Rising:Military formulas/Bahasa Indonesia
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Military · Productivity · Productivity (V2) · Productivity (V3) · Skill |
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Kesempatan menyerang
Kesempatan menyerang menunjukan seberapa besar kesempatan yang anda miliki untuk menyerang lawan.
A = B + ((ATT - DEF) / (100 / (100 - B)))
- A: Kesempatan menyerang
- B: Basic Hit Chance (60 %)
- ATT: Nilai Serangan - tergantung pada kustomisasi senjata dan jumlah bonus yang diterima
- DEF: Nilai Pertahanan - tergantung pada kustomisasi senjata dan jumlah bonus yang diterima
Nilai Serangan
- ATT = nilai serangan senjata + bonus dari unit vs unit + bonus dari booster
Nilai Pertahanan
- DEF = nilai pertahanan senjata + bonus dari area + bonus dari booster + bonus dari sistem pertahanan
Bonuses
Unit vs. Unit bonuses
- Infanteri: +20 poin serangan jika melawan Artileri
- Tank: +20 poin serangan jika melawan Infanteri
- Unit udara: +20 poin serangan jika melawan Tank
- Artileri: +20 poin serangan jika melawan Unit Udara
Bonus dari Area:
- Dataran: Unit udara +20 poin pertahanan
- Hutan: Infanteri +20 poin pertahanan
- Bukit: Tank +20 poin pertahanan
- Kota: Artileri +20 poin pertahanan
Damage
Di versi Rising, damage berbeda dengan perhitungan di versi 1. There are several modifiers that define what damage will one unit deals during fight. Damage is dealt only if the hit was successful, and that depends on attack hit chance
D = ((1 + (S - 1)/10) × W) + R
- D: the soldier's damage
- W: the weapon's basic damage
- S: the soldier's weapon skill
- R: random modifier
Basic damage
Basic weapon damage depends on how many customization points are spent at Ammunition. 100 points are equal to the maximal weapon damage which is different for every type of weapon. Usually, only high-quality weapons got maximum damage points.
Unit skill
Every soldier got skill with a weapon. Every level of weapon skill increase damage with 10%.
Random modifier
The random modifier is between 0% and 3%.
Critical damage
There's always a chance that some hits will be stronger than usual. They are called critical hits. The chance is higher with higher military ranks. The critical damage is 50% (+ eventual booster used) higher than the normal damage.