Difference between revisions of "Weapon"
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− | <gallery style="float:right;" perrow=1 widths= | + | <gallery style="float:right;" perrow=1 widths=50px heights=50px> |
File:Icon Weapon Q1.png | File:Icon Weapon Q1.png | ||
File:Icon Weapon Q2.png | File:Icon Weapon Q2.png | ||
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File:Icon Weapon Q7.png | File:Icon Weapon Q7.png | ||
File:Icon Weapon Q10.png | File:Icon Weapon Q10.png | ||
+ | File:Weapon q10 special.png | ||
+ | File:Missle.png | ||
+ | File:Nuke.png | ||
+ | File:Rocket.png | ||
</gallery> | </gallery> | ||
{{LangMenu}}<br /> | {{LangMenu}}<br /> | ||
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== Weapon Qualities == | == Weapon Qualities == | ||
− | [[File: | + | [[File:Icon_Weapon_Q7.png|left|frame|Q7 weapon]] |
The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones. | The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones. | ||
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''': | A weapon's quality level determines two characteristics: '''durability''' and '''firepower''': | ||
− | *Q1: 1 Durability, 20 Firepower | + | *Q1: 1 Durability, 20% Firepower |
− | *Q2: 2 Durability, 40 Firepower | + | *Q2: 2 Durability, 40% Firepower |
− | *Q3: 3 Durability, 60 Firepower | + | *Q3: 3 Durability, 60% Firepower |
− | *Q4: 4 Durability, 80 Firepower | + | *Q4: 4 Durability, 80% Firepower |
− | *Q5: 5 Durability, 100 Firepower | + | *Q5: 5 Durability, 100% Firepower |
− | *Q6: 6 Durability, 120 Firepower | + | *Q6: 6 Durability, 120% Firepower |
− | *Q7: 10 Durability, 200 Firepower | + | *Q7: 10 Durability, 200% Firepower |
− | + | A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the [[Battlefield|battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side. | |
− | + | ||
− | + | ||
− | A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single | + | |
==Special Weapons== | ==Special Weapons== | ||
− | { | + | {|align=center border=0 |
− | + | |width=50 align=center|[[File:Icon Weapon Q10.png|50px]] | |
− | + | |'''[[Bazooka]]''': 3 Durability, defeat any enemies with 1 hit, and take '''10,000''' [[File:Icon Damage.png|16px|damage]] per hit | |
− | + | |- | |
− | *Nukes are 1 hit weapons that can be used in battle to deal '''5,000,000''' instant damage! | + | |width=50 align=center|[[File:Missle.png|50px]] |
− | + | |'''Rockets (''GTG Missles'')'''. Can be produced in your [[Rocket Factory]]. The Rocket damage varies according to the level of your [[Rocket Factory]]: | |
− | + | * ''1 lvl: '''50,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | + | * ''2 lvl: '''250,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | + | * ''3 lvl: '''500,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | + | * ''4 lvl: '''1,000,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | + | |- | |
− | + | |width=50 align=center|[[File:Nuke.png|50px]] | |
− | Div 1 : 75 | + | |'''Nuclear bomb'''. Nukes are 1 hit promo weapons, that could be obtained after winning a [[Achievements|Campaign Hero]] medal in promo. Nuclear Bomb can be used in battle to deal '''5,000,000''' instant damage! |
− | + | |- | |
− | Div 2 : 375 | + | |width=50 align=center|[[File:Rocket.png|50px]] |
− | + | |'''ASM Missle'''. Missles are 1 hit promo weapons, that could be obtained after winning a [[Achievements|Battle Hero]] medal in promo. The ASM Missles damage varies according to the [[Division Battles|division]] you are in: | |
− | Div 3 : 750 | + | *''Div 1 : '''75,000''' [[File:Icon Damage.png|16px|damage]]'' |
− | + | *''Div 2 : '''375,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | Div 4 : 1 | + | *''Div 3 : '''750,000''' [[File:Icon Damage.png|16px|damage]]'' |
− | + | *''Div 4 : '''1,500,000''' [[File:Icon Damage.png|16px|damage]]'' | |
− | ''' | + | |} |
== See also == | == See also == |
Revision as of 05:56, 14 September 2012
- Icon Weapon Q1.png
- Icon Weapon Q2.png
- Icon Weapon Q3.png
- Icon Weapon Q4.png
- Icon Weapon Q5.png
- Icon Weapon Q6.png
- Icon Weapon Q7.png
- Missle.png
- Nuke.png
- Rocket.png
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Products and Raw materials: |
Weapons are used by citizens in the battles. Weapons can more than double the amount of damage made in battles.
Producing weapons
- Weapon raw material is used to produce weapons.
- If the country owns a region that's connected to capital with aluminum, iron, saltpeter, oil or rubber, every company in that country will get +20% production bonus per resource.
Weapon Qualities
The effectiveness of weapons in combat depend on their quality. The higher quality weapons will most often perform much better than lower quality ones.
A weapon's quality level determines two characteristics: durability and firepower:
- Q1: 1 Durability, 20% Firepower
- Q2: 2 Durability, 40% Firepower
- Q3: 3 Durability, 60% Firepower
- Q4: 4 Durability, 80% Firepower
- Q5: 5 Durability, 100% Firepower
- Q6: 6 Durability, 120% Firepower
- Q7: 10 Durability, 200% Firepower
A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
Special Weapons
Bazooka: 3 Durability, defeat any enemies with 1 hit, and take 10,000 per hit | |
50px | Rockets (GTG Missles). Can be produced in your Rocket Factory. The Rocket damage varies according to the level of your Rocket Factory: |
50px | Nuclear bomb. Nukes are 1 hit promo weapons, that could be obtained after winning a Campaign Hero medal in promo. Nuclear Bomb can be used in battle to deal 5,000,000 instant damage! |
50px | ASM Missle. Missles are 1 hit promo weapons, that could be obtained after winning a Battle Hero medal in promo. The ASM Missles damage varies according to the division you are in: |
See also