Difference between revisions of "Rising:Productivity formula (V2)"
From eRepublik Official Wiki
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=== Business Modifier === | === Business Modifier === | ||
− | + | M for | |
− | * | + | *Food/Weapon - 40 |
− | * | + | *Grain/Iron - 15 |
− | * | + | *Fruit/Oil - 30 |
− | * | + | *Fish/Aluminum - 50 |
− | * | + | *Cattle/Saltpeter - 70 |
+ | *Deer/Rubber - 100 | ||
==Units Created== | ==Units Created== | ||
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=== Calculators === | === Calculators === | ||
− | *[ | + | *[https://erep.vlife.0sites.net Firilacroco's Productivity Calculator] |
Latest revision as of 09:42, 5 August 2020
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This page has been saved as historical information from Rising.
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Formulas |
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Military · Productivity · Productivity (V2) · Productivity (V3) · Skill |
Productivity
Productivity = (1 + (S/10) + B) * M
- S: Skill level
- B: Region Bonuses as integer representation (eg 80% will be 0.8)
- M: Business Modifier
Business Modifier
M for
- Food/Weapon - 40
- Grain/Iron - 15
- Fruit/Oil - 30
- Fish/Aluminum - 50
- Cattle/Saltpeter - 70
- Deer/Rubber - 100
Units Created
U = P / C
- U: Units Created. Always rounded up to the nearest whole number (10.1 becomes 11)
- P: Productivity
- C: For Food/Raw Material Companies: 1
- C: For Weapon Companies: 10
Raws Used
Ru = U * (Q * R)
- Ru: Raws Used
- U: Units Created
- Q: Company Quality
- R: For Food Companies: 1
- R: For Weapon Companies: 10