Rising:House

From eRepublik Official Wiki
Jump to: navigation, search
Languages: 
EnglishIcon-English.png
БългарскиIcon-Bulgaria.png
中文(简体)Icon-China.png
中文(繁體)Icon-Republic of China (Taiwan).png
فارسیIcon-Iran2.png
SuomiIcon-Finland.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
Portugues BrasileiroIcon-Brazil.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png


ERepublik Rising Logo.jpg

This page has been saved as historical information from Rising.
This information is out of date and should not be used for current game play.

Icon - House.jpg A House can be owned by a citizen to provide additional health and happiness. A house can be purchased on the Marketplace.

Contents

Components and employees

A house consists of a roof, the layout and the walls. The roof is made by carpenters and influences health, the layout influences happiness and is made by architects, and the walls influence durability (days of usage) and is made by builders. A General manager can customize up to 100 points on any single aspect of a house.

Health Gain

Health and happiness can be increased by houses as follows:

  1. If the citizen has <=10 health: X = H-1
  2. If the citizen has 10<health<=50: X = H-2
  3. If the citizen has 50<health<=80: X = H-3
  4. If the citizen has 80<health<=100: X = H-4

where H is the health/happiness label on the first house in your inventory and X is the value that is added to your health/happiness at day change.

Construction

Icon - Stone.pngStone is required to construct houses.

See also



Personal tools
Namespaces
Variants
Actions
Wiki
Miscellaneous
Editors
Toolbox