Difference between revisions of "Industry"

From eRepublik Official Wiki
Jump to: navigation, search
(image link correction)
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{LangMenu}}
+
{{LangMenu}}{{-}}{{TOCright}}
  
There are 4 industries in game right now: 2 product industries and 2 raw material industries.  
+
There are 8 industries in game right now: 4 product industries and 4 raw material industries.  
  
 
== Industries ==
 
== Industries ==
 
{{Main|Products}}
 
{{Main|Products}}
* [[Food]] - This industry uses [[Food raw material]]s.
+
* [[File:Icon - Food Q3.png|35px]] [[Food]] - this industry uses [[food raw material]]s;
* [[Weapon]] - This industry uses [[Weapon raw material]]s.  
+
* [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s;
 +
* [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s;
 +
* [[File:Icon - aircraft Q1.png|35px]] [[Aircraft]] - this industry uses [[aircraft raw material]]s.  
  
 
=== Raw materials ===
 
=== Raw materials ===
 
{{Main|Raw materials}}
 
{{Main|Raw materials}}
* [[Food raw material]] - It is used for the production of [[Food]];
+
* [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]];
* [[Weapon raw material]] - It is used for the production of [[Weapon|Weapons]];
+
* [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s;
 +
* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s;
 +
* [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s.
  
 
===Resource bonus raw materials===
 
===Resource bonus raw materials===
In addition, [[deer]], [[fish]], [[cattle]], [[fruits]] and [[grain]] regions each give a 20% bonus to [[food]] and [[Food raw material]] companies in the country, while [[aluminum]], [[saltpeter]], [[oil]], [[rubber]] and [[iron]] regions each give a 20% bonus to [[weapon]] and [[Weapon raw material]] companies.
+
{| class="wikitable" style="text-align:center"
 +
!colspan=3|Productivity bonus depending on resource rarity
 +
|-
 +
!Rarity
 +
!Resources
 +
!Bonus
 +
|-
 +
| Very rare
 +
| [[Deer]], [[Rubber]], [[Granite]] and [[Neodymium]]
 +
| 30%
 +
|-
 +
| Rare
 +
| [[Grain]], [[Saltpeter]], [[Limestone]] and [[Cobalt]]
 +
| 25%
 +
|-
 +
| Uncommon
 +
| [[Cattle]], [[Oil]], [[Clay]] and [[Wolfram]]
 +
| 20%
 +
|-
 +
| Common
 +
| [[Fruits]], [[Aluminum]], [[Wood]] and [[Titanium]]
 +
| 15%
 +
|-
 +
| Very common
 +
| [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]]
 +
| 10%
 +
|-
 +
|}
 +
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
  
== Productivity ==
+
== See also==
For details on productivity for each employee please see the [[productivity]].
+
*[[Productivity]] - for details on productivity for each employee
 +
*[[One:Industry]] - what industries were there in V1
  
{{MenuEconomy}}[[Category:ERepublik Rising]]
+
{{MenuEconomy}}
 +
[[Category:Economy]]

Revision as of 08:57, 31 January 2018

Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БеларускаяIcon-Belarus.png
БългарскиIcon-Bulgaria.png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
SuomiIcon-Finland.png
FrançaisIcon-France.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
עבריתIcon-Israel.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png


There are 8 industries in game right now: 4 product industries and 4 raw material industries.

Industries

Main article: Products

Raw materials

Main article: Raw materials

Resource bonus raw materials

Productivity bonus depending on resource rarity
Rarity Resources Bonus
Very rare Deer, Rubber, Granite and Neodymium 30%
Rare Grain, Saltpeter, Limestone and Cobalt 25%
Uncommon Cattle, Oil, Clay and Wolfram 20%
Common Fruits, Aluminum, Wood and Titanium 15%
Very common Fish, Iron, Sand and Magnesium 10%

Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).

See also