This page has been saved as historical information from Rising.
|A House can be owned by a citizen to provide additional health and happiness. A house can be purchased on the Marketplace.|
Components and employees
A house consists of a roof, the layout and the walls. The roof is made by carpenters and influences health, the layout influences happiness and is made by architects, and the walls influence durability (days of usage) and is made by builders. A General manager can customize up to 100 points on any single aspect of a house.
Health and happiness can be increased by houses as follows:
- If the citizen has <=10 health: X = H-1
- If the citizen has 10<health<=50: X = H-2
- If the citizen has 50<health<=80: X = H-3
- If the citizen has 80<health<=100: X = H-4
where H is the health/happiness label on the first house in your inventory and X is the value that is added to your health/happiness at day change.
|Company||Worker||Work · Hard worker achievement · Income tax · Job market|
|General manager||Creating a company · Company page · Employee details · Customization level · Import tax (Tariffs) · Export license · My land · Productivity · Storage · VAT|
|Products||Current||Food · Food raw material · Weapon · Weapon raw material · Defense system* · Hospital* · Moving ticket*|
|Historical||Rising: Defense system · Food · Hospital · House · Weapon|
|Raw Materials||Aluminum · Cattle · Diamonds† · Deer · Fish · Fruits · Grain · Iron · Oil · Rubber · Saltpeter · Wood†|
|Currency||Currencies of the New World · Gold · Inflation|
|Politics||Black market trading · Citizen fee· GDP · Minimum wage · Printing money · Taxes · Trade embargoes · Treasury|
|Market||Marketplace · Monetary market · Job market · Companies for sale|
|* Products currently being phased out
† Products or raw materials from V1 (no longer part of the game)