Raw materials

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Raw materials are materials that are used to manufacture products. The following items are raw materials:

File:Food Raw Material.png Food raw materials: File:Weapon Raw Material.png Weapon raw materials:


Raw materials and regions

Main article: Region productivities

Raw materials are placed in some specific regions through the world.

Resource bonuses

Products

Raw material regions give bonuses to the companies in the country. Only regions that have a transport route to capital will be taken into consideration. Isolated regions will no longer provide any bonus. Every different food resource (see the table above) country owns gives +20% bonus to all food and Food raw material companies located in that country. Same goes for weapons: every different weapon resource country owns gives +20% bonus to all weapon and Weapon raw material companies located in that country.

Example: Country has 2 grain, deer, fruits, oil and rubber. Food companies will get +60% bonus (grain, deer, fruits) and weapon companies +40% bonus (oil, rubber).

Transport routes

In order the bonus to be effective there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be effective, the region where the resource is found needs to be connected through regions of your country to your capital.

Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they won't show in the resources section of the economy page.

Producing raw materials

Main article: Buildings

Raw materials are produced in 10 different buildings in my places. Each industry needs a specific raw material:

Raw material usage

  • For food: Q / food unit
  • For weapons: 10*Q / weapon

From this table you can see the required amount of raw materials when you work in different quality companies with different kinds of resource bonuses.

Raw materials required per worker in different quality food and weapon companies with different bonuses
Building type Quality 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
90px
Food
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
90px
Weapon
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Q7 2000 2400 2800 3200 3600 4000
  • Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.

Amount of products produced

See productivity page.

See Also