Difference between revisions of "Rising:Productivity formula"

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== Productivity ==
 
== Productivity ==
 
 
{{Formula|1=
 
{{Formula|1=
 
{{Bigmath|Productivity {{=}} <VAR>A</VAR> * (3.6 + (<VAR>B</VAR> * 0.4))  * <VAR>C</VAR> * (1 + ((<Var>Bo</var>+<var>R</var>+<var>Co</var>)/100)) * 8<br>}}
 
{{Bigmath|Productivity {{=}} <VAR>A</VAR> * (3.6 + (<VAR>B</VAR> * 0.4))  * <VAR>C</VAR> * (1 + ((<Var>Bo</var>+<var>R</var>+<var>Co</var>)/100)) * 8<br>}}
  
 
*{{Math|<VAR>A</VAR>}}: Employees multiplier
 
*{{Math|<VAR>A</VAR>}}: Employees multiplier
*{{Math|<VAR>B</VAR>}}: Skill level
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*{{Math|<VAR>B</VAR>}}: [[Rising:Economy skill|Skill level]]
*{{Math|<VAR>C</VAR>}}: Health multiplier
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*{{Math|<VAR>C</VAR>}}: [[Rising:Health|Health]] multiplier
*{{Math|<VAR>Bo</VAR>}}: Citizen's [[Work#Choosing a booster|booster]] in percent
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*{{Math|<VAR>Bo</VAR>}}: Citizen's [[Rising:Booster|booster]] in percent
 
*{{Math|<VAR>R</VAR>}}: High region boost
 
*{{Math|<VAR>R</VAR>}}: High region boost
 
*{{Math|<VAR>Co</VAR>}}: Citizenship bonus of 25% if applicable.
 
*{{Math|<VAR>Co</VAR>}}: Citizenship bonus of 25% if applicable.
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Where,
 
Where,
 
* A = Employees Multiplier
 
* A = Employees Multiplier
* Ne = Number of employees in a company
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* Ne = Number of employees in a [[Rising:Company (presentation page)|company]]
 
* Nr = Number of recommended employees
 
* Nr = Number of recommended employees
 
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=== Region boost ===
 
=== Region boost ===
 
The region bonus only applies if the region is CONNECTED to the capital of your country. Isolated regions won't provide any bonus.
 
The region bonus only applies if the region is CONNECTED to the capital of your country. Isolated regions won't provide any bonus.
* If company is a raw material company: {{Math|R {{=}} 25}} if the country has at least one region with the corresponding high resource
+
* If a company is a raw material company: {{Math|R {{=}} 25}} if the country has at least one region with the corresponding high resource
 
* If the company is a food company: {{Math|R {{=}} 5 * unique country food resources}}
 
* If the company is a food company: {{Math|R {{=}} 5 * unique country food resources}}
 
* If the company is a weapon company: {{Math|R {{=}} 5 * unique country weapon resources}}
 
* If the company is a weapon company: {{Math|R {{=}} 5 * unique country weapon resources}}
* '''Food resources''' are [[Grain]], [[Fish]], [[Cattle]], [[Deer]] and [[Fruits]].
+
* '''[[Rising:Food|Food]] resources''' are Grain, Fish, Cattle, Deer and Fruits.
* '''Weapon resources''' are [[Iron]], [[Saltpeter]], [[Rubber]], [[Aluminum]] and [[Oil]].
+
* '''[[Rising:Weapon|Weapon]] resources''' are Iron, Saltpeter, Rubber, Aluminum and Oil.
 
* Duplicate resources don't count - if a country has two high Fish regions and one Cattle, the bonus is still 10%.
 
* Duplicate resources don't count - if a country has two high Fish regions and one Cattle, the bonus is still 10%.
 
* "Country" above refers to the country the company resides in.
 
* "Country" above refers to the country the company resides in.
  
 
== Completing products ==
 
== Completing products ==
* To create '''products''', a certain number of productivity must be 'converted' into products.
+
* To create '''products''', certain number of productivity must be 'converted' into products.
 
* To find the amount of products created, use the following formula:
 
* To find the amount of products created, use the following formula:
 
<br>
 
<br>
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=== Required productivity ===
 
=== Required productivity ===
* Each industry requires a different amount of productivity.
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* Each industry requires a different amount of productivity
* The company quality doesn't effect the number of [[products]] produced - thus if you work in Q1 or Q5 company you will make the same amount of products in both companies
+
* The company quality doesn't affect the number of products produced - thus if you work in Q1 or Q5 company you will make the same amount of products in both companies
* Every created products requires certain amount of [[raw materials]]
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* Every created product requires a certain amount of raw materials
 +
 
 
{|
 
{|
 
|-
 
|-
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!colspan=2|Required productivity for completing one product
 
!colspan=2|Required productivity for completing one product
 
|-
 
|-
! Industry
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!Industry
! Required productivity
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!Required productivity
 
|-
 
|-
|Food
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|[[Rising:Food|Food]]
 
|6
 
|6
 
|-
 
|-
|Moving tickets
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|[[Rising:Moving ticket|Moving tickets]]
 
|60
 
|60
 
|-
 
|-
|House
+
|[[Rising:House|House]]
 
|750
 
|750
 
|-
 
|-
|Hospital
+
|[[Rising:Hospital|Hospital]]
 
|3450
 
|3450
 
|-
 
|-
|Defense system
+
|[[Rising:Defense system|Defense system]]
 
|3450
 
|3450
 
|-
 
|-
|Weapons
+
|[[Rising:Weapon|Weapons]]
 
|60
 
|60
 
|-
 
|-
 
|Raw materials
 
|Raw materials
| 6
+
|6
 
|}
 
|}
 
|style="vertical-align:top"|
 
|style="vertical-align:top"|
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!colspan=6|Required amount of raw materials to complete one product
 
!colspan=6|Required amount of raw materials to complete one product
 
|-
 
|-
! Industry
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!Industry
! Q1
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!Q1
! Q2
+
!Q2
! Q3
+
!Q3
! Q4
+
!Q4
! Q5
+
!Q5
 
|-
 
|-
|Food
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|[[Rising:Food|Food]]
 
|1
 
|1
 
|2
 
|2
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|5
 
|5
 
|-
 
|-
|Moving tickets
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|[[Rising:Moving ticket|Moving tickets]]
 
|10
 
|10
 
|20
 
|20
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|50
 
|50
 
|-
 
|-
|House
+
|[[Rising:House|House]]
 
|125
 
|125
 
|250
 
|250
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|625
 
|625
 
|-
 
|-
|Hospital
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|[[Rising:Hospital|Hospital]]
 
|545
 
|545
 
|1100
 
|1100
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|2875
 
|2875
 
|-
 
|-
|Defense system
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|[[Rising:Defense system|Defense system]]
 
|545
 
|545
 
|1100
 
|1100
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|2875
 
|2875
 
|-
 
|-
|Weapons
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|[[Rising:Weapon|Weapons]]
 
|10
 
|10
 
|20
 
|20
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== Recommended Employees ==
 
== Recommended Employees ==
''Number of recommended '''[[Employee|employees]]''' in each industry:''
+
''Number of recommended '''employees''' in each industry:''
 
* Food, Moving ticket, Rifle, Tank, Artillery, Air unit, Raw materials - ≦10 employees
 
* Food, Moving ticket, Rifle, Tank, Artillery, Air unit, Raw materials - ≦10 employees
 
* House, Hospital, Defense system - ≦20 employees
 
* House, Hospital, Defense system - ≦20 employees
  
===Calculators===
+
== Calculators ==
 
* [http://erepublik.gameaddicts.ws/productivity_calc.html Essentials Productivity Calculator]
 
* [http://erepublik.gameaddicts.ws/productivity_calc.html Essentials Productivity Calculator]
 
* [http://erescripts.tk/productivity/ eScripts' Productivity Calculator]
 
* [http://erescripts.tk/productivity/ eScripts' Productivity Calculator]
 
== See also ==
 
* [[Raw materials]]
 

Latest revision as of 06:57, 7 June 2020

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Formulas

Military · Productivity · Productivity (V2) · Productivity (V3) · Skill

Productivity


Productivity = A * (3.6 + (B * 0.4)) * C * (1 + ((Bo+R+Co)/100)) * 8
  • A: Employees multiplier
  • B: Skill level
  • C: Health multiplier
  • Bo: Citizen's booster in percent
  • R: High region boost
  • Co: Citizenship bonus of 25% if applicable.

Employees multiplier

  • if Ne ≦ Nr: A = 2
  • if Ne > Nr: A = 3 - (Ne / Nr)
  • if A < 1: A = 1

Where,

  • A = Employees Multiplier
  • Ne = Number of employees in a company
  • Nr = Number of recommended employees

Health multiplier

C = 1 + 2 * Health / 100

Where,

  • C = Health multiplier
  • Health = Current health

Region boost

The region bonus only applies if the region is CONNECTED to the capital of your country. Isolated regions won't provide any bonus.

  • If a company is a raw material company: R = 25 if the country has at least one region with the corresponding high resource
  • If the company is a food company: R = 5 * unique country food resources
  • If the company is a weapon company: R = 5 * unique country weapon resources
  • Food resources are Grain, Fish, Cattle, Deer and Fruits.
  • Weapon resources are Iron, Saltpeter, Rubber, Aluminum and Oil.
  • Duplicate resources don't count - if a country has two high Fish regions and one Cattle, the bonus is still 10%.
  • "Country" above refers to the country the company resides in.

Completing products

  • To create products, certain number of productivity must be 'converted' into products.
  • To find the amount of products created, use the following formula:



Pr = P / R

Where,

  • Pr: Products created
  • P: Your productivity
  • R: Required productivity per item


Required productivity

  • Each industry requires a different amount of productivity
  • The company quality doesn't affect the number of products produced - thus if you work in Q1 or Q5 company you will make the same amount of products in both companies
  • Every created product requires a certain amount of raw materials
Required productivity for completing one product
Industry Required productivity
Food 6
Moving tickets 60
House 750
Hospital 3450
Defense system 3450
Weapons 60
Raw materials 6
Required amount of raw materials to complete one product
Industry Q1 Q2 Q3 Q4 Q5
Food 1 2 3 4 5
Moving tickets 10 20 30 40 50
House 125 250 375 500 625
Hospital 545 1100 1725 2300 2875
Defense system 545 1100 1725 2300 2875
Weapons 10 20 30 40 50

Skill increase

Skill increase while working.


SP = Productivity

  • SP = Skill points
  • Productivity = Users total productivity (booster included)

Recommended Employees

Number of recommended employees in each industry:

  • Food, Moving ticket, Rifle, Tank, Artillery, Air unit, Raw materials - ≦10 employees
  • House, Hospital, Defense system - ≦20 employees

Calculators