Rising:House

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Template:Health

Icon - House.jpg A House can be owned by a citizen to provide additional health. A house can be purchased on the Marketplace.

Components

A house consists of a roof and the walls. The roof influences health, while the walls influence durability (days of usage).

Component attributes

  • Q1 house will give you maximum of 10 health / day and will last for 10 days.
  • Q2 house will give you maximum of 20 health / day and will last for 20 days.
  • Q3 house will give you maximum of 30 health / day and will last for 30 days.
  • Q4 house will give you maximum of 40 health / day and will last for 40 days.
  • Q5 house will give you maximum of 50 health / day and will last for 50 days.

Health Gain

Health can be increased by houses as follows:

  1. If the citizen has <=10 health: X = H-1
  2. If the citizen has 10<health<=50: X = H-2
  3. If the citizen has 50<health<=80: X = H-3
  4. If the citizen has 80<health<=100: X = H-4

where H is the health label on the first house in your inventory and X is the value that is added to your health at day change.

Construction

Houses cannot be constructed anymore.

See also