Difference between revisions of "Industry"
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{{LangMenu}}{{-}}{{TOCright}} | {{LangMenu}}{{-}}{{TOCright}} | ||
− | There are | + | There are 8 industries in game right now: 4 product industries and 4 raw material industries. |
== Industries == | == Industries == | ||
{{Main|Products}} | {{Main|Products}} | ||
− | * [[File:Icon Food Q1.png|35px]] [[Food]] - | + | * [[File:Icon Food Q1.png|35px]] [[Food]] - this industry uses [[food raw material]]s; |
− | * [[File:Icon Weapon Q1.png|35px]] [[Weapon]] - This industry uses [[ | + | * [[File:Icon Weapon Q1.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s; |
− | * [[File:Icon House Q1.png|35px]] [[House]] - | + | * [[File:Icon House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s; |
+ | * [[File:Icon - Aircraft.png]] [[Aircraft]] - this industry uses [[aircraft raw material]]s. | ||
=== Raw materials === | === Raw materials === | ||
{{Main|Raw materials}} | {{Main|Raw materials}} | ||
− | * [[File:Food Raw Material.png|35px]] [[Food raw material]] - | + | * [[File:Food Raw Material.png|35px]] [[Food raw material]] - it is used for the production of [[food]]; |
− | * [[File:Weapon Raw Material.png|35px]] [[Weapon raw material]] - | + | * [[File:Weapon Raw Material.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s; |
− | * [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - | + | * [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; |
− | + | * [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s. | |
===Resource bonus raw materials=== | ===Resource bonus raw materials=== | ||
− | + | {| class="wikitable" style="text-align:center" | |
+ | !colspan=3|Productivity bonus depending on resource rarity | ||
+ | |- | ||
+ | !Rarity | ||
+ | !Resources | ||
+ | !Bonus | ||
+ | |- | ||
+ | | Very rare | ||
+ | | [[Deer]], [[Rubber]], [[Granite]] and [[Neodymium]] | ||
+ | | 30% | ||
+ | |- | ||
+ | | Rare | ||
+ | | [[Grain]], [[Saltpeter]], [[Limestone]] and [[Cobalt]] | ||
+ | | 25% | ||
+ | |- | ||
+ | | Uncommon | ||
+ | | [[Cattle]], [[Oil]], [[Clay]] and [[Wolfram]] | ||
+ | | 20% | ||
+ | |- | ||
+ | | Common | ||
+ | | [[Fruits]], [[Aluminum]], [[Wood]] and [[Titanium]] | ||
+ | | 15% | ||
+ | |- | ||
+ | | Very common | ||
+ | | [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]] | ||
+ | | 10% | ||
+ | |- | ||
+ | |} | ||
+ | Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%). | ||
== See also== | == See also== | ||
− | *[[Productivity]] - for details on productivity for each employee | + | *[[Productivity]] - for details on productivity for each employee |
− | *[[One:Industry]] - what industries were in V1 | + | *[[One:Industry]] - what industries were there in V1 |
{{MenuEconomy}} | {{MenuEconomy}} | ||
[[Category:Economy]] | [[Category:Economy]] |
Revision as of 04:46, 3 July 2016
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There are 8 industries in game right now: 4 product industries and 4 raw material industries.
Industries
- 35px Food - this industry uses food raw materials;
- 35px Weapon - This industry uses weapon raw materials;
- 35px House - this industry uses house raw materials;
- File:Icon - Aircraft.png Aircraft - this industry uses aircraft raw materials.
Raw materials
- 35px Food raw material - it is used for the production of food;
- 35px Weapon raw material - it is used for the production of weapons;
- House raw material - it is used for the production of houses;
- 35px Aircraft raw material - it is used for the production of aircrafts.
Resource bonus raw materials
Productivity bonus depending on resource rarity | ||
---|---|---|
Rarity | Resources | Bonus |
Very rare | Deer, Rubber, Granite and Neodymium | 30% |
Rare | Grain, Saltpeter, Limestone and Cobalt | 25% |
Uncommon | Cattle, Oil, Clay and Wolfram | 20% |
Common | Fruits, Aluminum, Wood and Titanium | 15% |
Very common | Fish, Iron, Sand and Magnesium | 10% |
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
See also
- Productivity - for details on productivity for each employee
- One:Industry - what industries were there in V1