Difference between revisions of "Industry"

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There are 4 industries in game right now: 2 product industries and 2 raw material industries.  
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There are 9 industries right now in the [[New World]]: 5 product industries and 4 raw material industries.  
  
== Industries ==
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== Product industries==
 
{{Main|Products}}
 
{{Main|Products}}
* [[File:Icon Food Q1.png|35px]] [[Food]] - This industry uses [[Food raw material]]s.
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* [[File:Icon - Food Q7.png|35px]] [[Food]] - this industry uses [[food raw material]]s;
* [[File:Icon Weapon Q1.png|35px]] [[Weapon]] - This industry uses [[Weapon raw material]]s.  
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* [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - this industry uses [[weapon raw material]]s;
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* [[File:Icon - Aircraft Q1.png|35px]] [[Aircraft]] - this industry uses [[aircraft raw material]]s.
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* [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s;
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* [[File:Icon - Moving ticket Q5.png|35px]] [[Moving ticket]] - this industry is no longer active in production; however products can still be bought on the [[marketplace]] or won during the [[weekly challenge]]s or other special events
  
=== Raw materials ===
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== Raw material industries ==
 
{{Main|Raw materials}}
 
{{Main|Raw materials}}
* [[File:Food Raw Material.png|35px]] [[Food raw material]] - It is used for the production of [[Food]];
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* [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]];
* [[File:Weapon Raw Material.png|35px]] [[Weapon raw material]] - It is used for the production of [[Weapon|Weapons]];
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* [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s;
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* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s;
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* [[File:Icon_-_Aircraft_Raw_Materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s.
  
===Resource bonus raw materials===
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=== Resource bonus raw materials ===
In addition, [[deer]], [[fish]], [[cattle]], [[fruits]] and [[grain]] regions each give a 20% bonus to [[food]] and [[Food raw material]] companies in the country, while [[aluminum]], [[saltpeter]], [[oil]], [[rubber]] and [[iron]] regions each give a 20% bonus to [[weapon]] and [[Weapon raw material]] companies.
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{| class="wikitable" style="text-align:center"
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!colspan=3|Productivity bonus depending on resource rarity
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|-
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!Rarity
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!Resources
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!Bonus
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|-
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| Very rare
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| [[Deer]], [[Rubber]], [[Granite]] and [[Neodymium]]
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| 30%
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|-
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| Rare
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| [[Grain]], [[Saltpeter]], [[Limestone]] and [[Cobalt]]
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| 25%
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|-
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| Uncommon
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| [[Cattle]], [[Oil]], [[Clay]] and [[Wolfram]]
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| 20%
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|-
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| Common
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| [[Fruits]], [[Aluminum]], [[Wood]] and [[Titanium]]
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| 15%
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|-
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| Very common
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| [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]]
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| 10%
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|}
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Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
  
 
== See also==
 
== See also==
*[[Productivity]] - for details on productivity for each employee please.
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*[[Productivity]] - for details on productivity for each employee
*[[One:Industry]] - what industries were in V1.
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*[[One:Industry]] - what industries were there in V1
  
 
{{MenuEconomy}}
 
{{MenuEconomy}}
 
[[Category:Economy]]
 
[[Category:Economy]]

Revision as of 07:08, 9 November 2020

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There are 9 industries right now in the New World: 5 product industries and 4 raw material industries.

Product industries

Main article: Products

Raw material industries

Main article: Raw materials

Resource bonus raw materials

Productivity bonus depending on resource rarity
Rarity Resources Bonus
Very rare Deer, Rubber, Granite and Neodymium 30%
Rare Grain, Saltpeter, Limestone and Cobalt 25%
Uncommon Cattle, Oil, Clay and Wolfram 20%
Common Fruits, Aluminum, Wood and Titanium 15%
Very common Fish, Iron, Sand and Magnesium 10%

Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).

See also