Difference between revisions of "One:House"
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− | {{LangMenu|One:House}}<br>{{Version1}} | + | {{LangMenu|One:House}}<br>{{Version1}}__NOTOC__ |
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− | |[[ | + | |[[File:Icon_-_House.jpg]] |
− | |A '''House''' can be owned by a citizen to provide additional [[One: | + | |A '''House''' can be owned by a citizen to provide additional [[One:Wellness|wellness]]. A house can be purchased on the [[One:Marketplace|Marketplace]]. |
A higher quality house gives a greater gain in [[One:Wellness|wellness]] when consuming [[One:Food|food]]. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere. | A higher quality house gives a greater gain in [[One:Wellness|wellness]] when consuming [[One:Food|food]]. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere. | ||
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== Houses and Wellness == | == Houses and Wellness == | ||
{{MainSingle|One:Wellness#Automatic_Wellness_increase|Find out how much wellness will you gain IF you have food in your inventory}} | {{MainSingle|One:Wellness#Automatic_Wellness_increase|Find out how much wellness will you gain IF you have food in your inventory}} | ||
− | [[One:Wellness|Wellness]] gains are relative, calculated using a citizen's existing | + | [[One:Wellness|Wellness]] gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain. |
===Examples=== | ===Examples=== | ||
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== Construction == | == Construction == | ||
− | [[ | + | [[File:Icon_-_Wood.jpg|30px]] [[One:Wood|Wood]] is required to construct houses. |
− | == | + | == Further information == |
* [[One:Raw_materials#Recommended_Employees|Recommended Employees]] | * [[One:Raw_materials#Recommended_Employees|Recommended Employees]] | ||
* [[One:Raw_materials#Raw_Material_Usage|Raw Material Usage]] | * [[One:Raw_materials#Raw_Material_Usage|Raw Material Usage]] | ||
* [[One:Raw_materials#Productivity_Points|Productivity Points]] | * [[One:Raw_materials#Productivity_Points|Productivity Points]] | ||
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+ | {{One:ProductsNavigation (Template)}} | ||
+ | {{One:Wellness (Template)}} |
Revision as of 18:35, 16 May 2020
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This page has been saved as historical information from V1.
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A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.
A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere. |
Houses and Wellness
Template:MainSingle Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.
Examples
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Construction
Wood is required to construct houses.
Further information
Products |
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Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems |
Wellness and what influences it |
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Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General manager · Fight · Moving ticket · Death · Revive |