Difference between revisions of "Industry"

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=== Raw materials ===
 
=== Raw materials ===
 
{{Main|Raw materials}}
 
{{Main|Raw materials}}
* [[File:Food Raw Material.png|35px]] [[Food raw material]] - it is used for the production of [[food]];
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* [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]];
* [[File:Weapon Raw Material.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s;
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* [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s;
 
* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s;
 
* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s;
 
* [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s.
 
* [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s.

Revision as of 08:57, 31 January 2018

Languages: 
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There are 8 industries in game right now: 4 product industries and 4 raw material industries.

Industries

Main article: Products

Raw materials

Main article: Raw materials

Resource bonus raw materials

Productivity bonus depending on resource rarity
Rarity Resources Bonus
Very rare Deer, Rubber, Granite and Neodymium 30%
Rare Grain, Saltpeter, Limestone and Cobalt 25%
Uncommon Cattle, Oil, Clay and Wolfram 20%
Common Fruits, Aluminum, Wood and Titanium 15%
Very common Fish, Iron, Sand and Magnesium 10%

Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).

See also