Difference between revisions of "Weapon"
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− | <gallery style="float:right;" perrow=1 widths= | + | {{LangMenu}}{{-}} |
− | File:Icon Weapon Q1.png | + | {{MenuProducts}} |
− | File:Icon Weapon Q2.png | + | <gallery style="float:right;" perrow=1 widths=50px heights=50px> |
− | File:Icon Weapon Q3.png | + | File:Icon - Weapon Q1.png |
− | File:Icon Weapon Q4.png | + | File:Icon - Weapon Q2.png |
− | File:Icon Weapon Q5.png | + | File:Icon - Weapon Q3.png |
− | File:Icon Weapon Q6.png | + | File:Icon - Weapon Q4.png |
− | File:Icon Weapon Q7.png | + | File:Icon - Weapon Q5.png |
− | File:Icon | + | File:Icon - Weapon Q6.png |
+ | File:Icon - Weapon Q7.png | ||
+ | File:Icon - Bazooka.png | ||
+ | File:Icon - Bazooka with a booster.png | ||
+ | File:Rocket missile.png | ||
+ | File:Big bomb.png | ||
+ | File:Small bomb.png | ||
</gallery> | </gallery> | ||
− | {{ | + | {{TOCright}} |
− | + | '''Weapons''' are used by citizens on the [[Battlefield|battlefield]] in the [[ground battle]]s. Weapons can more than double the amount of [[damage]] made in the [[battle]]s. | |
− | ''' | + | There are two main types of weapons: '''normal''' and '''special'''. |
− | == | + | == Normal weapons== |
− | + | Normal weapons are weapons that can be produced in weapon factories and sold/bought on [[marketplace]]. | |
− | + | ||
− | == | + | === Production === |
− | [[File: | + | {{Main|Weapon raw material}} |
+ | [[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.{{-|left}} | ||
+ | If the country owns a region that's connected to the capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%. <br> | ||
+ | If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives a 30% bonus, not 60%). | ||
− | The effectiveness of weapons in combat | + | === Weapon qualities === |
+ | The effectiveness of weapons in combat depends on their quality. The higher quality weapons will most often perform much better than lower quality ones. | ||
+ | [[File:Icon - Weapon Q7.png|left|frame|Q7 weapon]] | ||
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''': | A weapon's quality level determines two characteristics: '''durability''' and '''firepower''': | ||
− | *Q1: 1 Durability, 20 Firepower | + | *Q1: 1 Durability, 20% Firepower |
− | *Q2: 2 Durability, 40 Firepower | + | *Q2: 2 Durability, 40% Firepower |
− | *Q3: 3 Durability, 60 Firepower | + | *Q3: 3 Durability, 60% Firepower |
− | *Q4: 4 Durability, 80 Firepower | + | *Q4: 4 Durability, 80% Firepower |
− | *Q5: 5 Durability, 100 Firepower | + | *Q5: 5 Durability, 100% Firepower |
− | *Q6: 6 Durability, 120 Firepower | + | *Q6: 6 Durability, 120% Firepower |
− | *Q7: 10 Durability, 200 Firepower | + | *Q7: 10 Durability, 200% Firepower |
− | + | {{-|left}} | |
− | + | A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much [[damage]] it can inflict. On the [[battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side. | |
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− | A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single | + | |
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− | + | ==Special weapons== | |
+ | {{Main|Special weapon}} | ||
+ | There are also several special weapons that can be used by [[soldier]]s in the [[ground battle]]s that are acquired in a different way besides normal production in the weapon factories. Most common special weapons are as follow: | ||
− | + | {|align=left border=0 | |
+ | |width=50 |[[File:Icon - Bazooka.png|50px]] | ||
+ | |'''[[Bazooka]]''': 3 Durability, defeats any enemy with 1 hit, and does '''10,000''' [[File:Icon Damage.png|16px|damage]] per hit | ||
+ | |- | ||
+ | |width=50 |[[File:Rocket missile.png|50px]] | ||
+ | |'''Rockets''' (formerly ''GTG Missiles'') have a damage that varies according to the level of the rocket factory: | ||
+ | * ''1 lvl: '''50,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | * ''2 lvl: '''250,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | * ''3 lvl: '''500,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | * ''4 lvl: '''1,750,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | * ''5 lvl: '''2,500,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | |- | ||
+ | |width=50 align=center|[[File:Big bomb.png|50px]] | ||
+ | |'''Big bomb''' (formerly ''Nuclear bomb''). Big bombs are 1 hit promo weapons, that could be used in battle to deal '''5,000,000''' instant damage. | ||
+ | |- | ||
+ | |width=50 align=center|[[File:Small bomb.png|50px]] | ||
+ | |'''Small bomb''' (formerly ''ASM Missile''). Small bombs are 1 hit promo weapons, whose damage varies according to the [[division]] you are in: | ||
+ | *''Div 1 : '''75,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | *''Div 2 : '''375,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | *''Div 3 : '''750,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | *''Div 4 : '''1,500,000''' [[File:Icon Damage.png|16px|damage]]'' | ||
+ | '''''Please note:''' When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first.'' | ||
+ | |- | ||
+ | |width=50 align=center|[[File:AIM-92 Stinger.png|50px]] | ||
+ | |'''AIM-92 Stinger''' deals 1000 damage per hit while having a durability of three hits and eliminating a regular enemy with one hit. AIM-92 Stinger is the only special weapon that is used in the [[aircraft battle]]s. Unlike most items, the AIM-92 Stinger's duration in the storage does not stack and the duration of each AIM-92 is tracked separately. | ||
− | + | This weapon can be obtained only during promotional campaigns. | |
+ | |} | ||
+ | {{-}} | ||
== See also == | == See also == | ||
− | * [[ | + | * [[Rising:Weapon]] |
+ | * [[One:Weapon]] | ||
− | {{MenuEconomy}}[[Category:Military]] | + | {{MenuEconomy}}[[Category:Military]][[Category:Products]] |
Revision as of 14:28, 12 April 2021
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Products and Raw materials: |
Weapons are used by citizens on the battlefield in the ground battles. Weapons can more than double the amount of damage made in the battles.
There are two main types of weapons: normal and special.
Normal weapons
Normal weapons are weapons that can be produced in weapon factories and sold/bought on marketplace.
Production
Weapon raw material is used to produce weapons.
If the country owns a region that's connected to the capital with aluminum, iron, saltpeter, oil or rubber, every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.
If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives a 30% bonus, not 60%).
Weapon qualities
The effectiveness of weapons in combat depends on their quality. The higher quality weapons will most often perform much better than lower quality ones.
A weapon's quality level determines two characteristics: durability and firepower:
- Q1: 1 Durability, 20% Firepower
- Q2: 2 Durability, 40% Firepower
- Q3: 3 Durability, 60% Firepower
- Q4: 4 Durability, 80% Firepower
- Q5: 5 Durability, 100% Firepower
- Q6: 6 Durability, 120% Firepower
- Q7: 10 Durability, 200% Firepower
A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much damage it can inflict. On the battlefield this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
Special weapons
There are also several special weapons that can be used by soldiers in the ground battles that are acquired in a different way besides normal production in the weapon factories. Most common special weapons are as follow:
Bazooka: 3 Durability, defeats any enemy with 1 hit, and does 10,000 per hit | |
Rockets (formerly GTG Missiles) have a damage that varies according to the level of the rocket factory: | |
Big bomb (formerly Nuclear bomb). Big bombs are 1 hit promo weapons, that could be used in battle to deal 5,000,000 instant damage. | |
Small bomb (formerly ASM Missile). Small bombs are 1 hit promo weapons, whose damage varies according to the division you are in:
Please note: When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first. | |
AIM-92 Stinger deals 1000 damage per hit while having a durability of three hits and eliminating a regular enemy with one hit. AIM-92 Stinger is the only special weapon that is used in the aircraft battles. Unlike most items, the AIM-92 Stinger's duration in the storage does not stack and the duration of each AIM-92 is tracked separately.
This weapon can be obtained only during promotional campaigns. |
See also