Airstrike

From eRepublik Official Wiki
Revision as of 05:17, 9 August 2012 by Azaret (Talk | contribs)

Jump to: navigation, search
Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
عربيIcon-Arabic.png
БългарскиIcon-Bulgaria.png
中文(简体)Icon-China.png
中文(繁體)Icon-Republic of China (Taiwan).png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
FrançaisIcon-France.png
ქართულიIcon-Georgia.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
LietuviųIcon-Lithuania.png
МакедонскиIcon-North Macedonia.png
NederlandsIcon-Netherlands.png
NorskIcon-Norway.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png
УкраїнськаIcon-Ukraine.png

An Airstrike war can be started by proposing an Airstrike law by the Country President, once the requirements of the law are met and the majority of the congress validates it.

Only the countries that don't have border with yours can be selected as targets for Airstrike.


The Airstrike has 2 requirements:

  1. amount of Health Units (provided by Food items)
  2. amount of currency

The amount of each requirement may fluctuate from country to country based on the wealth of the country.

The Airstrike laws can be proposed only once every 14 days, but only Accepted laws are taken into consideration.

Each citizen above level 25 can contribute to the Airstrike requirements.

Health formula

Health Units Required = (Country Population + All Allies Population ) * 50
Donating a Q1 Food unit will provide 2 Health Units, Q2 will provide 4 Health Units and so on.

Currency formula

Currency Required = (1.000.000 Currency + 100.000 Currency for each region owned that is not original ) * ( 1 + (25 * Number of distinct Food Resources Owned)/100 ))

Attacking

  • When the Airstrike law is validated by the congress, a new War will be started.
  • The initiator of the war has the initiative for 24 hours.
  • If initiator of the war does not start a Battle in the first 24 hours of the War, a battle will be automatically started in one of the attackable regions.

War mechanics

  • If initiator Country wins the first campaign the rest of the war will continue with normal War Rules.
  • If initiator Country loses the first Campaign, the War is closed.

Notes

  • A country with no regions cannot use Airstrike.
  • If a region is conquered, the bonus does not count as the [Transport routes] rule.
edit

Exclamation.png Important

The possibility of contributing for the Airstrike requirements will run out on DAY 1732, however Airstrike laws can be still proposed if the requirements are met.