Difference between revisions of "Military tutorial"

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=Basic Information about Fighting=
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1. '''Check your health:''' You will only be able to fight in a battle if you have 10 health or more. If you do not, you can increase health by: eating [[food]], eating [[energy bar|energy bars]], or by purchasing a [[health kit]].
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==Basic Information about Fighting==
*Furthermore, it would be extremely wise to stock up on food to maximize your fights. You can only heal the amount equal to the total amount of your health at once, and after that only 10 health every 5 minutes. If you are a new player, getting involved in your nation's [[Community communication|community]] and [[military unit|military units]] may give you links to food and maybe even weapons supplies.
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1. '''Check your energy:''' You will only be able to fight in a battle if you have 10 energy or more. If you do not, you can increase energy by: eating [[food]], eating [[Energy bar|energy bars]], or by purchasing the [[first aid kit]].
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*Furthermore, it would be extremely wise to stock food to maximize your fights. You can only heal the amount equal to the total amount of your energy at once, and after that only 10 energy every 5 minutes. Getting involved in your nation's [[Community communication|community]] and [[Military unit|military units]] may give you opportunity to get free food and maybe even weapons supplies.
  
 
2. '''Buy a weapon:''' Go to the marketplace and buy a weapon of your choice. You can fight unarmed but it will lower your damage and influence. Daily training will increase your strength. The higher your strength, and the higher your weapon's firepower, the more damage you will deal.
 
2. '''Buy a weapon:''' Go to the marketplace and buy a weapon of your choice. You can fight unarmed but it will lower your damage and influence. Daily training will increase your strength. The higher your strength, and the higher your weapon's firepower, the more damage you will deal.
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3. '''Join battle:''' Click the "Join" button to join the battle. In the case of resistance wars, you must pick a side to join ( "Join Resistance" or "Join [Country]")
 
3. '''Join battle:''' Click the "Join" button to join the battle. In the case of resistance wars, you must pick a side to join ( "Join Resistance" or "Join [Country]")
  
4. '''Select weapon:''' A weapon is automatically selected for you. If you wish to change weapons you can click the switch weapon button.
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4. '''Select weapon:''' A weapon of most damage or the late most weapon used is automatically selected for you. If you wish to change weapons you can click the switch weapon button.
  
5. '''Fighting for your side:''' Click '''"Fight"''' on the battle screen. You will attack the opposing player and lose a certain amount of health (depending on your strength and weapon and the strength and weapon of your enemy). When the enemy has lost all their health, you will be awarded influence points for your side, and will advance in rank. If the fight button is unclickable (grayed out), you are below 10 health.
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5. '''Fighting for your side:''' Click '''"Fight"''' on the battle screen. You will attack the opposing player and lose a certain amount of energy (depending on your strength and weapon and the strength and weapon of your enemy). When the enemy has lost all their energy, you will be awarded influence points for your side, and will advance in rank. If the fight button is unclickable (grayed out), you are below 10 energy.
  
=Some facts=
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==Some facts==
 
<center>[[File:Ui help.jpg]]</center>
 
<center>[[File:Ui help.jpg]]</center>
 
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===Campaigns===
 
===Campaigns===
Every time an attack or [[resistance|resistance war]] is started, a '''[[campaign]]''' begins. Each campaign contains individual battles. To win an individual battle, one side must reach 1800 domination points before the other. 10 domination points are awarded every minute for the first 30 minutes of the battle to the side having more than 50% domination, 20 points for the next 30 minutes, 30 points for the next 30 minutes and 60 points for the last 30 minutes. If 2 hours pass and no side has reached 1800 points the side with most points wins the round. To win an entire campaign, one side must win 83 total (campaign) points. Campaigns may be as short as twelve hours or stretch out for as long as thirty hours. When each battle ends, battle heroes will be determined for each side, and they will be awarded with '''Battle Hero''' medals and a certain amount of gold.
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{{Main|Campaign}}
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Every time an attack or [[Resistance|resistance war]] is started, a '''[[campaign]]''' begins. Each campaign contains individual battles. To win an individual battle, one side must reach 1800 domination points before the other. 10 domination points are awarded every minute for the first 30 minutes of the battle to the side having more than 50% domination, 20 points for the next 30 minutes, 30 points for the next 30 minutes and 60 points for the last 30 minutes. If 2 hours pass and no side has reached 1800 points, the side with most points wins the round. When each battle ends, battle heroes will be determined for each side, and they will be awarded with '''Battle Hero''' medals and a certain amount of [[gold]].
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===Divisions===
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{{Main|Division battles}}
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During each battle, the players are divided by their [[Experience points|experience level]] into four divisions. Each division has its own domination bar and its own domination points, and contributes differently to the outcome of each battle by winning a different amount of campaign points. Campaigns may be as short as twelve hours or stretch out for as long as thirty hours.
  
 
===Your Enemy and Gaining Points===
 
===Your Enemy and Gaining Points===
You can view your enemy's status, including their dominance (in percent compared to your side's domination), and who fights for them. Your enemy's influence bar will always be red, and located on the right portion of the bar regardless of their position (as an attacker/defender). Every while or so, the game awards points to the dominant side, i.e. the side with more influence. If one side is dominant, but the other side is extremely close behind, e.g. within one percent, then the game may award both sides with points.
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You can view your enemy's status, including their dominance (in percent compared to your side's domination), and who fights for them. Your enemy's influence bar will always be red, and located on the right portion of the bar regardless of their position (as an attacker/defender). Every minute or so, the game awards points to the dominant side, i.e. the side with more influence.
  
 
===Weapon attributes===
 
===Weapon attributes===
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{{Main|Weapon}}
 
* '''''Firepower:''''' The weapon's firepower, multiplied by your strength, will determine how much damage you are able to deal.
 
* '''''Firepower:''''' The weapon's firepower, multiplied by your strength, will determine how much damage you are able to deal.
* '''''Durability:''''' The weapon's durability is how many times you are able to use a weapon before it breaks. Each fight reduces a weapon's durability by one.
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* '''''Durability:''''' The weapon's durability is how many times you are able to hit with a weapon before it breaks. Each hit reduces a weapon's durability by one, but each fight may have more than one hit.
 
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===How the Hospital works===
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Hospitals can only be used by the defenders of the region. A hospital will need to have been deployed beforehand in the specific region being attacked. It can only be used if it has been placed in the construction slot number that corresponds to the current battle number (this information can be found on the region page). E.g. if a hospital has been placed in the 2nd construction slot for a particular region, then the defenders of the region will only be able to use the hospital in the second battle.
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If both of the above conditions are fulfilled, a defender can use the hospital in the battle up to the maximum amount of use/player for that hospital. E.g. if the maximum use for the hospital is 8, they will only be able to use it 8 times.
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N.B. each hospital has a durability, and will be destroyed once the durability is exhausted. E.g. if the durability of a hospital is 25000, it can only provide a total of 25000 health to defenders in the battle before it is destroyed.
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===Battle stats===
 
===Battle stats===
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== See also ==
 
== See also ==
For more specific instructions, please read [[Fight]] and [[Battlefield]] pages.
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For more specific instructions, please read [[War]], [[Fight]] and [[Battlefield]] pages.
  
[[Category:Military]][[Category:Playing the Game]]
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[[Category:Military]][[Category:Guides]]
 
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Latest revision as of 18:17, 11 April 2020


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Basic Information about Fighting

1. Check your energy: You will only be able to fight in a battle if you have 10 energy or more. If you do not, you can increase energy by: eating food, eating energy bars, or by purchasing the first aid kit.

  • Furthermore, it would be extremely wise to stock food to maximize your fights. You can only heal the amount equal to the total amount of your energy at once, and after that only 10 energy every 5 minutes. Getting involved in your nation's community and military units may give you opportunity to get free food and maybe even weapons supplies.

2. Buy a weapon: Go to the marketplace and buy a weapon of your choice. You can fight unarmed but it will lower your damage and influence. Daily training will increase your strength. The higher your strength, and the higher your weapon's firepower, the more damage you will deal.

3. Join battle: Click the "Join" button to join the battle. In the case of resistance wars, you must pick a side to join ( "Join Resistance" or "Join [Country]")

4. Select weapon: A weapon of most damage or the late most weapon used is automatically selected for you. If you wish to change weapons you can click the switch weapon button.

5. Fighting for your side: Click "Fight" on the battle screen. You will attack the opposing player and lose a certain amount of energy (depending on your strength and weapon and the strength and weapon of your enemy). When the enemy has lost all their energy, you will be awarded influence points for your side, and will advance in rank. If the fight button is unclickable (grayed out), you are below 10 energy.

Some facts

Rising battlefield.jpg

User interface

Campaigns

Main article: Campaign

Every time an attack or resistance war is started, a campaign begins. Each campaign contains individual battles. To win an individual battle, one side must reach 1800 domination points before the other. 10 domination points are awarded every minute for the first 30 minutes of the battle to the side having more than 50% domination, 20 points for the next 30 minutes, 30 points for the next 30 minutes and 60 points for the last 30 minutes. If 2 hours pass and no side has reached 1800 points, the side with most points wins the round. When each battle ends, battle heroes will be determined for each side, and they will be awarded with Battle Hero medals and a certain amount of gold.

Divisions

Main article: Division battles

During each battle, the players are divided by their experience level into four divisions. Each division has its own domination bar and its own domination points, and contributes differently to the outcome of each battle by winning a different amount of campaign points. Campaigns may be as short as twelve hours or stretch out for as long as thirty hours.

Your Enemy and Gaining Points

You can view your enemy's status, including their dominance (in percent compared to your side's domination), and who fights for them. Your enemy's influence bar will always be red, and located on the right portion of the bar regardless of their position (as an attacker/defender). Every minute or so, the game awards points to the dominant side, i.e. the side with more influence.

Weapon attributes

Main article: Weapon
  • Firepower: The weapon's firepower, multiplied by your strength, will determine how much damage you are able to deal.
  • Durability: The weapon's durability is how many times you are able to hit with a weapon before it breaks. Each hit reduces a weapon's durability by one, but each fight may have more than one hit.

Battle stats

Clicking "Battle Stats" will display the top five citizens that have provided the most war influence for your side, for each specific battle completed and overall results.

See also

For more specific instructions, please read War, Fight and Battlefield pages.

Menu Rising

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