Rising:Product customization
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Product customization increases the variety of products you'll be able to buy. Products are customized differently so you can find just the one that suits your needs.
Contents
Customization points
The different kinds of customization is based on customization points. General managers can choose the way how they distribute the customization points between product components. However the amount of customization points available is limited. It depends from the customization level of the company. So there is no way that every attribute of product could be maxed.
When customizing company, you can use maxium of 100 customization points to one component. You must use all customization points available before you can save the customization.
Product components
Each product has 2, 3 or 4 different components. Some components may require minimum value of CPs. Here is information about all products and their components:
Food
Components
ingredients - health effect
- 1 CP = 0.1 points of health
packaging - happiness effect
- 1 CP = 0.1 points of happiness
Example: You have Q2 food company. You can use maxium of 60 CPs. You deside that you add 15 CP to ingredients and 45 CP to packaking. The food your company produces will increase users health by 1.5 / day and 4.5 happiness / day.
Moving ticket
Components
paper - health effect
- 1 CP = 0.1 points of health
packaging - happiness effect
- 1 CP = 0.1 points of happiness
- 20 CP = 1 zone (Minimum: 20 CP)
Example: You have Q3 ticket company. You have 120 CP to use. You must use at least 20 CP to itinerary. You add 50 to paper and packaging. The tickets your company produces will effect to users health and happiness by 5 points. User can move only 1 zone.
Rifle
Components
Rifle Barrel - attack value
- 1 CP = 1 Attack point (Minimum: 10 CP)
- 1 CP = 1 Defense point (Minimum: 10 CP)
- 1 CP = 1 Use (Minimum: 10 CP)
- 1 CP = 0.1 Points of damage (Minimum: 1 CP)
Example: You have Q4 rifle company. You can use 200 CP. You add 100 CP to ammunition, 20 to rifle butt and 40 to rifle barrel and frame. Products attributes would be: Attack == 40, Defense == 40, Durability == 20 uses and Damage = 10.
Tank
- 1 CP = 6 production points
Components
Tank barrel - attack value
- 1 CP = 1 Attack point (Minimum: 10 CP)
- 1 CP = 1 Defense point (Minimum: 10 CP)
- 1 CP = 1 Use (Minimum: 10 CP)
- 1 CP = 0.14 Points of damage (Minimum: 1 CP)
Example: You have Q5 tank company. You can use 250 CP. You add 100 CP to ammunition, 20 to engine, 60 to body, 70 to tank barrel. The tank would have following attributes: Attack == 70, Defense == 60, Durability == 20 uses, Damage = 14.
Air unit
Components
Missiles - attack value
- 1 CP = 1 Attack point (Minimum: 10 CP)
- 1 CP = 1 Defense point (Minimum: 10 CP)
- 1 CP = 1 Use (Minimum: 10 CP)
- 1 CP = 0.12 Points of damage (Minimum: 1 CP)
Example: You have Q1 air unit company. You can use 50 CP. You add 20 CP to ammunition, 10 to engine, 10 to body, 10 to missiles. Your air unit would have following attributes: Attack = 10, Defense = 10, Durability = 10, Damage == 2,4.
Artillery
- 1 CP = 3 production points
Components
Gun Barrel - attack value
- 1 CP = 1 Attack point (Minimum: 10 CP)
- 1 CP = 1 Defense point (Minimum: 10 CP)
- 1 CP = 1 Use (Minimum: 10 CP)
- 1 CP = 0.12 Points of damage (Minimum: 1 CP)
Example: You have Q3 artillery company. You can use 150 CP. You add 20 CP to gun barrel and body, 40 CP to engine and 70 CP to ammuniton. This would mean that this artillery would have following attributes: Attack == 20, Defense == 20, Durability == 40, Damage == 8.4.
House
Components
roof - health effect
- 1 CP = 0.5 points of health (Minimum: 10 CP)
- 1 CP = 0.1 points of happiness
- 1 CP = 1 day of usage (Minimum: 10 CP)
Example: You have Q2 house company. So you can use 80 CP. You add 20 CP to walls, 30 CP to roof and layout. This would meant that house would give you 15 points of health and 3 points of happiness / day. You could live in that house 20 days before it collapses.
Hospital
Components
walls - durability (how many points of health hospital can heal in total)
- 1 CP = 2500 points of health (Minimum: 10 CP)
- 1 CP = 0.5 points of health (Minimum: 10 CP)
- 20 CP = 1 tile (Minimum: 20 CP)
Example: You have Q5 hospital company. So you can use 200 CP. You deside to add 60 points to ambulances, 100 CP to walls and 50 to roof. Your hospital would heal maxium of 25 points of healt / turn, can heal total of 250,000 points of health and will effect to 3 tiles around it.
Defense system
Components
layout - max bonus / turn
- 1 CP = 0.5 bonus point (Minimum: 10 CP)
walls - durability (number of turns it will give bonus to players (decreases only if 1 soldier is inside area of effect))
- 1 CP = 50 defense bonus points (Minimum: 10 CP)
- 20 CP = 1 tile (Minimum: 20 CP)
Example: You have Q5 defense system company. So you can use 200 CP. You deside to add 70 points to layout, 70 CP to walls and 60 to cannons. Your defense system would give 35 defense bonus points, will disappear after it has given bonuses to players for 3,500 turns. Its area of effect is 3 tiles around it.
Raw materials
Raw materials have no customization.