Difference between revisions of "One:Quality"
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'''Quality''' (Q for short) is used to divide the strength of products in eRepublik. | '''Quality''' (Q for short) is used to divide the strength of products in eRepublik. | ||
− | There are five levels of | + | There are five levels of quality, named '''Q1''' to '''Q5'''. |
* When eRepublik Beta was released, '''Q3''' was the highest quality level. | * When eRepublik Beta was released, '''Q3''' was the highest quality level. | ||
− | * In April '''Q4''' was released. | + | * In April 2008, '''Q4''' was released. |
* '''Q5''' was introduced in [[One:V1|V1]]. | * '''Q5''' was introduced in [[One:V1|V1]]. | ||
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The following table shows the effects of using various products. | The following table shows the effects of using various products. | ||
− | {| class="wikitable" style="text-align:center" | + | {|class="wikitable" style="text-align:center; background-color:#ffffff;" |
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− | |[[ | + | | Product |
− | | | + | | Quality 1 (Q1)<br/>[[File:Quality1.jpg]] |
+ | | Quality 2 (Q2)<br/>[[File:Quality2.jpg]] | ||
+ | | Quality 3 (Q3)<br/>[[File:Quality3.jpg]] | ||
+ | | Quality 4 (Q4)<br/>[[File:Quality4.png]] | ||
+ | | Quality 5 (Q5)<br/>[[File:Quality5.png]] | ||
|- | |- | ||
− | |[[One:Moving ticket|Moving | + | | style="text-align:left"| [[File:Icon - Food.jpg|30px]] [[One:Food|Food]] |
+ | | colspan=5 | see [[One:Wellness|Wellness]] for more information | ||
+ | |- | ||
+ | | style="text-align:left"| [[File:Icon - Moving Ticket.jpg|30px]] [[One:Moving ticket|Moving tickets]] | ||
| -2 [[One:Wellness|Wellness]] | | -2 [[One:Wellness|Wellness]] | ||
| -1 [[One:Wellness|Wellness]] | | -1 [[One:Wellness|Wellness]] | ||
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| +2 [[One:Wellness|Wellness]] | | +2 [[One:Wellness|Wellness]] | ||
|- | |- | ||
− | |[[One:Weapon|Weapons]] | + | | style="text-align:left"| [[File:Icon - Weapon.jpg|30px]] [[One:Weapon|Weapons]] |
| +20% [[One:Damage formula|Damage]] | | +20% [[One:Damage formula|Damage]] | ||
| +40% [[One:Damage formula|Damage]] | | +40% [[One:Damage formula|Damage]] | ||
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| +100% [[One:Damage formula|Damage]] | | +100% [[One:Damage formula|Damage]] | ||
|- | |- | ||
− | |[[ | + | | style="text-align:left"| [[File:Icon - House.jpg|30px]] [[One:House|Houses]] |
− | | colspan=5 | see [[One:Wellness|Wellness]] | + | | colspan=5 | see [[One:Wellness|Wellness]] for more information |
|- | |- | ||
− | |[[ | + | | style="text-align:left"| [[File:Icon - Hospital.jpg|30px]] [[One:Hospital|Hospitals]] |
| +10 [[One:Wellness|Wellness]] | | +10 [[One:Wellness|Wellness]] | ||
| +20 [[One:Wellness|Wellness]] | | +20 [[One:Wellness|Wellness]] | ||
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| +50 [[One:Wellness|Wellness]] | | +50 [[One:Wellness|Wellness]] | ||
|- | |- | ||
− | |[[One:Gift|Gifts]] | + | | style="text-align:left"| [[File:Icon - Gift.jpg|30px]] [[One:Gift|Gifts]] |
| +1 [[One:Wellness|Wellness]] | | +1 [[One:Wellness|Wellness]] | ||
| +2 [[One:Wellness|Wellness]] | | +2 [[One:Wellness|Wellness]] | ||
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| +5 [[One:Wellness|Wellness]] | | +5 [[One:Wellness|Wellness]] | ||
|- | |- | ||
− | |[[One:Defense system]] | + | | style="text-align:left"| [[File:Icon - Defense System.jpg|30px]] [[One:Defense system|Defense systems]] |
| +10% ''wall'' points | | +10% ''wall'' points | ||
| +20% ''wall'' points | | +20% ''wall'' points | ||
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| +50% ''wall'' points | | +50% ''wall'' points | ||
|} | |} | ||
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---- | ---- | ||
− | To learn about improving production quality of a business, see [[One:Production quality upgrade|Production quality upgrade]]. | + | To learn about improving the production quality of a business, see [[One:Production quality upgrade|Production quality upgrade]]. |
{{One:MenuV1 Template}} | {{One:MenuV1 Template}} |
Latest revision as of 06:58, 6 June 2020
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This page has been saved as historical information from V1.
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Quality (Q for short) is used to divide the strength of products in eRepublik.
There are five levels of quality, named Q1 to Q5.
- When eRepublik Beta was released, Q3 was the highest quality level.
- In April 2008, Q4 was released.
- Q5 was introduced in V1.
The quality of a product determines how its use will affect the player. Lower quality products are cheaper to purchase but have a limited or even negative effect.
The following table shows the effects of using various products.
Product | Quality 1 (Q1) |
Quality 2 (Q2) |
Quality 3 (Q3) |
Quality 4 (Q4) |
Quality 5 (Q5) |
Food | see Wellness for more information | ||||
Moving tickets | -2 Wellness | -1 Wellness | no effect | +1 Wellness | +2 Wellness |
Weapons | +20% Damage | +40% Damage | +60% Damage | +80% Damage | +100% Damage |
Houses | see Wellness for more information | ||||
Hospitals | +10 Wellness | +20 Wellness | +30 Wellness | +40 Wellness | +50 Wellness |
Gifts | +1 Wellness | +2 Wellness | +3 Wellness | +4 Wellness | +5 Wellness |
Defense systems | +10% wall points | +20% wall points | +30% wall points | +40% wall points | +50% wall points |
To learn about improving the production quality of a business, see Production quality upgrade.
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