Difference between revisions of "One:House"
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== Houses and Wellness == | == Houses and Wellness == | ||
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[[One:Wellness|Wellness]] gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain. | [[One:Wellness|Wellness]] gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain. | ||
Latest revision as of 08:51, 10 August 2022
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This page has been saved as historical information from V1.
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A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.
A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere. |
Houses and Wellness
Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.
Examples
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Construction
Wood is required to construct houses.
Further information
Products |
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Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems |
Wellness and what influences it |
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Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General manager · Fight · Moving ticket · Death · Revive |