Difference between revisions of "Booster"

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'''Boosters''' are tools provided to [[citizen]]s to improve their performances on the [[battlefield]].
 
'''Boosters''' are tools provided to [[citizen]]s to improve their performances on the [[battlefield]].
  
There are essentially five types of boosters:
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There are essentially these types of boosters:
* bazooka booster
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* [[Bazooka]] booster
* damage booster
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* Damage booster
 +
* Rank and Influence
 
* [[Ghost booster]]
 
* [[Ghost booster]]
 
* Damage Accelerator
 
* Damage Accelerator
 
* [[Prestige points booster]]
 
* [[Prestige points booster]]
 +
* Packs boosters
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* Shadow Fighter Booster
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* Miscellaneous
  
==Bazooka Booster==
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==Bazooka booster==
 
{{Main|Bazooka}}
 
{{Main|Bazooka}}
 
[[File:Icon - Bazooka Booster.png|right]]
 
[[File:Icon - Bazooka Booster.png|right]]
Bazooka booster allows citizens to inflict more damage depending on their ground [[division]].
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Bazooka booster allows citizens to inflict more damage depending on their ground [[division]], instead of the usual 10.000 damage per shot.
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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Note: ''If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will '''NOT''' be upgraded.''
 
Note: ''If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will '''NOT''' be upgraded.''
  
== Damage Booster ==
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== Damage boosters ==
[[File:Damage boosters.png]]
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=== Ground ===
 +
[[File:Damage boosters.png|frame|right|Several ground damage boosters as they appear on the battlefield]]
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A damage booster provides 50% or 100% additional damage for a limited time.<br />It works like a bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).
  
Damage booster provides a 50% or 100% additional damage for a limited time.<br />It works like bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).
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Damage boosters can be built in Quality 4 and 5 [[rocket factory|rocket factories]], earned as a reward through [[missions]], [[weekly challenge]]s and [[Power spin]]s or bought through [[pack]]s.
  
Damage boosters can be built in Quality 4 and 5 [[rocket factory|rocket factories]] or earned as a reward through [[missions]], [[Weekly challenge]]s or [[Power spin]]s.
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;Note: ''Damage boosters built-in rocket factories activate at the moment they are built.''
  
;Note: ''Damage boosters built in rocket factories activate at the moment they are built.''
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=== Air ===
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{|
 +
|[[File:Air_damage.png]]
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|The air damage booster increases the damage in an air round by 20% or 50%. It has a duration of 10 minutes.
 +
|}
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== Rank and Influence ==
 +
[[File:deploy_rank_ground.png|Ground Rank booster]][[File:deploy_rank_air.png|Air Rank booster]][[File:deploy_influence_ground.png|Ground Influence booster]][[File:deploy_influence_air.png|Air Influence boooster]]{{-}}
 +
These boosters increase the rank gained when fighting in a battle and are specific to ground or air. <br>They have effects of +10% or +20% and durations of 10 or 20 minutes.
  
[[File:ShadowFighterBoosters.png]] In special occasions the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement.
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== Ghost booster ==
 
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==Ghost Booster==
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{{Main|Ghost booster}}
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[[File:Dark ghost booster.png|right]]
 
[[File:Dark ghost booster.png|right]]
Ghost booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.
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{{Main|Ghost booster}}
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'''Ghost booster''' gives you 30% of the biggest damage per hit of the Citizen who fights in the same Ground Battle, Round, side and Division as you for 1 minute.
  
'''Examples''':<br>
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In Halloween activities, you can acquire the '''Dark Ghost Booster''', its damage boost is 100%, its duration is 5 minutes and it has an expiry date.
a) If in Round 1 of a Battle, 10 Citizens fight and the Citizen with the biggest damage/hit is a Citizen A who makes 1,000 damage/hit, when Ghost Booster is activated, you will make 300 damage/hit + the regular damage/hit you have.
+
  
b) Citizen A hits 18,000 damage/hit with Q6 Weapon and 100% damage booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 (regular damage) + 2,700 (booster damage) = 20,700, and Citizen B will hit for 2,000 (regular damage) + 2,700 (booster damage) = 4,700.
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== Damage accelerator (''DAB'') ==
 
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[[File:Damage Accelerator.png|frame|right|Icon of the accelerators]]There are two versions of damage accelerators:
Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and they have no expiry date.
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* Acquired from the [[Gold store]]:
 
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==Global notes==
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*When activated, a visual effect will be shown around citizen's weapon.
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*After each use, the certain quality of the booster requires a '''cooldown'''. During this time the booster of same or lower quality cannot be activated. For example, if a quality 2 booster is in cooldown, a citizen can activate a quality 3 one.
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*Activating a higher quality booster will replace the lower quality one, if one is already activated.
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*[[Guerrilla fights]], bombs or rockets will not be affected by this booster, but [[Bazooka]]s will get the damage bonus
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*Rank points are gained according to the damage done, so using the booster will also give citizens more rank points.
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==Damage Accelerator (''DAB'')==
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There are two versions of damage accelerators:
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* Acquired from the [[Gold_store]]:
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** Cost: {{Gold|1}}
 
** Cost: {{Gold|1}}
 
** Damage acceleration: '''2x'''
 
** Damage acceleration: '''2x'''
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** Duration: '''10 minutes'''
 
** Duration: '''10 minutes'''
  
Caracteristics:
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Characteristics:
* [[Prestige points]] are gained accordingly, so double hits also mean double Prestige Points.
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* [[Prestige points]] are gained accordingly, so double or quintuple hits also mean double Prestige Points.
* DABs can be used together with Damage Boosters and [[Bazooka]]s.
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* DABs can be used together with Damage Boosters, weapons and [[Bazooka]]s.
 
* DABs don’t affect Bombs, Rockets or [[Guerrilla fights]].
 
* DABs don’t affect Bombs, Rockets or [[Guerrilla fights]].
 
* DABs don’t have an expiration date and they can be bought for an unlimited time.
 
* DABs don’t have an expiration date and they can be bought for an unlimited time.
* They happear in the [[storage]]
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* They appear in the [[storage]]
  
 
== Prestige points booster ==
 
== Prestige points booster ==
 
{{Main|Prestige points booster}}
 
{{Main|Prestige points booster}}
The booster increases the prestige points awarded when fighting by 1 for each 10 energy.
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{|
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|[[File:prestige_booster.png]]
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|The booster increases the [[prestige points]] awarded when fighting by 1 for each 10 energy for 10 minutes.
 +
|}
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== Shadow fighter booster ==
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{|
 +
|On special occasions, the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement, but it counts for the protector points. It is only valid for one side and one division of a round in a specific campaign. Usually, it has an expiry date of 30 days.
 +
|[[File:ShadowFighterBoosters.png]]
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|}
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[[File:shadow_fighter_booster_halo.png]] When active in a round, the citizen's vehicle will have a purple halo around it.
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== Packs boosters ==
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Boosters that come with [[pack]]s:
 +
{|
 +
|-
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|[[File:PowerPackBoosters.png]] || [[Power pack|Power Pack Booster]] (1 hour): +20 Energy/6 minutes for 1 hour
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|-
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|[[File:BlitzkriegPackBoosters.png]] || [[Blitzkrieg pack|Blitzkrieg Pack Booster]] (1 hour): +2000 [[Energy center|Energy Building]] for 1 hour
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|-
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|[[File:MaverickPackBoosters.png]] || [[Maverick pack|Maverick Pack Booster]] (2 hours): This allows you to switch divisions for 2 hours. New ones refresh the expiry date.
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|-
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|[[File:InfantryKitBoosters.png]] || [[Infantry kit|Infantry Kit Booster]] (30 minutes): No experience points gained when fighting with weapons for 30 minutes.
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|-
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|[[File:TycoonPackBoosters.png]] || [[Tycoon pack|Tycoon Pack Booster]] (30 minutes): Daily limit for receiving Gold via donations and Monetary Market transactions raised to 50; +20 bonus to the base production of your companies
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|}
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== Miscellaneous ==
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{|
 +
|-
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|[[File:hero_reward.png]] || Funky Balloon Booster: Increase a Battlezone’s Hero Achievement Reward by 100%. Stacks additively up to a maximum of 10.
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|-
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|[[File:deploy_size.png]] || Deploy size: Increases the deploy size by 100% or 200%. They have a duration of 10 minutes or 20 minutes.
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|}
  
[[Category:Military]]
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==Historical information==
 +
*[[Rising:Booster]] - Boosters in eRepublik Rising
 +
{{Energy}}[[Category:Military]]

Latest revision as of 00:28, 30 May 2023

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Soldier related terms

Basic concepts: Military rankAircraft rankStrengthDamageInfluenceWeaponBoosterBattlefieldGround battleAircraft battle
Actions: TrainingFightDeployGuerrilla fights
Achievements: Battle heroCampaign heroFreedom fighterMercenarySky heroSuper soldierTop aviatorTop fighterTrue patriot
Military unit: RegimentDaily orderCombat orders
Visuals: ArmoryVehiclesTank skinsAerial skins
Tips and tricks: Military tutorialMilitary formulas

Boosters are tools provided to citizens to improve their performances on the battlefield.

There are essentially these types of boosters:

Bazooka booster

Main article: Bazooka
Icon - Bazooka Booster.png

Bazooka booster allows citizens to inflict more damage depending on their ground division, instead of the usual 10.000 damage per shot.

Division Damage dealt
Icon division 1 blue.png 20000
Icon division 2 blue.png 30000
Icon division 3 blue.png 40000
Icon division 4 blue.png 50000

Note: If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will NOT be upgraded.

Damage boosters

Ground

Several ground damage boosters as they appear on the battlefield

A damage booster provides 50% or 100% additional damage for a limited time.
It works like a bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).

Damage boosters can be built in Quality 4 and 5 rocket factories, earned as a reward through missions, weekly challenges and Power spins or bought through packs.

Note
Damage boosters built-in rocket factories activate at the moment they are built.

Air

Air damage.png The air damage booster increases the damage in an air round by 20% or 50%. It has a duration of 10 minutes.

Rank and Influence

Ground Rank boosterAir Rank boosterGround Influence boosterAir Influence boooster
These boosters increase the rank gained when fighting in a battle and are specific to ground or air.
They have effects of +10% or +20% and durations of 10 or 20 minutes.

Ghost booster

Dark ghost booster.png
Main article: Ghost booster

Ghost booster gives you 30% of the biggest damage per hit of the Citizen who fights in the same Ground Battle, Round, side and Division as you for 1 minute.

In Halloween activities, you can acquire the Dark Ghost Booster, its damage boost is 100%, its duration is 5 minutes and it has an expiry date.

Damage accelerator (DAB)

Icon of the accelerators
There are two versions of damage accelerators:
  • Acquired from the Gold store:
    • Cost: Icon - Gold.gif 1 GOLD
    • Damage acceleration: 2x
    • Duration: 3 minutes
  • Acquired from Power spin
    • Damage acceleration: 5x
    • Duration: 10 minutes

Characteristics:

  • Prestige points are gained accordingly, so double or quintuple hits also mean double Prestige Points.
  • DABs can be used together with Damage Boosters, weapons and Bazookas.
  • DABs don’t affect Bombs, Rockets or Guerrilla fights.
  • DABs don’t have an expiration date and they can be bought for an unlimited time.
  • They appear in the storage

Prestige points booster

Prestige booster.png The booster increases the prestige points awarded when fighting by 1 for each 10 energy for 10 minutes.

Shadow fighter booster

On special occasions, the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement, but it counts for the protector points. It is only valid for one side and one division of a round in a specific campaign. Usually, it has an expiry date of 30 days. ShadowFighterBoosters.png

Shadow fighter booster halo.png When active in a round, the citizen's vehicle will have a purple halo around it.

Packs boosters

Boosters that come with packs:

PowerPackBoosters.png Power Pack Booster (1 hour): +20 Energy/6 minutes for 1 hour
BlitzkriegPackBoosters.png Blitzkrieg Pack Booster (1 hour): +2000 Energy Building for 1 hour
MaverickPackBoosters.png Maverick Pack Booster (2 hours): This allows you to switch divisions for 2 hours. New ones refresh the expiry date.
InfantryKitBoosters.png Infantry Kit Booster (30 minutes): No experience points gained when fighting with weapons for 30 minutes.
TycoonPackBoosters.png Tycoon Pack Booster (30 minutes): Daily limit for receiving Gold via donations and Monetary Market transactions raised to 50; +20 bonus to the base production of your companies

Miscellaneous

Hero reward.png Funky Balloon Booster: Increase a Battlezone’s Hero Achievement Reward by 100%. Stacks additively up to a maximum of 10.
Deploy size.png Deploy size: Increases the deploy size by 100% or 200%. They have a duration of 10 minutes or 20 minutes.

Historical information


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs