Difference between revisions of "Eat"

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{{LangMenu}}
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{{LangMenu}}{{Energy}}
  
Citizens may '''eat food''' in order to restore their health and prevent starvation. Currently, the amount of foods citizens may eat is only constrained by how much health they stored up in their town center (which for everybody, unless they upgrade their [[town center]], is 100).
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Citizens may '''eat food''' in order to restore their energy. The amount of energy that can be recovered is only constrained by their level.
  
 
== How to Eat ==
 
== How to Eat ==
You can find the '''Eat Food''' option in the sidebar of your [[Profile]], underneath the '''[[Health]]''' section. However if you do not own any food then this message will say "buy food" instead.
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You can find the blue button '''Recover Energy''' in the [[Homepage#Profile_preview|sidebar]] of most pages. If you do not own any food then this message will say "Buy food" instead.
  
 
== What happens when I eat? ==  
 
== What happens when I eat? ==  
After clicking this link, you will eat food until you have got your health as near as possible to 100 points. First your citizen will eat the highest quality food in your [[storage]]. If the highest quality food in your storage will make your health exceed 100, next highest quality food unit will be eaten instead. This is repeated until either your health has reached its maximum, you have run out of food, or you have reached the limit of wellness you previously stored up.
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After clicking this link, you will eat food until you have got your energy as near as possible to your maximum recoverable [[Energy]]. First your citizen will eat the highest quality food in your [[storage]]. If the highest quality food in your storage will make your energy exceed your maximum recoverable [[Energy]], next highest quality food unit will be eaten instead. This is repeated until:
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*your energy has reached its maximum;
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*you have run out of food;
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*you have reached the limit of energy you previously stored up.
  
''Example: Your health is 90. You have 5 Q3 food and 2 Q1 food in your storage. One Q3 food (health rises from 90 to 96) will be eaten and two Q1 food (health rises from 96 to 100).''
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''Example: Your energy is 90. You have 5 Q3 food and 2 Q1 food in your storage and your level is 1. One Q3 food (energy rises from 90 to 96) will be eaten and two Q1 food (energy rises from 96 to 100).''
  
 
'''Note''': If you have [[Energy bar|energy bars]] in your inventory, those will be consumed once you have reached your daily limit of food or you have no food left.
 
'''Note''': If you have [[Energy bar|energy bars]] in your inventory, those will be consumed once you have reached your daily limit of food or you have no food left.
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== How much food can citizen eat? ==
 
== How much food can citizen eat? ==
 
[[File:FoodLimitReached.png|right|thumb|This message appears if you try to eat on the battlefield when your limit is empty.]]
 
[[File:FoodLimitReached.png|right|thumb|This message appears if you try to eat on the battlefield when your limit is empty.]]
{{Main|Town center}}
 
  
The amount of health that can be recovered by eating food depends on the level of [[town center]] building in a citizen's land. New citizens with a level one town center can recover 100 health every hour.
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The amount of maximum energy that can be recovered by eating food depends on the [[Experience points|experience level}} of the player.
  
Once the limit is reached you will be able to eat again in one hour. The timer for your health limit increase will stop once you reached your town centers capacity and will be restarted once you consume at least one bread.
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Once the limit is reached you will be able to eat again in six minutes. The timer for your energy limit increase will stop once you reached your energy capacity and will be restarted once you consume at least one bread.
  
*''Note:'' As a compensation for the removal of work skill, citizens that were born before day 1,297 of the New World with a high enough work skill received either a +50 or +100 health building in their land. As a result, these citizens' recoverable wellness limit is higher than normal.
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Once you reach your food limit, you will be required to wait six minutes to receive another 10 energy points.
 
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Once you reach your food limit, you will be required to wait an hour to receive another 100 health points.
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{{-}}
 
{{-}}
 
== Tooltip ==
 
== Tooltip ==
This is only available in the sidebar. It will display the following information:  
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This is only available in the sidebar. It will display the following information:<br>
'''If your health is below 100, you can eat the first food from your inventory in order to recover them. You can buy food from the marketplace. You can recover up to xxx/zzz health. Time left to recover: Y'''
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'''This action recovers as much Energy as possible by consuming Food in your Storage. You can recover X more Energy [[File:Icon energy.png]]'''
  
*When there is 50 or less food that can still be consumed on the given day, an exclamation mark will be displayed above the button.
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Cases when the '''Recover Energy''' button is disabled:
*When no more food can be consumed (limit has been reached) the "Eat food" button will be disabled.
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Cases when the button is disabled:
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# If a citizen has already reached his/her limit
 
# If a citizen has already reached his/her limit
# If a citizen has 100 [[Health]]
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# If a citizen has energy equal to his/her maximum recoverable Energy
 
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NOTE: If a citizen has not reached health recover limit, and has no Food in the inventory, then the button will transform into a '''Buy Food''' button, which links to the [[Marketplace]].
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== What are houses for? ==
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'''Note: Houses can't be produced any more but houses in inventories will still remain functional!'''
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The food will not count in the beginning of the day’s calculation of health. The only item which will be taken under consideration will be the first house from your inventory. For those of you who like math, let’s describe the amount of health given by the first house with '''H'''. At the beginning of each day, each citizen will lose/gain X health points.
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Here is how '''X'''. is calculated:
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* If you have <=10 health: '''X = H-1'''
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* If you have 10<health<=50: '''X = H-2'''
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* If you have 50<health<=80: '''X = H-3'''
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* If you have 80<health<=100: '''X = H-4'''
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The amount of health given by the customization points of houses (the roof component of them) will be multiplied '''5 (five) times'''. As an example, a '''Q5 house''' customized to give you maximum health now will give you 50 health per day.
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If a citizen '''has more than one house in inventory''', the attributes of the first house will be used.
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NOTE: If a citizen has not reached energy recover limit, and has no Food in the inventory, then the button will transform into a '''Buy Food''' button, which links to the [[Marketplace]].
  
 
== Read also ==
 
== Read also ==
* [[Health]]
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* [[Energy]]
 
* [[Food]]
 
* [[Food]]
  
 
{{MenuRising}}
 
{{MenuRising}}
 
[[Category:Playing the Game]]
 
[[Category:Playing the Game]]

Revision as of 10:31, 3 February 2019

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Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs

Citizens may eat food in order to restore their energy. The amount of energy that can be recovered is only constrained by their level.

How to Eat

You can find the blue button Recover Energy in the sidebar of most pages. If you do not own any food then this message will say "Buy food" instead.

What happens when I eat?

After clicking this link, you will eat food until you have got your energy as near as possible to your maximum recoverable Energy. First your citizen will eat the highest quality food in your storage. If the highest quality food in your storage will make your energy exceed your maximum recoverable Energy, next highest quality food unit will be eaten instead. This is repeated until:

  • your energy has reached its maximum;
  • you have run out of food;
  • you have reached the limit of energy you previously stored up.

Example: Your energy is 90. You have 5 Q3 food and 2 Q1 food in your storage and your level is 1. One Q3 food (energy rises from 90 to 96) will be eaten and two Q1 food (energy rises from 96 to 100).

Note: If you have energy bars in your inventory, those will be consumed once you have reached your daily limit of food or you have no food left.

How much food can citizen eat?

This message appears if you try to eat on the battlefield when your limit is empty.

The amount of maximum energy that can be recovered by eating food depends on the [[Experience points|experience level}} of the player.

Once the limit is reached you will be able to eat again in six minutes. The timer for your energy limit increase will stop once you reached your energy capacity and will be restarted once you consume at least one bread.

Once you reach your food limit, you will be required to wait six minutes to receive another 10 energy points.

Tooltip

This is only available in the sidebar. It will display the following information:
This action recovers as much Energy as possible by consuming Food in your Storage. You can recover X more Energy Icon energy.png

Cases when the Recover Energy button is disabled:

  1. If a citizen has already reached his/her limit
  2. If a citizen has energy equal to his/her maximum recoverable Energy

NOTE: If a citizen has not reached energy recover limit, and has no Food in the inventory, then the button will transform into a Buy Food button, which links to the Marketplace.

Read also


Menu Rising

Main page · Market · Community · Rules · History