Difference between revisions of "Ground battle"

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m (Battle and Campaign Hero Medal: grammar and clarity)
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==Battle and Campaign Hero Medal==
 
==Battle and Campaign Hero Medal==
  
At the end of every battle, the Battle Hero Medal is awarded to the citizens that inflicted the highest damage on each side in all four divisions. They will receive an amount of gold as following:
+
At the end of every battle round, the Battle Hero Medal is awarded to the citizens that inflicted the highest damage on each side in each of the four division battles. They will gold as follows:
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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!Gold for Battle Hero
 
!Gold for Battle Hero
 
|-
 
|-
|National Guard
+
|I - National Guard
|2
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|2G
 
|-
 
|-
|Soldier
+
|II - Soldiers
|3
+
|3G
 
|-
 
|-
|Special Forces
+
|III - Special Forces
|4
+
|4G
 
|-
 
|-
|Tanks
+
|IV - Tanks
|5
+
|5G
 
|}
 
|}
  
There will be only one Campaign Hero for each of the two countries participating in the campaign, awarded as usual to the citizen that dealt the most damage in the entire campaign.
+
There is only one Campaign Hero for each side in the campaign. It is awarded to the citizen who deals the most damage in the campaign regardless of their division.
  
 
==Fight to defeat an enemy==  
 
==Fight to defeat an enemy==  

Revision as of 05:08, 15 June 2012

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Speech balloon.png Recent update

Note: This article is about a recently added feature. Details may change.

Division Battles

Starting Day 1,665 every citizen belongs to a Division due to updates in the Military Module.

Division Type Experience Level Required Experience Points
I National Guard 1 - 24 0
II Soldiers 25 - 29 5,000
III Special Forces 30 - 36 25,000
IV Tanks 37+ 60,000

A battle is now divided into the four (4) division battles with each having its own battle. For example if a citizen of experience level 26 enters a campaign to fight, he will only fight in the Division II battles.

Winning a battle

Message displayed after a division has won a mini-battle

A division battle is won by the first country to reach 1800 domination points in 90 minutes. Each division has to do this for a round to end. In addition, winning a division battle adds points towards winning the campaign:

Division Campaign Points
I - National Guard 1
II - Soldier 2
III - Special Forces 3
IV - Tanks 5

A round ends when all four division battles end. If a division battle reaches 1,800 domination points before 90 minutes and other battles are still running, it waits for the next round to start. Hence all four division battles always start at the same time.

Winning a campaign

New look of the campaign details tab

Every division battle won adds points to the total points for the campaign.


Example: After the 1st battle round, Country A wins divisions I (1pt) and III (3pts), Country B wins divisions II (2pts) and IV (5pts). The Campaign total score is thus: Country A = 4 total points and Country B = 7 total points.

After the 2nd battle round, Country A wins divisions III (3pts) and IV (5pts), Country B wins division I (1pt) and II (2pts). The Campaign total score is thus: Country A = 4 + 8 = 12 total points and Country B = 7 + 3 = 10 total points.

Winning a campaign requires at least 83 total points. A campaign can last up to 15 battles. 83 points is the most points that can be won in 15 battles, in all four divisions.

The campaign ends when one of the countries reaches 83 points, even if less than 15 battles took place in that campaign.

Battle and Campaign Hero Medal

At the end of every battle round, the Battle Hero Medal is awarded to the citizens that inflicted the highest damage on each side in each of the four division battles. They will gold as follows:

Division Gold for Battle Hero
I - National Guard 2G
II - Soldiers 3G
III - Special Forces 4G
IV - Tanks 5G

There is only one Campaign Hero for each side in the campaign. It is awarded to the citizen who deals the most damage in the campaign regardless of their division.

Fight to defeat an enemy

Furthermore, the fight button has been updated. You no longer have to click several times in order to kill an enemy. From now on, clicking it once you will make an instant kill. However, the wellness will still be consumed depending on how many hits you need in order to kill the enemy (same principle as before), and the damage, rank points and experience points will be given accordingly. If you have less health that needed to defeat an enemy, you will remain at 0 health, no extra health will be consumed by eating food or Energy bar ( like when working).