Difference between revisions of "Power spin"

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|[[image:Power spin banner.png]]
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|[[Citizen]]s can now win unique prizes with the new Power Spin.<br />Here is what you need to know about it:
Citizens can now win unique prizes with the new Power Spin. Here is what you need to know about it:
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|}
  
 
==General Info==
 
==General Info==
- Every citizen gets ONE FREE SPIN per day
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[[File:Spin.png|300px|thumb|right|Power Spin]]
- For 1 Gold you can spin again. Each following spin in that day will cost +0.1 more than the previous one.
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*Every citizen gets ONE FREE SPIN per day
- Winning a Jackpot unlocks the next available Jackpot
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*For 1 Gold you can spin again. Each following spin in that day will cost +0.1 more than the previous one.
- The Jackpot progress and spin cost is reset at the beginning of each day (00:00 eRepublik time)
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*Winning a Jackpot unlocks the next available Jackpot
- The Power Spin is available until the end of Day 2,231
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*The Jackpot progress and spin cost is reset at the beginning of each day (00:00 eRepublik time)
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*The Power Spin is available until the end of Day 2,231
  
 
==Prizes==
 
==Prizes==
- +100 Energy House for 7 days
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*+100 [[Buildings#Special_buildings|Energy House]] for 7 days
- 50% Damage Booster 10 min
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*50% Damage Booster 10 min
- 100 Prestige Points
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*100 Prestige Points
- Bazooka Booster
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*[[Bazooka#Booster_Bazooka|Bazooka Booster]]
- 5 Winter Treats
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*5 Winter Treats
- Energy Bar
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*[[Energy bar|Energy Bar]]
- Spin again
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*Spin again
- Jackpot
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*Jackpot
  
[[File:Spin.png|200px|thumb|right|Spin Power]]
 
  
 
==Jackpot Prizes==
 
==Jackpot Prizes==
- Level 1: +100% Damage Booster for 24 hours
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*Level 1: +100% Damage Booster for 24 hours
- Level 2: + 500 Energy Center valid for 7 days
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*Level 2: + 500 [[Buildings#Special_buildings|Energy Center]] valid for 7 days
- Level 3: 500 Gold
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*Level 3: 500 [[Gold]]
  
 
All prizes are instantly awarded and activated.
 
All prizes are instantly awarded and activated.
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===Please note:===
 
===Please note:===
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*If you have an active 50% Damage Booster, win the Jackpot and receive the 100% Damage Booster, the previously active 50% Damage Booster will no longer be active.
  
- If you have an active 50% Damage Booster, win the Jackpot and receive the 100% Damage Booster, the previously active 50% Damage Booster will no longer be active.
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*If you have an active 100% Damage Booster and you claim a 50% Damage Booster, only the 100% one will be active but the timer of both boosters will be running. After the 100% Damage Booster’s time ends, the 50% Damage Booster will be active if it is still has available time.
 
+
- If you have an active 100% Damage Booster and you claim a 50% Damage Booster, only the 100% one will be active but the timer of both boosters will be running. After the 100% Damage Booster’s time ends, the 50% Damage Booster will be active if it is still has available time.
+
  
 
In order to eliminate these unwanted scenarios, a future update will allow the manual activation of boosters.
 
In order to eliminate these unwanted scenarios, a future update will allow the manual activation of boosters.
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 +
==See also==
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*[[Latest Game Changes]]
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 +
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Power spin banner.png Citizens can now win unique prizes with the new Power Spin.
Here is what you need to know about it:

General Info

Power Spin
  • Every citizen gets ONE FREE SPIN per day
  • For 1 Gold you can spin again. Each following spin in that day will cost +0.1 more than the previous one.
  • Winning a Jackpot unlocks the next available Jackpot
  • The Jackpot progress and spin cost is reset at the beginning of each day (00:00 eRepublik time)
  • The Power Spin is available until the end of Day 2,231

Prizes


Jackpot Prizes

  • Level 1: +100% Damage Booster for 24 hours
  • Level 2: + 500 Energy Center valid for 7 days
  • Level 3: 500 Gold

All prizes are instantly awarded and activated.

If you have an active 50% Damage Booster and you win another 50% Damage Booster, the available time will be extended accordingly. The same happens if you have an active 100% Damage Booster and you win another 100% Damage Booster.

Please note:

  • If you have an active 50% Damage Booster, win the Jackpot and receive the 100% Damage Booster, the previously active 50% Damage Booster will no longer be active.
  • If you have an active 100% Damage Booster and you claim a 50% Damage Booster, only the 100% one will be active but the timer of both boosters will be running. After the 100% Damage Booster’s time ends, the 50% Damage Booster will be active if it is still has available time.

In order to eliminate these unwanted scenarios, a future update will allow the manual activation of boosters.

See also