You won't be able to fight right away but can fight for your country very quickly. When you can fight, it is recommended that you listen to the directives of the President and the military leadership.
The ultimate proof and reward for success in the media is the Media Mogul achievement. At every 1000 subscribers of the newspaper, you receive an achievement medal and the accompanying five gold.
Votes & Subscriptions
The concept that the cream of the crop will rise to the top applies to the media within the game mechanics. There is a vote button near the title of an article on the left. Articles are ranked based upon how many votes they receive. This function has been somewhat co-opted by information warfare. Propaganda is a part of the game and the article's sources should be examined. Some sources like this newspaper will you garner your trust, leading to votes. Subscriptions allow for alerts on the sidebar when there are new articles by newspapers that you like or trust.
Do you want to be like Bill Gates? Well you can be if you devote your time to the economic aspects of the game. These aspects are sometimes overlooked in favor of politics or the military. Nevertheless, economics help to determine the success of players and countries across the world. At first you will start as simply an employee. Eventually, you can become the general manager of a company. And then, you can run an entire corporation if you so desire.
The Hard Worker award is achievable by any citizen that has worked for 30 days in a row. The streak can be include working at multiple companies.
Skill is one component of the productivity formula. Every day that you work, you will increase your skill level in that industry. Skills are related to the three industries of manufacturing, land, or construction. To start, there is no minimum skill that is needed in order to work in a company. With increased skill will often come increased salaries.
The general manager is the person or organization that runs a company. They can run the company as they wish. They can offer jobs, alter wages, fire employees, place products on the marketplace, purchase resources, and exchange currencies.
Official tutorial eRepublik Wiki eUS forums American Political Parties Contract Forums American Military Enlistment Your Invitations International Forums List International IRC Channels.
In conclusion, I hope that I’ve helped. Please vote, shout, and pass this information along if you find it helpful.