Difference between revisions of "Industry"
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− | {{LangMenu}} | + | {{LangMenu}}{{-}}{{TOCright}} |
− | There are | + | There are 9 industries right now in the [[New World]]: 5 product industries and 4 raw material industries. |
− | == | + | == Product industries== |
{{Main|Products}} | {{Main|Products}} | ||
− | * [[Food]] - | + | * [[File:Icon - Food Q7.png|35px]] [[Food]] - this industry uses [[food raw material]]s; |
− | * [[Weapon]] - | + | * [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - this industry uses [[weapon raw material]]s; |
+ | * [[File:Icon - Aircraft Q1.png|35px]] [[Aircraft]] - this industry uses [[aircraft raw material]]s. | ||
+ | * [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s; | ||
+ | * [[File:Icon - Moving ticket Q5.png|35px]] [[Moving ticket]] - this industry is no longer active in production; however products can still be bought on the [[marketplace]] or won during the [[weekly challenge]]s or other special events | ||
− | + | == Raw material industries == | |
{{Main|Raw materials}} | {{Main|Raw materials}} | ||
− | * [[Food raw material]] - | + | * [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]]; |
− | * [[Weapon raw material]] - | + | * [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s; |
+ | * [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; | ||
+ | * [[File:Icon_-_Aircraft_Raw_Materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s. | ||
− | ===Resource bonus raw materials=== | + | === Resource bonus raw materials === |
− | + | {| class="wikitable" style="text-align:center" | |
+ | !colspan=3|Productivity bonus depending on resource rarity | ||
+ | |- | ||
+ | !Rarity | ||
+ | !Resources | ||
+ | !Bonus | ||
+ | |- | ||
+ | | Very rare | ||
+ | | [[Deer]], [[Rubber]], [[Granite]] and [[Neodymium]] | ||
+ | | 30% | ||
+ | |- | ||
+ | | Rare | ||
+ | | [[Grain]], [[Saltpeter]], [[Limestone]] and [[Cobalt]] | ||
+ | | 25% | ||
+ | |- | ||
+ | | Uncommon | ||
+ | | [[Cattle]], [[Oil]], [[Clay]] and [[Wolfram]] | ||
+ | | 20% | ||
+ | |- | ||
+ | | Common | ||
+ | | [[Fruits]], [[Aluminum]], [[Wood]] and [[Titanium]] | ||
+ | | 15% | ||
+ | |- | ||
+ | | Very common | ||
+ | | [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]] | ||
+ | | 10% | ||
+ | |} | ||
+ | Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%). | ||
− | == | + | == See also== |
− | + | *[[Productivity]] - for details on productivity for each employee | |
+ | *[[One:Industry]] - what industries were there in V1 | ||
− | {{MenuEconomy}}[[Category: | + | {{MenuEconomy}} |
+ | [[Category:Economy]] |
Revision as of 07:08, 9 November 2020
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There are 9 industries right now in the New World: 5 product industries and 4 raw material industries.
Product industries
- Food - this industry uses food raw materials;
- Weapon - this industry uses weapon raw materials;
- Aircraft - this industry uses aircraft raw materials.
- House - this industry uses house raw materials;
- Moving ticket - this industry is no longer active in production; however products can still be bought on the marketplace or won during the weekly challenges or other special events
Raw material industries
- Food raw material - it is used for the production of food;
- Weapon raw material - it is used for the production of weapons;
- House raw material - it is used for the production of houses;
- Aircraft raw material - it is used for the production of aircrafts.
Resource bonus raw materials
Productivity bonus depending on resource rarity | ||
---|---|---|
Rarity | Resources | Bonus |
Very rare | Deer, Rubber, Granite and Neodymium | 30% |
Rare | Grain, Saltpeter, Limestone and Cobalt | 25% |
Uncommon | Cattle, Oil, Clay and Wolfram | 20% |
Common | Fruits, Aluminum, Wood and Titanium | 15% |
Very common | Fish, Iron, Sand and Magnesium | 10% |
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
See also
- Productivity - for details on productivity for each employee
- One:Industry - what industries were there in V1