Difference between revisions of "Rising:Residence"
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{{LangMenu|Rising:Residence}}{{-}}{{Rising}} | {{LangMenu|Rising:Residence}}{{-}}{{Rising}} | ||
− | '''Residence''' is a building found on everyone's [[Rising:My land|land]]. Town center | + | '''Residence''' is a building found on everyone's [[Rising:My land|land]]. Until day [[History/28_August_2012|1743]] ({{Day|1743|from=erep}}) residence location was known as '''Town center''', however there were also town center buildings which defined the ability to store health recovered by [[Rising:Eat|eating the food]]. The higher the quality of a citizen's town center, the more that citizen can store up before recovering. |
− | Every six minutes your town center stores the possibility to recover 10 | + | Every six minutes your town center stores the possibility to recover 10 health by [[Rising:Eat|eating food]] until the maximum amount of storable health is reached. After your town centers capacity reached its maximum the 6 minutes timer will start again after you consumed at least 1 bread. Before day 1743 instead of being able to recover 10 health every 6 minutes, you were able to recover 100 health per hour. |
− | After your town centers capacity reached its maximum the 6 | + | |
== Upgrading Residence == | == Upgrading Residence == | ||
− | Residence can be updated by clicking the building in [[Rising:My land|your land]]. In order to upgrade Residence citizen needs to full certain requirements found from table below. | + | Residence can be updated by clicking the building in [[Rising:My land|your land]]. In order to upgrade Residence citizen needs to full certain requirements found from the table below. |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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!Health limit | !Health limit | ||
|- | |- | ||
− | |<big>'''Q1'''</big><br />[[File: | + | |<big>'''Q1'''</big><br />[[File:Icon - Town Center Q1.png|130px]] |
|colspan=4|Free (new citizen is born with this) | |colspan=4|Free (new citizen is born with this) | ||
|<big>100</big> | |<big>100</big> | ||
|- | |- | ||
− | |<big>'''Q2'''</big><br />[[File: | + | |<big>'''Q2'''</big><br />[[File:Icon - Town Center Q2.png|130px]] |
|[[Rising:Experience points|Level {{Level|5}}]] | |[[Rising:Experience points|Level {{Level|5}}]] | ||
− | |[[File: | + | |[[File:Icon - Food Factory Q1 with base.png|120px]]<br />Q1 [[Rising:Food|food]] factory |
− | |[[File: | + | |[[File:Icon - Grain Farm with base.png|120px]]<br />Grain farm |
| [[File:Money.png]] 100 CC | | [[File:Money.png]] 100 CC | ||
|<big>200</big> | |<big>200</big> | ||
|- | |- | ||
− | |<big>'''Q3'''</big><br />[[File: | + | |<big>'''Q3'''</big><br />[[File:Icon - Town Center Q3.png|130px]] |
|[[Rising:Experience points|Level {{Level|10}}]] | |[[Rising:Experience points|Level {{Level|10}}]] | ||
− | |[[File: | + | |[[File:Icon - Weapons Factory Q1 with base.png|120px]]<br /> Q1 [[Rising:Weapon|weapon]] factory |
− | |[[File: | + | |[[File:Icon - Iron Mine with base.png|120px]]<br />Iron mine |
| [[File:Money.png]] 250 CC | | [[File:Money.png]] 250 CC | ||
|<big>300</big> | |<big>300</big> | ||
|- | |- | ||
− | |<big>'''Q4'''</big><br /> [[File: | + | |<big>'''Q4'''</big><br /> [[File:Icon - Town Center Q4.png|130px]] |
|[[Rising:Experience points|Level {{Level|15}}]] | |[[Rising:Experience points|Level {{Level|15}}]] | ||
− | | [[File: | + | | [[File:Icon - Food Factory Q2 with base.png|120px]]<br />Q2 food factory |
− | | [[File: | + | | [[File:Icon - Fruit Orchard with base.png|120px]]<br />Fruits orchard |
| [[File:Money.png]] 500 CC | | [[File:Money.png]] 500 CC | ||
|<big>400</big> | |<big>400</big> | ||
|- | |- | ||
− | |<big>'''Q5'''</big><br />[[File: | + | |<big>'''Q5'''</big><br />[[File:Icon - Town Center Q5.png|130px]] |
|[[Rising:Experience points|Level {{Level|20}}]] | |[[Rising:Experience points|Level {{Level|20}}]] | ||
− | |[[File: | + | |[[File:Icon - Weapons Factory Q2 with base.png|120px]]<br />Q2 weapon factory |
− | |[[File:Aluminum.png|120px]]<br />Aluminum mine | + | |[[File:Icon - Aluminum Mine with base.png|120px]]<br />Aluminum mine |
− | | [[File:Money.png]] 1000 CC | + | |[[File:Money.png]] 1000 CC |
|<big>500</big> | |<big>500</big> | ||
|} | |} | ||
− | * [[Rising:Food|Food]] and [[Rising:Weapon|weapon]] company [[Rising:Customization level|quality]] requirements are minimum requirements. Having a better food or weapon factory that is required will | + | * [[Rising:Food|Food]] and [[Rising:Weapon|weapon]] company [[Rising:Customization level|quality]] requirements are minimum requirements. Having a better food or weapon factory that is required will fulfil the requirement. |
− | * Having a better raw material company will not | + | * Having a better raw material company will not fulfil the requirement as raw material companies are catalogued as different types of buildings. |
− | + | ||
− | + | ||
{{Back|Rising:Eat|Eat food}} | {{Back|Rising:Eat|Eat food}} | ||
{{Back|Rising:My land|My land}} | {{Back|Rising:My land|My land}} |
Latest revision as of 07:50, 11 June 2020
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This page has been saved as historical information from Rising.
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Residence is a building found on everyone's land. Until day 1743 (28 August 2012) residence location was known as Town center, however there were also town center buildings which defined the ability to store health recovered by eating the food. The higher the quality of a citizen's town center, the more that citizen can store up before recovering.
Every six minutes your town center stores the possibility to recover 10 health by eating food until the maximum amount of storable health is reached. After your town centers capacity reached its maximum the 6 minutes timer will start again after you consumed at least 1 bread. Before day 1743 instead of being able to recover 10 health every 6 minutes, you were able to recover 100 health per hour.
Upgrading Residence
Residence can be updated by clicking the building in your land. In order to upgrade Residence citizen needs to full certain requirements found from the table below.
Level | Requirement 1 | Requirement 2 | Requirement 3 | Requirement 4 | Health limit |
---|---|---|---|---|---|
Q1 |
Free (new citizen is born with this) | 100 | |||
Q2 |
Level 5 | Q1 food factory |
Grain farm |
100 CC | 200 |
Q3 |
Level 10 | Q1 weapon factory |
Iron mine |
250 CC | 300 |
Q4 |
Level 15 | Q2 food factory |
Fruits orchard |
500 CC | 400 |
Q5 |
Level 20 | Q2 weapon factory |
Aluminum mine |
1000 CC | 500 |