Rising talk:Productivity formula

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Are we sure that the U=P / M equation is correct? The results fron U=6.6/3 = 2.2, whilst with CCCP it gives this: http://a.imageshack.us/img684/8316/cccp.png . Does anyone know how CCCP gets 0.044 as opposed to 2.2. --Blaggard 00:33, 14 July 2010 (UTC)

Have you tried asking the same question to Kumnaa? --Belea2008 07:48, 14 July 2010 (UTC)
Are you sure that CCCP is correct? I tend to believe that Belea (being one of the people who BUILD the formulas) tends to know more than most about what these formulas are. --Icon-Australia.png Timeoin|Say G'Day 07:51, 14 July 2010 (UTC)
I've just found a discrepancy when we compare what's been given and what seems to be a linked source. However I will ask Kumnaa about his own formulae. --Blaggard 12:33, 14 July 2010 (UTC)
I've talked to Kumnaa, he agrees that the equation missing something. It should be U = P / ( M * CP). --Blaggard 12:43, 14 July 2010 (UTC)
There we go :) Trust me - Belea knows the correct formulas - he is the only person out of all the people mentioned and talking in this discussion who is paid to know this stuff :D --Icon-Australia.png Timeoin|Say G'Day 14:30, 14 July 2010 (UTC)
And if the Wiki page is not correlated with what happens in game = bug (either in game play, either in Wiki). I suggest you report it in order to elucidate the mystery. :P--Belea2008 15:03, 14 July 2010 (UTC)
Ow. My head hurts. You're using big words like "elucidate" :P But yes, it may be different to the game, but still, I know how meticulously (i can use big words to? :D) you check the formulas before you post them on here :) --Icon-Australia.png Timeoin|Say G'Day 15:18, 14 July 2010 (UTC)
It was the correct formulae for raw material companies, but for everything else it wasn't correct because it didn't account for the customisation points. Now it does and everything is fine. --Blaggard 17:46, 14 July 2010 (UTC)
Damn customisations - they make it hard to make formulas! :) (And hard to work out if you're getting a good deal when buying stuff :P) --Icon-Australia.png Timeoin|Say G'Day 02:28, 15 July 2010 (UTC)
You can help yourself there by making a running history of your purchases and sales. Using these values you can make a running average for what you bought and what you sold, for say over a week. When the markets stabilize it'll be the wages in competition because raw materials seen to be produced more than what's needed. In the UK this has probably been achieved with food, q3 +3/+6 going for about 5gbp, which with current wages and wheat price is competitive with a space for profit. The hard point I reckon will be hiring the correct anount of people at the correct skill to balance each other out, because with stuff like artillery and tanks et al, you have 4 pieces each with their own CP value. So much fun. --Blaggard 13:40, 15 July 2010 (UTC)
One good thing though, is that Wellness/Happiness are increased shortly with the DIRECT amount stated with the food, regardless of wellness to start with. So +3 wellness and +6-ish happiness works our really well here too :) --Icon-Australia.png Timeoin|Say G'Day 14:58, 15 July 2010 (UTC)


Deletion? No, it can be continuously edited to whatever the admins change. What was the reason for attempting it to be deleted? Blaggard 22:38, 22 November 2010 (UTC)

12/05/2011 Changes

Due to work done on eUK forums here http://forums.erepublik.co.uk/viewtopic.php?f=16&t=66835, we've found the new productivity formula which is here http://forums.erepublik.co.uk/viewtopic.php?f=9&t=66844 I'm not one that's any decent with working with wiki's, could someone update it? Blaggard 08:37, 12 May 2011 (PDT)