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<center><span style="font-size:11px;">''This page is about the in-game War module. <br /> For a list of wars that have occurred in eRepublik and have their wiki page, see '''[[:Category:Wars]]''' and for the info about all currently active in-game wars, see the '''[[wars]]''' page.''</span></center>
<BR><center>''This page is about the in-game War module. For a historical list of wars that have occurred in eRepublik, see [[:Category: Wars]]''</center><BR>
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{{-}}{{TOCright}}
{{Wars}}
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==Starting a war==
== Starting a war ==
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{{Main|Declare war|Airstrike|Natural enemy}}
A war can be started by two ways: by [[Declare war|declaring it]] or setting another country as a [[natural enemy]]. When declaring a war, the initiator must pay gold depending on its population. If country is set as a natural enemy, gold won't be charged to start a war.
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A war can be started in three ways:
 +
*by [[Declare war|declaring war]] to another bordering country;
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*by launching an [[airstrike]] another not bordering country;
 +
*by setting another bordering country as a [[natural enemy]].
 +
 
 +
''Please note:'' countries having an active [[mutual protection pact]] '''cannot''' declare war to or airstrike each other, but they '''can''' set each other as the natural enemy.
  
== Attacking ==
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'''Starting fee''':<br />
When a new war is being started, the initiator of the war will hold initiative, which means they can decide which enemy region to attack. While holding initiative, they cannot be attacked by the opposing country in this war. They will keep the initiative as long as they keeps winning battles and thus conquering enemy regions. In the moment the first battle is lost, the initiative will change: now the enemy will be able to counter attack.
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When declaring war, the initiator must pay [[gold]] depending on its population.<br />
 +
Airstrike has a certain variable cost in [[energy]] and [[currency]].<br />
 +
If a country is set as a natural enemy, neither gold nor currency will be charged to start a war.
  
But the initiative cannot be held forever: presidents will have 24 hours to decide which region to attack. Once they do, the battle will be started immediately, else, at the end of the 24 hours time, '''a battle will be automatically started in one of the attackable regions'''. Also, there will be just one battle at a time, so no other regions can be attacked while a battle is still in progress.
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==Attacking==
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When a new war is being started, the initiator of the war will hold the initiative, which means they can decide which enemy region to attack. While holding the initiative, they cannot be attacked by the opposing country in this war. They will keep the initiative as long as they keep winning battles and thus conquering enemy regions. At the moment the first battle is lost, the initiative will change: now the enemy will be able to counter attack.
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 +
But the initiative cannot be held forever: [[president]]s will have 24 hours to decide which region to attack. Once they do, the battle will be started immediately, else, at the end of the 24 hours time, '''a battle will be automatically started in one of the attackable regions'''. Also, there will be just one battle at a time, so no other regions can be attacked while a battle is still in progress.
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For the battle to start, when set by the President, after selecting the region, a small pop-up appears requesting to validate the selection by typing  the region's name. Then the battle is put in the queue, and if the queue is empty, it will start 30 seconds later.
  
 
No gold is needed for attacking.
 
No gold is needed for attacking.
 
[[File:Attacking_notice.jpg|frame|There will be a notice on the war page informing which country is going to attack next. You will also see if the attacker has put a battle to queue.|center]]
 
[[File:Attacking_notice.jpg|frame|There will be a notice on the war page informing which country is going to attack next. You will also see if the attacker has put a battle to queue.|center]]
  
=== Restrictions ===
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===Restrictions===
A region that already has an active battle can't be attacked. However that attack can be put to an '''invader queue'''.
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A region that already has an active battle can't be attacked. However, that attack can be put to an '''invader queue'''.
 
* A battle will start after the battles in the region are over '''AND''' the region don't change ownership during battles before the attack;
 
* A battle will start after the battles in the region are over '''AND''' the region don't change ownership during battles before the attack;
 
* If after the battle has started the attacker loses its border with the attacked region, the campaign '''will not''' be stopped.
 
* If after the battle has started the attacker loses its border with the attacked region, the campaign '''will not''' be stopped.
  
== War mechanics ==
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==War mechanics==
Wars have ''campaigns'' in which two countries and possibly their allies fight for a region: one defends it and others try to conquer it. Campaigns have many ''battles. In each battle there are 4 divisions, decided by experience level. Each division fights their own "miniature" battle, separate from each other.
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{{Main|Campaign|Battle|Ground battle|Aircraft battle|Battlefield}}
{| class="wikitable" style="text-align:center;"
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Wars have [[campaign]]s in which two [[countries]] and possibly their allies fight for a region: one defends it and others try to conquer it. Campaigns have several rounds that are referred to as battles, depending on how dominant one side is. In each battle, soldiers fight on a [[battlefield]] and each soldier [[division]] fights in its own "mini-battle" (round), separate from each other.
!Division
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!Type
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!Experience Level
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!Required Experience Points
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|-
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|I
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|National Guard
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|1 - 24
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|0
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|-
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|II
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|Soldiers
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|25 - 29
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|5,000
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|-
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|III
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|Special Forces
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|30 - 36
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|25,000
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|-
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|IV
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|Tanks
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|37+ 
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|60,000
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|}
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Example: A citizen of level 31 experience enters a battle. That citizen will be fighting in Division 3, because of their experience level.
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==Ending a war==
=== Campaigns ===
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There are also two ways to end a war:
Campaigns are fights over region. Campaigns last from 12 hours to 30 hours depending on how many ''battles'' are needed to get enough '''points''' to win the campaign. The winner of a campaign is the side which first wins '''83''' points in total and will get to attack next in the war. Each division is worth a different amount of points, it is scored as follows:
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{| class="wikitable" style="text-align:center;"
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!Division
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!Campaign Points
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|-
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|I - National Guard
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|1
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|-
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|II - Soldier
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|2
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|-
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|III - Special Forces
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|3
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|-
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|IV - Tanks
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|5
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|}
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[[Achievements#CH|Campaign hero]] medals are awarded for the whole campaign to 2 soldiers: one for the attacker's best soldier and one for defender's best soldier, regardless of division.
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=== Battles ===
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Every ''campaign'' has 8-15 battles which last from 1 hour to 1.5 hours depending on how dominant one combatant is.
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:'''Note: the battle is automatically closed after 2 hours, even if the sides don't reach 1800 points.'''
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The winner of each divisional battle is the side that first reaches over '''1800 points''', or the one who has more points after 2 hours of battle. Every minute one side has over 50% control will award the side with X number of points where X is:
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* 0-30 minutes into the battle, '''10 points''' at every minute;
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* 31-60 minutes into the battle,''' 20 points''' at every minute;
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* 61-90 minutes into the battle; '''30 points''' at every minute;
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* 91-120 minutes into the battle, '''60 points''' at every minute.
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In order for a battle to end, '''every''' division needs a side to reach 1800 points. If one division finishes before the rest they must wait until all divisional battles are finished before the next one can begin. This way all divisions start at the same time each battle.
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''Note'': If both countries have 1800 points at the end (division is tied), defender will be declared as winner.
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[[Achievements#BH|Battle hero]] achievements are awarded in every battle to 8 soldiers: One to each citizen with the highest influence in their '''separate''' division, on '''both''' sides. The amount of gold received through the Battle Hero medal varies by division.
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{| class="wikitable" style="text-align:center;"
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!Division
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!Gold for Battle Hero
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|-
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|I - National Guard
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|{{Gold|2}}
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|-
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|II - Soldiers
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|{{Gold|3}}
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|-
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|III - Special Forces
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|{{Gold|4}}
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|-
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|IV - Tanks
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|{{Gold|5}}
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|}
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== Ending a war ==
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There is also 2 ways to end a war:
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* signing a [[peace treaty]]
 
* signing a [[peace treaty]]
* having no more common borders
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* having no more common borders, when no campaign (resistance campaigns excluded) in that war is active.
  
If the another country is totally conquered, the war will end as the two countries no longer share a common border with each other.
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If the two countries no longer share a common border, the Natural Enemy is cancelled.
  
== War list ==
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==War list==
[[File:Warlistnew.PNG|thumb|500px]]
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[[File:Homepage military section.png|thumb|200px|List of military campaigns on the homepage.]]
The war list is a list of all conquest and resistance wars. It can be viewed via the [[Info]] menu or when you click on ''Military Campaigns'' below the the Campaign of the day on the [[homepage]].
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{{Main|Wars}}
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The war list is a list of all active wars.  
  
Here you can see the name and flag of the attacking and defending country.{{-}}
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It can be viewed via the [[Wars]] menu or when you click on ''Military Campaigns'' on the [[homepage]].{{-}}
  
== War details ==
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==War details==
 
[[File:War_details.png|thumb|450px]]
 
[[File:War_details.png|thumb|450px]]
You can see the details of war by clicking "Details" button in the war list at the military page of the [[country administration]]. The results will tell you:
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You can see the details of war by clicking "Details" button in the [[Military#Active_wars|war list at the military tab]] of the country page. The results will tell you:
 
* The names of the attacker, the defender and their allies
 
* The names of the attacker, the defender and their allies
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 +
Upon clicking the details button, the list for the war will be extended and include additional information:
 
* How long the war has been active
 
* How long the war has been active
* Currently active battles
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* All region battles
* Results of ended battles
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** Currently active battles with the date and time when the battle started. A join button will be displayed here.
* Locations of each battle
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** Results of ended battles
  
The number of allies are shown under each country, and by hovering over the number, you can view the names of the allies.
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The number of allies is shown under each country, and by hovering over the number, you can view the names of the allies.
  
If you see "no active battles" then no battles are currently being fought in that war.{{-}}
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For closed war, a message '''This war is no longer active''' will appear.{{-}}
  
== What happens when a region is conquered? ==
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==What happens when a region is conquered?==
[[File:Battle_won.png|frame|right]]
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[[File:Battle_won.png|frameless|right|600px]]
* the region will belong to the victorious country;
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* The region will belong to the victorious country;
* if it's the last region of the defending country
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* If it's the last region of the defending country:
** all citizens will belong to the occupying country ;
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** all citizens will become residents of the occupying country (citizenship won't be changed);
 
** all the wars that the defending country have are over;
 
** all the wars that the defending country have are over;
 
** companies in that country will not move to the conqueror;
 
** companies in that country will not move to the conqueror;
 
** if it's election day and the voting or vote checking is still going:
 
** if it's election day and the voting or vote checking is still going:
 
*** for congressional elections: new congress won't be chosen (no congress at all);
 
*** for congressional elections: new congress won't be chosen (no congress at all);
* if it's not the last region then:  
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* If it's not the last region then:  
** if it was the [[capital (political)|capital]], the new capital will be the most populated region belonging to the defending country.
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** if it was the [[capital (political)|capital]], the new capital will be the most populated region belonging to the defending country. The most populated region is taken based on the number of '''visitors''' displayed on the region page.
** If the region is conquered during congressional elections, candidates in the conquered region won't get into congress;
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** if the region is conquered during congressional elections, the total amount of elected congressmen will change according to the [[Division of congress members|amount of remaining regions]];
* citizens who are born to the conquered region will receive [[citizenship]] of the original owner{{-}}
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* Citizens who are born to the conquered region will receive [[citizenship]] of the original owner.
  
== See also ==
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{{Wars}}
* [[Resistance war]]
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* [[Battlefield]]
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{{MenuRising}}
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[[Category:Military]]
 
[[Category:Military]]

Latest revision as of 16:57, 24 January 2021

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This page is about the in-game War module.
For a list of wars that have occurred in eRepublik and have their wiki page, see Category:Wars and for the info about all currently active in-game wars, see the wars page.


Starting a war

Main articles: Declare war, Airstrike, and Natural enemy

A war can be started in three ways:

Please note: countries having an active mutual protection pact cannot declare war to or airstrike each other, but they can set each other as the natural enemy.

Starting fee:
When declaring war, the initiator must pay gold depending on its population.
Airstrike has a certain variable cost in energy and currency.
If a country is set as a natural enemy, neither gold nor currency will be charged to start a war.

Attacking

When a new war is being started, the initiator of the war will hold the initiative, which means they can decide which enemy region to attack. While holding the initiative, they cannot be attacked by the opposing country in this war. They will keep the initiative as long as they keep winning battles and thus conquering enemy regions. At the moment the first battle is lost, the initiative will change: now the enemy will be able to counter attack.

But the initiative cannot be held forever: presidents will have 24 hours to decide which region to attack. Once they do, the battle will be started immediately, else, at the end of the 24 hours time, a battle will be automatically started in one of the attackable regions. Also, there will be just one battle at a time, so no other regions can be attacked while a battle is still in progress.

For the battle to start, when set by the President, after selecting the region, a small pop-up appears requesting to validate the selection by typing the region's name. Then the battle is put in the queue, and if the queue is empty, it will start 30 seconds later.

No gold is needed for attacking.

There will be a notice on the war page informing which country is going to attack next. You will also see if the attacker has put a battle to queue.

Restrictions

A region that already has an active battle can't be attacked. However, that attack can be put to an invader queue.

  • A battle will start after the battles in the region are over AND the region don't change ownership during battles before the attack;
  • If after the battle has started the attacker loses its border with the attacked region, the campaign will not be stopped.

War mechanics

Wars have campaigns in which two countries and possibly their allies fight for a region: one defends it and others try to conquer it. Campaigns have several rounds that are referred to as battles, depending on how dominant one side is. In each battle, soldiers fight on a battlefield and each soldier division fights in its own "mini-battle" (round), separate from each other.

Ending a war

There are also two ways to end a war:

  • signing a peace treaty
  • having no more common borders, when no campaign (resistance campaigns excluded) in that war is active.

If the two countries no longer share a common border, the Natural Enemy is cancelled.

War list

List of military campaigns on the homepage.
Main article: Wars

The war list is a list of all active wars.

It can be viewed via the Wars menu or when you click on Military Campaigns on the homepage.

War details

War details.png

You can see the details of war by clicking "Details" button in the war list at the military tab of the country page. The results will tell you:

  • The names of the attacker, the defender and their allies

Upon clicking the details button, the list for the war will be extended and include additional information:

  • How long the war has been active
  • All region battles
    • Currently active battles with the date and time when the battle started. A join button will be displayed here.
    • Results of ended battles

The number of allies is shown under each country, and by hovering over the number, you can view the names of the allies.

For closed war, a message This war is no longer active will appear.

What happens when a region is conquered?

Battle won.png
  • The region will belong to the victorious country;
  • If it's the last region of the defending country:
    • all citizens will become residents of the occupying country (citizenship won't be changed);
    • all the wars that the defending country have are over;
    • companies in that country will not move to the conqueror;
    • if it's election day and the voting or vote checking is still going:
      • for congressional elections: new congress won't be chosen (no congress at all);
  • If it's not the last region then:
    • if it was the capital, the new capital will be the most populated region belonging to the defending country. The most populated region is taken based on the number of visitors displayed on the region page.
    • if the region is conquered during congressional elections, the total amount of elected congressmen will change according to the amount of remaining regions;
  • Citizens who are born to the conquered region will receive citizenship of the original owner.


Wars

Basics: Military tutorialWarDeclare warNatural enemyAirstrikeBattlefieldBattleBattle prioritiesDeterminationEmpire
Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts