Difference between revisions of "Rising:Productivity formula (V2)"

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=== Business Modifier ===
 
=== Business Modifier ===
*M for Food/Weapon - 40
+
M for  
*M for Grain/Iron - 15
+
*Food/Weapon - 40
*M for Fruit/Oil - 30
+
*Grain/Iron - 15
*M for Fish/Aluminium - 50
+
*Fruit/Oil - 30
*M for Cattle/Saltpeter - 70
+
*Fish/Aluminum - 50
*M for Deer/Rubber - 100
+
*Cattle/Saltpeter - 70
 +
*Deer/Rubber - 100
  
 
==Units Created==
 
==Units Created==
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=== Calculators ===
 
=== Calculators ===
*[http://erep.vlife.0sites.net Firilacroco's Productivity Calculator]
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*[https://erep.vlife.0sites.net Firilacroco's Productivity Calculator]

Latest revision as of 09:42, 5 August 2020

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This page has been saved as historical information from Rising.
This information is out of date and should not be used for current game play.



Formulas

Military · Productivity · Productivity (V2) · Productivity (V3) · Skill

Productivity


Productivity = (1 + (S/10) + B) * M
  • S: Skill level
  • B: Region Bonuses as integer representation (eg 80% will be 0.8)
  • M: Business Modifier

Business Modifier

M for

  • Food/Weapon - 40
  • Grain/Iron - 15
  • Fruit/Oil - 30
  • Fish/Aluminum - 50
  • Cattle/Saltpeter - 70
  • Deer/Rubber - 100

Units Created


U = P / C
  • U: Units Created. Always rounded up to the nearest whole number (10.1 becomes 11)
  • P: Productivity
  • C: For Food/Raw Material Companies: 1
  • C: For Weapon Companies: 10

Raws Used


Ru = U * (Q * R)
  • Ru: Raws Used
  • U: Units Created
  • Q: Company Quality
  • R: For Food Companies: 1
  • R: For Weapon Companies: 10

Calculators