Rising:Product customization

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This page has been saved as historical information from Rising.
This information is out of date and should not be used for current game play.

Product customization increases the variety of products you'll be able to buy. Products are customized differently so you can find just the one that suits your needs.

Customization points

The different kinds of customization is based on customization points. General managers can choose the way how they distribute the customization points between product components. However the amount of customization points available is limited. It depends from the customization level of the company. So there is no way that every attribute of product could be maxed.

When customizing company, you can use maxium of 100 customization points to one component. You must use all customization points available before you can save the customization.

Product components

Each product has 2, 3 or 4 different components. Some components may require minimum value of CPs. Here is information about all products and their components:

Icon - Food.jpg Food

Components
Ingredients.png ingredients - health effect

  • 1 CP = 0.1 points of health

Packaging food.png packaging - happiness effect

  • 1 CP = 0.1 points of happiness

Example: You have Q2 food company. You can use maxium of 60 CPs. You deside that you add 15 CP to ingredients and 45 CP to packaking. The food your company produces will increase users health by 1.5 / day and 4.5 happiness / day.

Icon - Moving Ticket.jpg Moving ticket

Components
Paper.png paper - health effect

  • 1 CP = 0.1 points of health

Packaging MT.png packaging - happiness effect

  • 1 CP = 0.1 points of happiness

Itinerary.png itinerary - moving distance

  • 20 CP = 1 zone (Minimum: 20 CP)

Example: You have Q3 ticket company. You have 120 CP to use. You must use at least 20 CP to itinerary. You add 50 to paper and packaging. The tickets your company produces will effect to users health and happiness by 5 points. User can move only 1 zone.

Icon - Rifle.png Rifle

Components
Tankbarrel.png Rifle Barrel - attack value

  • 1 CP = 1 Attack point (Minimum: 10 CP)

Frame rifle.png Frame - defense value

  • 1 CP = 1 Defense point (Minimum: 10 CP)

Riflebutt.png Rifle Butt - durability

  • 1 CP = 1 Use (Minimum: 10 CP)

Ammunition rifle.png Ammunition - damage

  • 1 CP = 0.1 Points of damage (Minimum: 1 CP)

Example: You have Q4 rifle company. You can use 200 CP. You add 100 CP to ammunition, 20 to rifle butt and 40 to rifle barrel and frame. Products attributes would be: Attack == 40, Defense == 40, Durability == 20 uses and Damage = 10.

Icon - Tank.png Tank

  • 1 CP = 6 production points

Components
Tankbarrel.png Tank barrel - attack value

  • 1 CP = 1 Attack point (Minimum: 10 CP)

Body tank.png Body - defense value

  • 1 CP = 1 Defense point (Minimum: 10 CP)

Engine tank.png Engine - durability

  • 1 CP = 1 Use (Minimum: 10 CP)

Ammunition.png Ammunition - damage

  • 1 CP = 0.14 Points of damage (Minimum: 1 CP)

Example: You have Q5 tank company. You can use 250 CP. You add 100 CP to ammunition, 20 to engine, 60 to body, 70 to tank barrel. The tank would have following attributes: Attack == 70, Defense == 60, Durability == 20 uses, Damage = 14.

Icon - Airunit.png Air unit

Components
Tankbarrel.png Missiles - attack value

  • 1 CP = 1 Attack point (Minimum: 10 CP)

Body au.png Body - defense value

  • 1 CP = 1 Defense point (Minimum: 10 CP)

Engine tank.png Engine - durability

  • 1 CP = 1 Use (Minimum: 10 CP)

Ammunition au.png Ammunition - damage

  • 1 CP = 0.12 Points of damage (Minimum: 1 CP)

Example: You have Q1 air unit company. You can use 50 CP. You add 20 CP to ammunition, 10 to engine, 10 to body, 10 to missiles. Your air unit would have following attributes: Attack = 10, Defense = 10, Durability = 10, Damage == 2,4.

Icon - Artillery.png Artillery

  • 1 CP = 3 production points

Components
Tankbarrel.png Gun Barrel - attack value

  • 1 CP = 1 Attack point (Minimum: 10 CP)

Body art.png Body - defense value

  • 1 CP = 1 Defense point (Minimum: 10 CP)

Engine tank.png Engine - durability

  • 1 CP = 1 Use (Minimum: 10 CP)

Ammunition.png Ammunition - damage

  • 1 CP = 0.12 Points of damage (Minimum: 1 CP)

Example: You have Q3 artillery company. You can use 150 CP. You add 20 CP to gun barrel and body, 40 CP to engine and 70 CP to ammuniton. This would mean that this artillery would have following attributes: Attack == 20, Defense == 20, Durability == 40, Damage == 8.4.

Icon - House.jpg House

Components
Icon - Roof.png roof - health effect

  • 1 CP = 0.5 points of health (Minimum: 10 CP)

Icon - Layout.png layout - happiness effect

  • 1 CP = 0.1 points of happiness

Icon - Walls.png wall - durability

  • 1 CP = 1 day of usage (Minimum: 10 CP)

Example: You have Q2 house company. So you can use 80 CP. You add 20 CP to walls, 30 CP to roof and layout. This would meant that house would give you 15 points of health and 3 points of happiness / day. You could live in that house 20 days before it collapses.

Icon - Hospital.jpg Hospital

Components
Icon - Walls.png walls - durability (how many points of health hospital can heal in total)

  • 1 CP = 2500 points of health (Minimum: 10 CP)

Icon - Roof.png roof - max heal / turn

  • 1 CP = 0.5 points of health (Minimum: 10 CP)

Icon - Ambulances.png ambulances - area of effect

  • 20 CP = 1 tile (Minimum: 20 CP)

Example: You have Q5 hospital company. So you can use 200 CP. You deside to add 60 points to ambulances, 100 CP to walls and 50 to roof. Your hospital would heal maxium of 25 points of healt / turn, can heal total of 250,000 points of health and will effect to 3 tiles around it.

Icon - Defense System.jpg Defense system

Components
Icon - Layout.png layout - max bonus / turn

  • 1 CP = 0.5 bonus point (Minimum: 10 CP)

Icon - Walls.png walls - durability (number of turns it will give bonus to players (decreases only if 1 soldier is inside area of effect))

  • 1 CP = 50 defense bonus points (Minimum: 10 CP)

Cannons.png cannons - area of effect

  • 20 CP = 1 tile (Minimum: 20 CP)

Example: You have Q5 defense system company. So you can use 200 CP. You deside to add 70 points to layout, 70 CP to walls and 60 to cannons. Your defense system would give 35 defense bonus points, will disappear after it has given bonuses to players for 3,500 turns. Its area of effect is 3 tiles around it.

Raw materials

Raw materials have no customization.