Difference between revisions of "Industry"
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=== Raw materials === | === Raw materials === | ||
{{Main|Raw materials}} | {{Main|Raw materials}} | ||
− | * [[File:Food Raw | + | * [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]]; |
− | * [[File:Weapon Raw | + | * [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s; |
* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; | * [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; | ||
* [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s. | * [[File:Icon_-_Aircraft_raw_materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s. |
Revision as of 08:57, 31 January 2018
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There are 8 industries in game right now: 4 product industries and 4 raw material industries.
Industries
- Food - this industry uses food raw materials;
- Weapon - This industry uses weapon raw materials;
- House - this industry uses house raw materials;
- 35px Aircraft - this industry uses aircraft raw materials.
Raw materials
- Food raw material - it is used for the production of food;
- Weapon raw material - it is used for the production of weapons;
- House raw material - it is used for the production of houses;
- 35px Aircraft raw material - it is used for the production of aircrafts.
Resource bonus raw materials
Productivity bonus depending on resource rarity | ||
---|---|---|
Rarity | Resources | Bonus |
Very rare | Deer, Rubber, Granite and Neodymium | 30% |
Rare | Grain, Saltpeter, Limestone and Cobalt | 25% |
Uncommon | Cattle, Oil, Clay and Wolfram | 20% |
Common | Fruits, Aluminum, Wood and Titanium | 15% |
Very common | Fish, Iron, Sand and Magnesium | 10% |
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
See also
- Productivity - for details on productivity for each employee
- One:Industry - what industries were there in V1