Difference between revisions of "Determination"

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(Translated ,,Determination,, in Bulgarian)
(Undo revision 713970 by Olegese (talk))
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[[File:Empires&Determination.png|right]]
 
[[File:Empires&Determination.png|right]]
Когато даден регион е окупиран, решимостта на хората да отхвърлят окупацията нараства с времето. Това се изразява чрез коефициента '''Решителност''', който умножава усилията на играчите.
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When a region is kept under foreign occupation, the people’s determination to overthrow the oppressors increases over time. This leads to a '''Determination Bonus''' that multiplies the influence in battles against the oppressor.
  
Решителността е въведена на шестия рожден ден на еРепублик, в ден '''2,192''' ([[History/20 November 2013|20. ноември 2013]]).
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Determination was introduced on eRepublik's 6th Anniversary, Day '''2,192''' ([[History/20 November 2013|20 November 2013]]).
  
  
==Коефициент ,,Решителност,,==
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==Determination Bonus==
 
{| cellpadding=5
 
{| cellpadding=5
 
|rowspan=2 |[[File:Influence_bonus.png]]
 
|rowspan=2 |[[File:Influence_bonus.png]]
|Когато [[Resistance|въстание]] бива стартирано, влиянието на всеки войник, борещ се на страната на въстаниците, се умножава с коефициента ,,Решителност,,.
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|When a [[Resistance|Resistance War]] is started, the influence of each soldier fighting for the resistance is multiplied with the Determination Bonus.
 
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|Влиянието показва вашата роля в лентата за доминация. Коефициентът ,,Решителност,, умножава само вашето влияние, НЕ вашата щета или вашия ранг. С други думи, играчите ще правят същата щета, за да спечелят медалите [[True patriot|Истински патриот]] или [[Battle hero|Герой на битката]], но тяхното влияние срещу отсрещната страна в битката е по-голямо.
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|Influence represents your impact on the Domination Bar in battles. The Determination Bonus only multiplies your Influence, NOT your Damage and Rank Points. In other words, players will still contribute the same amount of damage for their [[True patriot]] or [[Battle hero]] medals, but their influence against the opposing side is bigger.
 
|}
 
|}
  
;''Nota bene:''
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;''Please note that:''
* ''Влиянието на бомбите, ракетите и [[Guerrilla fights|партизанските битки]] няма да се умножават с коефициента ,,Решителност,,.''
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* ''Influence from Bombs, Rockets or [[Guerrilla fights]] will NOT be multiplied by the Determination Bonus''
* ''Удари, нанесени с ускорители и базуки, ще бъдат умножавани с коефициента ,,Решителност,, , както и нормалните удари.''
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* ''Hits done with Damage Boosters and Bazookas are multiplied like normal hits by the Determination Bonus''
  
==Как се смята коефициента ,,Решителност,,?==
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==How is the Determination calculated?==
 
[[File:Determination.png|right]]
 
[[File:Determination.png|right]]
Коефициентът ,,Решителност,, е в пропорционална зависимост с номера на дните, в които регионът е бил окупиран. Колкото по-дълго регионът е окупиран, толкова по-голям е коефициентът ,,Решителност,,.
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The Determination Bonus is proportional with the number of days a region is occupied. The longer the region is held under occupation, the stronger the determination gets.
  
Щом регионът е освободен, коефициентът ,,Решителност,, постепенно намалява.
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Once a region is liberated, the determination will decrease gradually.
Например, [[Finland|Финландия]] освобождава Лапландия от шведска окупация, която е продължила 200 дена, и [[Sweden|Швеция]] атакува региона няколко дена по-късно, Финландия и нейните [[Mutual protection pact|съюзници]] все още ще се ,,възползват,, от коефициента ,,Решителност,, , когато защитават региона. Ако Швеция завладее региона, коефициента автоматично става равен на едно.
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For example, if [[Finland]] liberates Lapland from Swedish occupation of 200 days, and [[Sweden]] attacks the region a few days later, Finland and its [[Mutual protection pact|allies]] will still have a high Determination Bonus when defending. If, however, Sweden conquers the region back despite the high Determination Bonus, the determination is then set to 1.
  
 
[[File:Determination 1.png|700px]]
 
[[File:Determination 1.png|700px]]
 
[[File:Determination 2.png|700px]]
 
[[File:Determination 2.png|700px]]
  
==Вижте също==
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==See also==
*[[Empire|Империя]]
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*[[Empire]]
*[[Fight|Бой]]
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*[[Fight]]
*[[Battlefield|Бойно поле]]
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*[[Battlefield]]
*[[Resistance|Въстание]]
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*[[Resistance]]
 
*{{eLink|update|78|Update 78: ''Empires & Determination''}}
 
*{{eLink|update|78|Update 78: ''Empires & Determination''}}
  
 
{{Wars}}
 
{{Wars}}
[[Category: Български]]
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[[Category:Military]]

Revision as of 11:15, 15 August 2016

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Empires&Determination.png

When a region is kept under foreign occupation, the people’s determination to overthrow the oppressors increases over time. This leads to a Determination Bonus that multiplies the influence in battles against the oppressor.

Determination was introduced on eRepublik's 6th Anniversary, Day 2,192 (20 November 2013).


Determination Bonus

Influence bonus.png When a Resistance War is started, the influence of each soldier fighting for the resistance is multiplied with the Determination Bonus.
Influence represents your impact on the Domination Bar in battles. The Determination Bonus only multiplies your Influence, NOT your Damage and Rank Points. In other words, players will still contribute the same amount of damage for their True patriot or Battle hero medals, but their influence against the opposing side is bigger.
Please note that:
  • Influence from Bombs, Rockets or Guerrilla fights will NOT be multiplied by the Determination Bonus
  • Hits done with Damage Boosters and Bazookas are multiplied like normal hits by the Determination Bonus

How is the Determination calculated?

Determination.png

The Determination Bonus is proportional with the number of days a region is occupied. The longer the region is held under occupation, the stronger the determination gets.

Once a region is liberated, the determination will decrease gradually. For example, if Finland liberates Lapland from Swedish occupation of 200 days, and Sweden attacks the region a few days later, Finland and its allies will still have a high Determination Bonus when defending. If, however, Sweden conquers the region back despite the high Determination Bonus, the determination is then set to 1.

Determination 1.png Determination 2.png

See also


Wars

Basics: Military tutorialWarDeclare warNatural enemyAirstrikeBattlefieldBattleBattle prioritiesDeterminationEmpire
Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts